this post was submitted on 05 Aug 2025
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Looks lovely! I'll have a more detailed look tomorrow, and I may leave my opinions here.
The other big Pokémon TTRPG (Tabletop United, iirc) was a headache to run, hopefully this one is easier on both the master and the players.
Thanks!
I have never actually run a Pokémon TTRPG I didn’t make myself, but having read through a few, I was always struck by how much work they demanded from the GM. Having to basically design each Pokémon the players will face seems like such a daunting task. On top of this, enemy Pokémon usually have to be run the same as those of the players, which again means a lot more work for the GM. I’m a lazy GM at heart, and that just would not be possible for those games.
I tried my best to make things as easy on the GM as I could. With some experience, you should be able to start a battle from scratch in less than a minute, and you don’t have nearly as many decision points as the other players during the battle.