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this post was submitted on 03 Jul 2024
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Let's Talk About Games
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I think you're onto something and what I'm landing on as an endpoint is somewhere vaguely between 2006-09. We have several massively influential events in this period that shaped the following decade both in terms of design and monetisation.
I think both the Horse Armor in 06 and TF2 adding hats in 09 are good markers for the direction monetisation would take over the coming decades.
Design wise I think the release of the first Assassin's Creed in 07 - which set the precedent for the now-ubiquitous checklist-filled "UbiSoft style open world game" - is a fairly important marker. It's a bit of a watershed game, actually.
On a larger scale, the seventh gen consoles coming out in 06 also marked a shift I think. More and more PC games were being developed with multi-platform releases in mind. The identity of PC gaming became slightly more diluted.
These consoles also had internet access, which - together with the by then prevalent broadband internet - contributed to the death of the expansion pack.