this post was submitted on 13 Aug 2025
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I use the following term from LARP into table-top
Bleed to talk about how in game drama impacts your emotion, it's usually positive, but need clear discussion to not end-up in horror stories
Black box for flashback/workshop where you roleplay something happening before the actual game. It can be used either to clarify link between characters (especially in one shot) or be used in games like Blades in the Dark to have PC jumping to action directly and doing the preparation latter
Then the obvious IC/OOC to clarify what happens. And some game-term which I export everywher like talking about the Malkavian or the lawful good
I've heard of Bleed, but maybe in the context of a horror story. A player's character was cursed so they couldn't play music anymore without some unknown bad stuff happening. They were going to play anyway, since music was everything to them. The other player characters intervened, and took away their instruments. The cursed player had their character sneak back, break into the cleric's chest, and steal their instruments back.
We were all like "Wow this is such good drama and tension!" But then the cursed player got really mad and upset at us in real life, and was like "Of course I'm upset! You wouldn't let me play music and stole my instruments!" We were all like, "..in the game, right?"
They were like, "No! I'm really upset at you all! Don't you feel bad when you watch a movie and bad things happen to the characters?"
We were like, "Well, sometimes, yeah, but it's not like.. the same as it happening for real."
They calmed down eventually, but left a few sessions later in a similar blow up.
So whenever I think of bleed, i think of that player just yelling at us in real life for stuff that was happening to their character.