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[-] goforliftoff@lemm.ee 12 points 1 year ago

Similarly, it’s a bit broken that you see the perception check failed notifications. Like, ok, I don’t know what is there, but I know something is there. In real life I’d have no idea and I’d go on about my day.

[-] AsimovsRobot@lemmy.world 9 points 1 year ago

In real life - yes, but not in DnD.

[-] ryven@lemmy.dbzer0.com 8 points 1 year ago

In 5th edition you are not supposed to know; this is what the Passive Perception score is for. If you're not specifically looking for anything, the DM is supposed to use your Passive Perception instead of rolling a check that would alert you to the existence of something hidden; if you are specifically looking, you roll Perception whether or not there is anything to find.

[-] Zoboomafoo@lemmy.world 4 points 1 year ago

Yes, but who actually plays like that?

[-] Afrazzle@sh.itjust.works 5 points 1 year ago

That's how my DM runs our campaign

[-] AsimovsRobot@lemmy.world 2 points 1 year ago

Really? Thanks, guess I got it wrong!

[-] Hanabie@sh.itjust.works 1 points 1 year ago

For a PC game, it makes sense, too, for replay value

[-] mothersprotege@lemm.ee 2 points 1 year ago

Yeah, and if you didn't see the failures, you wouldn't be tempted to save scum. I can see why they'd leave the notifications in by default; there's potentially a ton of content locked behind these kinds of checks. But I'd appreciate the option to turn them off.

[-] Coelacanth@feddit.nu 2 points 1 year ago

There is a mod on Nexusmods to hide failed perception checks, but it's still beta and doesn't seem to work properly yet. Might be worth tracking.

[-] oo1@kbin.social 2 points 1 year ago

they could add a cheat mode called "seer" or something, for people who want to do that and they could set their own perception boost.
iddt

this post was submitted on 31 Aug 2023
161 points (98.2% liked)

Baldur's Gate 3

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