808
Makes sense to me
(lemmy.today)
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This is false for at least World of Warcraft. Everyone who has every done any random group content can attest to the fact that it is always hardest to find a good tank.
I think tank in most MMOs is a low-desire role. It typically hinges entirely on having a healer to keep you tanking, as well as holding an immense responsibility to be aware of aggro patterns and incoming debuffs. You eat a lot of blame for not tanking well, even if it's just because your healers mispositioned or some DPS decided to steal aggro by spamming too much of X move.
And generally, you don't feel as much of the "I did a thing!" feeling as, say, a rogue pumping out damage or a mage casting a slew of debuffs and DoTs.
When I was younger, I always played a tank, and yea the blame was always high, raid goes good, it was DPS got the good job, raid goes bad, fucking tanks fault.
A tank period...
At least currently.