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submitted 8 months ago by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml
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[-] xuniL@lemmy.dbzer0.com 7 points 8 months ago

I quite doubt that, infrastructure to provide Terabytes of bandwidth per second isn't cheap, and employing people who are on watch 24/7 and maintain it all, aren't cheap either.

[-] GissaMittJobb@lemmy.ml 4 points 8 months ago

You need to employ relatively fewer people to maintain and remain on-call for a service as you grow it - this is part of the point I'm trying to make. Having fewer games is a disadvantage for Epic, not an advantage.

this post was submitted on 14 Mar 2024
549 points (95.4% liked)

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