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submitted 11 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] echo64@lemmy.world 9 points 11 months ago

Heh, that's what I felt about city skylines. Maybe that's just the game

[-] circuitfarmer@lemmy.sdf.org 6 points 11 months ago

It was definitely possible to tank a city in Skylines 1. That said, it's also not the most challenging game.

But with Skylines II, I can't even tank one when I try. Hundreds of thousands in the red? The game throws free money at you in the form of "government subsidies" to compensate. And they cannot be disabled. Absolute shit show.

[-] arudesalad@sh.itjust.works 6 points 11 months ago

The subsidies have never saved me from failing before, they only make me fail slower (if that makes sense). It might just be something I'm experiencing though.

[-] circuitfarmer@lemmy.sdf.org 1 points 11 months ago

Yeah, I've heard of people having a different experience (the economy just never picking up enough to succeed) -- I think both are indicative of a borked simulation.

For me, I can even be completely in the black, with 100k+ income, and I'll still be getting hundreds of grand in subsidies. Ruins any challenge.

[-] Th3D3k0y@lemmy.world 2 points 11 months ago

I have a pretty large city, but something is wrong with my tax calculations? I have one industry pumping out 150x the taxes of everything else combine. Just a blanket of $5m from lumber an in-game hour, next best is Metals at $45k a day.

[-] circuitfarmer@lemmy.sdf.org 1 points 11 months ago

Doesn't surprise me, if you read their forums there are a ton of folks reporting issues either being outright ignored or told that the game-breaking bug they found is "as designed".

[-] lolcatnip@reddthat.com 3 points 11 months ago

What if you treat receiving subsidies as a failure condition?

[-] circuitfarmer@lemmy.sdf.org 1 points 11 months ago* (last edited 11 months ago)

I mean, usually they're already active as soon as the game starts, so I don't really think it could be considered that way. Ideally I'd just like to be able to turn them off, which I think would provide some challenge to the budget.

[-] EncryptKeeper@lemmy.world 2 points 11 months ago* (last edited 11 months ago)

In CS 1 I purposely poisoned the entire city and it took a remarkably long time for that to have any real repercussions and can be immediately and cheaply fixed. Like you can tank a city, but it takes a concerted effort. If you just keep building roads and painting RCI the game just kinda plays itself.

[-] echo64@lemmy.world 2 points 11 months ago

I feel like whenever i "tanked" a city in cities skylines, it was because of some awkwardness in the traffic system that comes about from chaos theory rather than anything city builderey, just not really about that.

this post was submitted on 16 Jan 2024
137 points (91.5% liked)

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