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Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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Hey Evan,
I've been playing and enjoying SPD for quite sometimes now. I'm wondering with the new UI updates, would you be willing to include general information about the game, artifacts, monsters, etc? Stuff like how much damage the Chalice does, Fly only drops HP potions, the solution to the puzzle room is always available on the same floor, etc?
I love the game, but I hate checking the wiki for some hidden mechanics! These to me would make the game a lot more accessible and less frustrating (for new players) because these hidden mechanics are crucial to winning your first run! Maybe you could make a toggle under settings ala Blizzard-style games to enable advanced tips if you are afraid of overwhelming new players.
Thank you for the great game!!
I do think there are cases where the game could include a bit more numbers clarity, but I'm afraid I don't want to just effectively put the wiki into the main game. Are there any particular 'hidden' mechanics which you think are most egregious? I don't think any of the things you list are crucial to winning the game, and in fact the game does mention solution potions to special rooms in the guidebook.