this post was submitted on 20 Sep 2025
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I run most solos as journaling. They don't have to be deep, just narrate the events, and then assign chances. Most of the time I run the normal system for actions, and roll d6 to choose outcomes I don't control: 1: Disaster, 2-3: Failure, 4-5: Success, 6: Triumph. That's usually enough.
Mythic is, as Tiberius says, a lot.
I've also used Ironsworn, which is a little smaller and more character-beat-driven, which is good for some games, and Changeling esp might fit that.
Or the original thing that got me into soloing, De Profundis, which has no mechanics, just letters to yourself or others, detailing the horrific world you see behind the world.
wait, can ironsworn just be used as a solo engine?
Yes. Ironsworn is designed to be run either split or co-op without a GM (although it does have additional bits if you want to run with a GM). I recently just started my first game - haven't gotten very far into it, though.