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[-] reddig33@lemmy.world 36 points 11 months ago* (last edited 11 months ago)

I will never understand why Valve sits on their popular IP like L4D and Half Life instead of creating new content.

[-] echo64@lemmy.world 54 points 11 months ago

As much as everyone lauds valve, and its company structure, they do have problems with actually making things.

There's no real financial push to make things. They'll make the same amount this year if they release a new game or not.

So it's down to if people at the company want to make something. And it seems they choose hardware more often and struggle to get things to the finish line without any real push to make that happen.

Losing people like Chet Faliszek doesn't help much. People who got projects finished.

[-] OrnateLuna@lemmy.blahaj.zone 60 points 11 months ago

Tbf an environment where people can work on the things they want seems a pretty good one.

Like sure we aren't getting more games but idk the steam deck has been a wonder creation of theirs, plus feels a bit entitled to expect more sequels or games bc we are just consumers of their creation.

[-] pulverizedcoccyx@lemmy.ca 21 points 11 months ago

Not to mention the Steam Deck lit the fire under the asses of all the other manufacturers, if they weren't already developing handhelds. Quite a positive price and technology chain reaction.

[-] bearwithastick@feddit.ch 22 points 11 months ago

And pushed Linux gaming into the spotlight once again!

[-] Neato@kbin.social 15 points 11 months ago

Right. This is as close to a AAA/AA indie studio as we'll ever get. Studios who only make things they want to make on their own timeline not beholden to shareholders.

[-] echo64@lemmy.world 6 points 11 months ago

It's a unicorn that only works because they have a functional monopoly on PC game sales. Valve used to be exciting game developers, is all.

[-] Rentlar@lemmy.ca 13 points 11 months ago

Their funding might have come from that, but in terms of design, the Steam Deck brings together the best parts of the Steam Controller and the Steam Machine, which individually weren't smashing successes, so I see it as iterative.

[-] echo64@lemmy.world 4 points 11 months ago

Great, if you like hardware. I enjoyed valve the game development company. I miss that, and I think that the success of steam and the loss of key personnel is the reason for it. That's all I've been saying this whole time

[-] Rentlar@lemmy.ca 2 points 11 months ago

Totally fair stance to have. I was just responding to your point that the Steam Deck is "a unicorn that only works because they have a functional monopoly on PC game sales".

[-] OrnateLuna@lemmy.blahaj.zone 7 points 11 months ago

Tbf they only have a monopoly bc they are the only ones who are providing a good service and there just isn't much of a reason to use anything else. Nor are they hostile to competition

[-] PixxlMan@lemmy.world 1 points 11 months ago* (last edited 11 months ago)

I think it's good, although the situation does seem to be somewhat dysfunctional on the game front. They've made literally dozens of projects, some near completion, all abandoned for one reason or another. I think this video does a good job of demonstrating it. It summaries a digital book called "Half Life Alyx: The final hours" written by a valve employee. Here: https://youtu.be/mHdrosltGJA?si=9TodoaYu95HMtRqf

[-] PipedLinkBot@feddit.rocks 1 points 11 months ago

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[-] TonyTonyChopper@mander.xyz 22 points 11 months ago* (last edited 11 months ago)

they put out Half Life Alyx like 2 years ago

and there's a Left 4 dead sequel

[-] aksdb@feddit.de 5 points 11 months ago

And it still is one of the best VR titles.

[-] SnotFlickerman@lemmy.blahaj.zone 16 points 11 months ago* (last edited 11 months ago)

Because due to the "flat" corporate structure, it's based on having enough people be "passionate" about it to even get it started.

You might have half the staff "passionate" about Half Life 3, but when it comes to their individual ideas that make them passionate about it, they're actually all on wildly different pages about what they want to do and what technology they want to pursue. This means you'll technically have people on board, but because they're driven by different passions, its harder to get everything and everyone to "line up" so work can be started on such a big project.

It can leave gamers hungry for quality games, but I'm fine with all the work Valve is doing for Linux and Proton/Wine. I think those are important and worthy things to be spending time on, and I'm fine with not getting games from Valve in the meantime.

Because really, I've got Larian for that.

[-] Rentlar@lemmy.ca 4 points 11 months ago

I've got Larian for that

A company that can count to 3. :P

[-] Kraivo@lemmy.world 9 points 11 months ago

U mean a company that is famous for making tools and hiring devs with their ideas and helping them to make games does what they are actually good at?

Look at it this way:

CS is the mod to Half-life

Portal is the college project or some sort of prototype (I don't remember correctly)

L4d is the mod to cs

Dota is the mod to war3

Dota underlords is same

Their only new in house game in past ten years is actually Artifact and it got bullied by media instead of actually giving a good feedback.

So, they just do what they always did - they support games they currently enjoying playing

[-] roguetrick@kbin.social 9 points 11 months ago

Portal is the college project or some sort of prototype

It was a game designed in college but commercially published (by the college digipen) https://en.wikipedia.org/wiki/Narbacular_Drop

[-] brsrklf@jlai.lu 4 points 11 months ago

Also Portal 2 gets its gel mechanics from Tag : the Power of Paint, another Digipen student project.

[-] UndercoverUlrikHD@programming.dev 4 points 11 months ago

Steam being a cash cow, a corporate structure that doesn't force some/most people to work on stuff they don't want to and internal politics that disincentivise people to go off on their own.

this post was submitted on 24 Nov 2023
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