this post was submitted on 03 Oct 2025
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[โ€“] sbv@sh.itjust.works 2 points 3 days ago (1 children)

My group does weekly 2 hour sessions, so 5e combat can last weeks. By the third session of combat the players are starting to forget the stakes of the fight.

I've had similar experiences with 2 hour sessions in both D&D and Cyberpunk RED. I've started aiming to have fights done in one session, usually with the opponents having some win/lose condition that will end the fight logically.

For my next campaign, I think I'll give Blades in the Dark a shot. I also want to try Ten Candles, but I hear that can be tough.

[โ€“] BLAMM@lemmy.world 2 points 3 days ago

Ten Candles is an amazing game, but it is a one-shot, not for campaigns. Everyone dies at the end of the game. Period. It is the journey toward that inevitable end when everything goes dark that makes it so good.