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Yeah, I tried giving it a shot twice, but both times after 5-6 hours I just came to the conclusion that the game wasn't respecting my time, and was punishing me for exploring.
The worst part is that its popularity lead to other games copying it, meaning half of metroidvanias released after it have the same issues. I started to just filter out any game that had corpse runs as it was a good indicator of how much I'd hate it.
Hit the nail on the head. That’s why I stopped too. And I don’t even mind difficult games; Sekiro is an all-time favorite of mine. But Sekiro is compact, dense, no filler. Hollow Knight felt empty and sparse and traversal was a chore.
That's exactly why I quit too. You're smarter than me, since I spent over 30 hours on it before quitting.