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[-] mothersprotege@lemm.ee 23 points 1 year ago

Guess I'm lucky that I haven't encountered any of these issues (except that super glaring "Characters turning toward you before dialogue mode starts" problem. Thank heavens that's fixed!) Slightly bummed that I don't see a fix for the issue of not being able to see what a perception check revealed. Just make the highlight last longer, please! Super frustrating to pass the check and not be able to see wtf it was for.

[-] goforliftoff@lemm.ee 12 points 1 year ago

Similarly, it’s a bit broken that you see the perception check failed notifications. Like, ok, I don’t know what is there, but I know something is there. In real life I’d have no idea and I’d go on about my day.

[-] AsimovsRobot@lemmy.world 9 points 1 year ago

In real life - yes, but not in DnD.

[-] ryven@lemmy.dbzer0.com 8 points 1 year ago

In 5th edition you are not supposed to know; this is what the Passive Perception score is for. If you're not specifically looking for anything, the DM is supposed to use your Passive Perception instead of rolling a check that would alert you to the existence of something hidden; if you are specifically looking, you roll Perception whether or not there is anything to find.

[-] Zoboomafoo@lemmy.world 4 points 1 year ago

Yes, but who actually plays like that?

[-] Afrazzle@sh.itjust.works 5 points 1 year ago

That's how my DM runs our campaign

[-] AsimovsRobot@lemmy.world 2 points 1 year ago

Really? Thanks, guess I got it wrong!

[-] Hanabie@sh.itjust.works 1 points 1 year ago

For a PC game, it makes sense, too, for replay value

[-] mothersprotege@lemm.ee 2 points 1 year ago

Yeah, and if you didn't see the failures, you wouldn't be tempted to save scum. I can see why they'd leave the notifications in by default; there's potentially a ton of content locked behind these kinds of checks. But I'd appreciate the option to turn them off.

[-] Coelacanth@feddit.nu 2 points 1 year ago

There is a mod on Nexusmods to hide failed perception checks, but it's still beta and doesn't seem to work properly yet. Might be worth tracking.

[-] oo1@kbin.social 2 points 1 year ago

they could add a cheat mode called "seer" or something, for people who want to do that and they could set their own perception boost.
iddt

[-] Transcendant@lemmy.world 7 points 1 year ago

I had a very... interesting bug after installing patch 2. Went for a long rest, when it cut to the morning, my PC was laid there on his back, stark bollock naked with his dinkle pointing up at the sky.

I dunno, maybe it's a feature not a bug. Noticed I had no shirt on, maybe that was why?

[-] Klystron@sh.itjust.works 3 points 1 year ago

After the initial highlight of the actual item, I always have had a blue beam shooting out of the item that I perceived. I verified it stays a while after the first check because most other crpgs are awful at this too and just do a quick flash and you're stuck wondering where the thing is. Haven't had any issues in bg3

[-] mothersprotege@lemm.ee 3 points 1 year ago

It doesn't actually last that long. Multiple times, I've seen the check passed, swiveled the camera around like mad whilst holding down Alt, and not been able to figure out what the check was for.

[-] Klystron@sh.itjust.works 2 points 1 year ago

Weird. I stared at mine for like 2 minutes, then went to the bathroom and came back and it was still highlighted.

[-] mothersprotege@lemm.ee 2 points 1 year ago

That's certainly the case for traps, which I appreciate. But run-of-the-mill spot checks (that shine blue rather than amber) do not behave that way for me.

this post was submitted on 31 Aug 2023
161 points (98.2% liked)

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