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Elden Ring – Patch Notes Version 1.12
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No ultrawide support, no DLSS, no removed fps cap, no precompiled shaders to remove the stutter, ..
From makes good games, but when it comes to technology they either suck or are just lazy as hell.
The biggest joke is that ultrawide already renders the full screen width, they just put black bars on top to not give the player an advantage, lol.
If you were expecting any of that from From, you were setting yourself up for disappointment.
I suspect uncapping FPS would break physics and damage calculations. FromSoft are fond of tying those to FPS.
I'm not surprised about the rest either, though they really should start getting criticized for it in my opinion. No DLSS in 2024 is especially hard to excuse.
There's an easy mod to uncap fps, it works. There's a mod for ultra wide, it works.
It's not an engine limitation, you can already play like this with mods. But you can't play online because of changing the files..
I believe the engine breaks if it doesn't run at a locked framerate
No it works perfectly fine with a mod for uncapped FPS
Sweet, I just recall in the souls games that you would clip through ladders when you tried this
Their engine clearly has problems with large enemys and yet the game mostly consists of large and ultra large enemys. What did you expect?