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Hollow Knight.
There's a couple of things the devs could have done to make things way more tolerable, like not putting the fucking shades in the middle of platforming challenges and giving health bars to bosses so you can tell when you should go somewhere else instead of face-tanking them for 3 hours.
But god forbid anyone says anything even remotely disparaging against the game, as they're quickly mobbed by fanboys and told to "git gud" because they treat masochistic games like HK as some perverse dick-measuring contest.
And unfortunately I can't away from hearing about it with everyone sperging out over the upcoming sequel.
i spent a couple of dozen hours with hollow knight as a fan of the metroidvania genre, but after a while the barriers to continuing were just too many. after a while, any traversal basically requires combat, and the grindy combat just slows the game to a crawl. add to that the corpse run mechanic, and at that point it's just not worth it.
Since you like Metroidvanias, have you tried Ori and the Blind Forest? Personally I found it to be tuned very well for difficulty. I ended up beating it without realizing there was a triple-jump ability you could find.
Unfortunately the sequel, Ori and the Will of the Wisps, wasn't as good in my opinion. They ended up pulling a few mechanics from Hollow Knight, which detracted from the uniqueness of the first game.
yes, i really liked it. it was a bit difficult in some places (i don't know how many times i had to re-do the tree flooding) but the aesthetic really made it worth it.
one of my more recent stand-outs in the genre was yoku's island express, which is also a real treat.
Hmm. I'll have to check out the demo. The screenshots of the gameplay make me thunk I'll bounce off it, but figuring that out is what a dwmo is for
Imma just lump all souls like into this category tbh.
Pretty much. They need a different genre name, like "masochist" or "try-hard". A lot of these games are significantly more punishing than the original Dark Souls ever was
It's not even punishing IMHO, like it's just cheap 'hard' walk around corner insto death because you didn't know whatever event was there was there, and only way to learn this was... Walk around the corner and die, now, proceed to waste your time walking back get past that corner, die on next... Repeat.
Yeah, I tried giving it a shot twice, but both times after 5-6 hours I just came to the conclusion that the game wasn't respecting my time, and was punishing me for exploring.
The worst part is that its popularity lead to other games copying it, meaning half of metroidvanias released after it have the same issues. I started to just filter out any game that had corpse runs as it was a good indicator of how much I'd hate it.
Hit the nail on the head. That’s why I stopped too. And I don’t even mind difficult games; Sekiro is an all-time favorite of mine. But Sekiro is compact, dense, no filler. Hollow Knight felt empty and sparse and traversal was a chore.
That's exactly why I quit too. You're smarter than me, since I spent over 30 hours on it before quitting.
Just looks like more indie-crap to me.
I'd wager a lot of the hollow knight fanboys haven't played anything classic like Megaman.
why would you wager that?
What were they wagering, I'm curious now.
the comment still exists
Oh yeah, so it does. My client was showing it as deleted until I refreshed.