this post was submitted on 12 Aug 2025
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Verso from the recent Expedition 33 is one of the most well written characters in recent memory. Can't really say much else due to spoilers.
Kim Kitsuragi from Disco Elysium is a masterclass in subtle character writing, and while ostensibly positioned as the "straight man" for your wacky protagonist he has a surprising amount of personality that bubbles up to the surface bit by bit.
E33 is the top game on my wishlist. The only reason I haven't bought it yet is that I'm not sure if my relaxes are too slow for the QTE combat.
I started playing Disco Elysium just yesterday, and I quite like Kim. The voice actor tried to mimic an accent but it doesn't sound like Japanese or Korean.
I hated the game Tthe first time I tried Disco Elysium. The writing at the beginning is so pretentious. I understand the write tried to express the state of mind of the protagonist, but it just felt too annoying to read. I think I got through that part now, hopefully the writing will be more "normal" going forward.
On Story mode E33 can basically be played ignoring parry/dodge and treating it like a classic turn-based game. There is an accessibility option to auto-succeed on the QTEs on your skills, too.
What did you find pretentious about the writing? It is definitely written by self-styled "intellectuals" and in a very high-brow manner, but for me it felt very genuine and sincere and the emotional moments of the story felt extremely raw and heartfelt.
I don't think the writing changes noticeably over the course of the game so if you're not vibing with it you might just not like it.
One example from the beginning of the game:
I think the writing is trying to show the confusion of the protagonist, but it confuses me instead. I prefer something more striaght forward and just tell me what's going on.
Perhaps "pretentious" is too strong a word to describe it, perhaps "overly decorative" would be more appropriate.
I think for me the voice acting of that opening was so good and distinctive that the writing felt completely natural, but it's certainly verbose and I could see how it comes across as pretentious to some people.
I quite enjoyed that bit personally, especially the "evil apes" bit that I thought was quite funny. It's an early example of the use of the dialogue system itself as a means of introducing pauses in the delivery for comedic effect, which this game is brilliant at at times.