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submitted 3 months ago* (last edited 3 months ago) by simple@lemm.ee to c/games@lemmy.world

Finally, on 27th July, Blow noted the "whole industry is having a hard time" and then, when asked how many of his development team are working on the compiler for programming language Jai, Blow replied: "None, because we can't afford to pay anyone because the sales are bad."

Oof. I don't like Jon Blow, but I do like Braid. Sad to see nobody really cares about it anymore.

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[-] Aielman15@lemmy.world 10 points 3 months ago

Edit: Wait, Braid Anniversary didn't even include new levels? No wonder it didn't sell! All it has is a documentary track and some visuals.

"Braid: Anniversary Edition launched in May and adds 40 new levels, as well as over 15 hours of commentary"

From the article.

[-] bread@feddit.nl 44 points 3 months ago

From a Steam review:

The game was advertised as having 40 new levels, which at first glance is sounds engaging and interesting, until you find out most of those levels are programmer/beta/alpha stages. It's not entirely new content, but rather going through iterations until you arrive at the level as it is today. While interesting, it does feel disingenuous to advertise this as a new level. When I hear braid has a new level, I think "There's one more puzzle piece", but that's not the case. You are not rewarded with anything in game, but instead receive some occasionally insightful commentary. In total, there are around 14 actual, new puzzles.

[-] wccrawford@lemmy.world 1 points 3 months ago

I looked on the Steam page and didn't see that, but I thought I remembered it from launch. Perhaps I was just tired and missed it, but I think they didn't do a good enough job calling it out.

this post was submitted on 31 Jul 2024
127 points (97.0% liked)

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