60

I have just found £160 in an old wallet that ive not used for 6 months.

Although it's not really a win, the wife said we can use it to pay for paint and decorate the living room.

Note to self, don't be so open when finding spare cash!

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[-] bionicjoey@lemmy.ca 3 points 3 months ago

Pathfinder 2e is great, but the crunch can be a bit much for some kids' first foray into RPGs. 5e has more mass appeal for sure. That sounds like a fun group! Are you playing a published adventure or going full homebrew?

[-] nokturne213@sopuli.xyz 3 points 3 months ago

I am starting them with the book that contains the lost mines of phandelver. I am modifying it to fit into my world. I have always loved it as a starting adventure. The group just made it to level 2 and they were so excited.

[-] bionicjoey@lemmy.ca 3 points 3 months ago

Nice, LMOP is a good starting adventure for sure. Those first couple levels are always a big deal in 5e since some classes don't even get all their stuff until they hit level 3. That's why I usually started new campaigns at level 3 or 4 when I ran 5e. Now since I'm playing PF2e I can get away with starting at first level since all classes get their subclass right away.

[-] nokturne213@sopuli.xyz 2 points 3 months ago

I did consider starting at level 3, but I wanted them to have the joy of attaining those levels. Were they experienced, I would have started them at level 2 at least.

[-] bionicjoey@lemmy.ca 1 points 3 months ago

Yeah. I remember the first time I ran for new players, one of the biggest challenges is that any class which chooses its subclass after level 1 can be really jarring for a player who didn't realize that the choice was coming. I distinctly recall a player who chose barbarian because it seemed simple and then felt choice paralysis when she hit level 2 and felt like she had to choose from all of the available options. Anyone who's played a decent amount of 5e knows the system basically forces you to plan at least the first 3 levels before you even start, but that's not an obvious thing for new players.

[-] nokturne213@sopuli.xyz 2 points 3 months ago

We discussed subclasses during creation, so it should not be a surprise for them.

[-] shani66@ani.social 1 points 3 months ago

I mean, 5e has a lot of crunch too, and worse it is just missing stuff that should be there that makes it even more difficult to actually play.

[-] bionicjoey@lemmy.ca 1 points 3 months ago

I agree, but it offloads most of the crunchiness and complexity to the GM. Particularly at low level, there's very little for the players to keep track of.

this post was submitted on 04 Aug 2024
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