Star Citizen
This is your community for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games.
Rules
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All c/starcitizen content must be related to Star Citizen. Content with an indirect relationship must attempt to provide meaningful discussion of Star Citizen.
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Be respectful. No personal insults/bashing. Don’t be a dick.
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Follow these posting restrictions:
- No Grey Market Trading.
- Trading items using in-game currency is fine, but no trading hangar items (ships, game packages, etc.) using real world currency.
- No blog spam, stream spam, or re-hosted content
- Posting your own content is welcome, the frequency of posting should not be excessive.
- No Cheat Accusations.
- Posting about someone cheating is okay as long as any identifying information or username is removed/obscured.
- No links to or advertisement of cheat products.
- Do not post or advertise your Referral Code for Star Citizen. Use the referral code randomizer.
- When posting video links please include a short description in the post (titles aren't always descriptive enough).
Useful links/tools/info
Official Links:
Other Links:
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Dev Tracker (Only works with Spectrum at the moment)
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Starchives (Query/Search all closed captions throughout all official videos)
Loadout Tools:
- Vehicle Loadout Tool (Erkul)
- Ship Performance Viewer (Includes a "RADAR detection calculator" which is great for checking stealth builds).
- FPS Loadout Finder/Loot Drop Calculator
- FPS Weapon Stats
Industrial Tools:
- Mining Locations and Scan Signatures (Regolith)
- Trading Tool and Player Marketplace (UEXCorp)
- Trading/Mining/Routing Tool (Gallog)
This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. All content on this site not authored by its host or users are property of their respective owners.
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I have an illogical and personal dislike for discord as a platform as well as extremely case of shyness so joining existing communities is almost an impossible task at this point. I appreciate the offer though.
I feel for your medical buddy. I've been waiting for some progress on that front as well but with bunkers getting medical beds in the next patch I'm less and less sure we'll get to see any significant gameplay for that any time soon. Maybe once NPC rescue missions become a thing or something...
Yeah, I'd prefer something open too. But before I started playing ED I haven't really been using any chat and thats where the community is. And now we have so much custom code around it that moving would be even harder
Bunkers are getting med beds? I'm not big on the whole full-on simulation with drinking and manually moving cargo but even for me that sounds ridiculous
Yup, there are already rooms prepped for that in LIVE right now (without beds) and I've seen PTU screenshots with T1 beds implemented and working. I think there are also some in the smaller shelter POIs though that makes sense at least.
I'm really not sure what their plan for medical gameplay is at this point. On one hand they post a long article detailing what they want to do, on the other they constantly make decisions undermining the need for this loop. Best we can do is wait and see, I guess.
Well, when you are incapacitated, even lying next to the bed won't help you. You still need someone to put you on it. But with med gun not costing insane amount of money (like a ship with a med bed) it does make the medic role kind of redundant. With beds in bunkers anyone passing by could help you Unless they want to get rid of med guns and beds in bunkers are a temporary, "just 2 more years", solution until beds on ships are more available?
I guess that's true. I haven't really died in bunkers in a long time so I honestly forget some people struggle with them (or are just victims of bugs).
I'm really not sure how much more available ship beds could become - we already have multiple medical ships, anything more would probably be something like making ALL ship beds into medical beds which would be completely mental. I really wish they would still post design docs like they used to do in the past, it would make understanding their intentions much easier and cut down on a lot of anger within the community left to guess what's what.
I pretty much moved on to learning how to dogfight again at this point. Haven't seen a med beacon in months so I might as well do other stuff in the meantime. Hopefully there will be something to return to eventually.