Hey! Those are my emotional support items
Baldur's Gate 3
All things BG3!
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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You only need 1 emotional support item per game.
Arx Fatalis.
Saved every potion I could for the whole game. Then, when I was going for the boss, I've taken them with me. I was playing a mage...and I cheesed it by constantly casting non-magic area.
I had almost unlimited potions. And boss was relatively weak without magic. I was playing a mage, but had some skills in criticals... it was fun xD Basically two wimpy morons in a slugfest, but I had a whole warehouse of potions on me xD
Or in souls games:
You saved all your consumables because you were going to die anyways.
Every game should have a secret mega-boss that either takes a fuckton of items or an ungodly amount of skill to defeat
Now I'm imagining a Skyrim boss that's resistant to most of your attacks, but takes a chunk of damage every time you eat a wheel of cheese.
Ah yes, the daedric prince of hoarding. Only by not hoarding can he be beaten.
Hmm, mechanics like Gerringothe Thorm from BG3? (Attacks that deal extra damage based on the gold you carry)
Had the opposite in Fable 2. Coming up to the final boss I had burned through all my healing items, all I had was food and drink. So I ate and drank it all.
Go into the final room, in engine cut scene starts, the final boss starts his evil speech...
And my character proceeds to puke all over him.
I made the "mistake" of heavily investing in real estate in Fable 3, so when the time came to choose between "Fund the army to defend against the dark lord" or "Bankrupt the orphanage" I just paid for the whole thing out of pocket and broke the moral dilemma. Oops, I guess?
Only game I consistently ran out of consumables in was Terraria for me but they are renewable there.
Are you excited for the new Fable reboot? I'm wary of how companies are now, and the fact that Playground games is making it (they've only made extremely good racing games) so there is some hope!
I'm cautiously optimistic. Fable 3 stunk up the joint, but I will look at the new Fable when it comes out.
Yeah, I still enjoyed Fable 3 for what it was, but they definitely dropped the ball on so so many things that made me love Fable 2 the most out of the franchise.
That hand holding crap was a semi neat idea, but they overused it for quite a lot of things that didn't necessitate that mechanic. Helping the little girl out of the cave was a good use for it, and leading your love interest in the beginning, and then helping your right hand man (I forget his name at the moment) when he was blind. Other than that, why? :P
I didn't like the whole "xx days remaining" mechanic. :(
Oh, dang! See, I forgot about that. That happens near the end when the big bad is coming, right?
Pretty sure it was through the whole game...
I love that that is even a fucking option
Your health is loww, do you have any food, or drink?
Add it to your archievements and brag to your friends about not needing those cheezy aid items.
For me the scrolls pile up because I forget about them, on top of the worry I need to save them.
I really like this about Expedition 33. It replenishes all your items whenever you rest and even has loading screen hints to tell you to use you them.
Since the 2.0 update cyberpunk 2077 does this too and it’s great
My husband does this with his scrolls too. And every piece of gear he "might" want to use. Not I. Stick to the plan, gear the characters you know you will use, and sell the rest.
This is why I kinda like games that explicitly limit your inventory. Most recent example I've played is Atomfall, but Death Stranding is probably the real standout; it had me critically examining my loadout at every shelter, and it was (quite literally) a balancing act among survival, traversal, combat, and gathering.
In BG3, I pick up literally every book I find and dump it in my wife's inventory for a laugh
Ehh, it depends, IMO. If the game is designed to not be a lootfest and it limits your inventory? Great!
Designed as a traditional lootfest, but limiting inventory? That's just purely hostile design.
glares at Borderlands
Death Stranding was almost really really good but had a few choices that just made it a bit of a slog. I still loved it though. I'm hoping the sequel fixes some of those.
Then there's me, who mods games explicitly so I can hoard unused, but potentially useful items.
Same here. It's a videogame, I don't want to have to do inventory management if I am trying to play in my limited time frame, I just want to play the game!
Inventory management is a component of "playing the game" though, and many of us find that it adds to the experience.
If I bought an RPG, I want to play characters. If I wanted to manage inventory, I'd buy a store sim. Give me what I paid for or fuck off and lose my business.
... That said, of course RPGs that are very roleplay heavy can benefit from a touch more of realism. It just comes down to what the point is and how it fits in with the other aspects of the game. Realism, keeping the player from just cheezing everything with items, pushing players away from treating it like a lootfest? All good things, usually.
Though if the limited inventory clashes with other design decisions, like having a robust crafting system with lots of parts that will clog the limited inventory and require constant management if you want to engage? Then you're just an asshole uncreative game designer.
That’s great, and I’m genuinely glad you enjoy that experience! I do not though, and as I said, I have maybe 1 hour or 2 to play my games after work. I do not have the time for it myself, but definitely understand how others enjoy the extra challenge.
Options are always good for everyone. :)
me with my necrotic runes from the naxxramas world event pre tbc
This just means the game was too easy.
Not necessarily. Could just be bad game design. Maybe they're not communicating well that the items are plentiful or what encounters are important enough to use them. I think the Elden Souls Bourne like of games' Estus Flask is a pretty good example of how to do healing potions right. You have a very good idea of when they'll be refilled (unless you're looking for new checkpoints). You can't stock pile them and get them back easily. Very nice.
I wish games would just put items on a timer somehow.
Like say it's an RPG, and there's no timer in the overworld. When you go to enter a boss arena it says "When you enter, items A, B, and C will start turning bad and you'll have 5 minutes to use or lose them"
Then you can balance the game easier knowing that they're short of items after every boss fight, and the player gets a fair warning at every point
Oh, idk. Maybe. Maybe if the whole game was designed around being quick and reckless something like that could work well. A Metal Gear Rising type of game doing that might be dope.
Other abilities are too good for many buffs to even be worth it.
I second this. In fallout was this one ridiculous difficult monster to kill. And I had to bombard it with literally everything I had - nukes, grenades, mines. Everything I had stored for a place i shouldn't have gone to in the first place:D
OI!
I see you collecting them. I SEE YOU.
My 783 potions, 30 scrolls, 19 armor sets, sellable treasures, and miscellaneous items in oblivion are none of your- no, WAIT don’t look in the alchemy cabinet!
I should probably distribute all the health potions I've got...
So true. In Final Fantasy 8, the amount of Cura my mage had pulled out of the world was probably enough to power an entire hospital for a year.
I felt a bit weird about that. Seemed like there should be a Cura donation truck or something.