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this post was submitted on 17 Sep 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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It does? I'm nearly done with Act 2 and haven't encountered that.
Perhaps what I've learned by paying attention to the books, letters, and NPC chatter (which are abundant in this game) has guided me away from those game-over options. They constantly telegraph useful information like history, faction politics, plots, and character motivations. By the time I'm in a dialogue, I usually have some idea of which options are likely to be bad choices, and in exceptional cases, just relying on good old situational awareness has served me well.
Does Rodis do none of that?
I'm not, though. A few decisions have been unknowns, of course, but in story-appropriate ways. (Is this character going to attack me if I rescue them?) But for the most part, I've found that the clues I need to make good decisions are out there; I just have to explore and talk to people to find them.
How can Rodis have "a vast, intimate understanding of Dungeons & Dragons" when he seems to be ignoring two of the game's three pillars (exploration, social interaction, and combat)? Maybe he does these things but quickly forgets what he learns, and doesn't take notes?
I have been rewarded over and over again for thinking deeply about the situations and characters. Even when I make suboptimal choices (often for role play reasons), they have never felt unfairly punishing.
Well, yes, that's how game saves work. Abusing them for advantage is a player choice, not a game flaw. For a more immersive story experience, I recommend exercising a bit of self-control instead of habitually reaching for F8.
I appreciate that the author admires her mentor, but ten years of experience isn't all that much, and in this case, I think it really shows. His analysis seems very subjective to me, based more on consequences of his personal play style than in the game's fundamentals.
(For the record, I have a multi-page document of complaints about BG3, but I think the complaints here are off the mark.)
There's an instant game over via dialogues in the Monastery region. That's the only one I saw across two playthroughs. There are also two more instant game over sequences you can get by traveling. All three of these are highly telegraphed.
I don't like dunking on writers new to the gig, but the linked article is a puff piece for some dude with 500 YouTube subscribers and unspecified credits. Not worth the read.
I experienced an instant game over a couple hours in on my first playthrough on the crashed nautiloid. When I found the wounded mind flayer, I tried to peer into his mind and failed the roll leading to him overpowering me. I became a thrall while Asterion and Shadowheart watched. No option to revive during the cutscene.
There are plenty of warnings against doing that, you chose to ignore them and do it anyway, you paid the consequences (I did it too once XD).
That's fair game, we were curious to see what happened BUT you can't say the game is bad just because actions have consequences, not "you" personally, it's the article saying that, it's bullshit.