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[-] godot@lemmy.world 73 points 1 year ago

“Give me a perception check.”

“Fourteen total.”

“You don’t notice anything different .”

“I get out my shovel.”

[-] ono@lemmy.ca 49 points 1 year ago

DM quietly raises encounter difficulty in response to metagaming

[-] Kolanaki@yiffit.net 18 points 1 year ago

loudly smacks DM with the shovel

[-] Uniquitous@lemmy.one 10 points 1 year ago

DM should have rolled for the player secretly if they didn't want to call attention.

[-] MimicJar@lemmy.world 7 points 1 year ago

It depends on your table, but I disagree.

If I ask the party for a perception check and they all fail the party should be aware of their choices (in this case, perception is important). If I then surprise them with an enemy they are clear why that happened.

Alternatively in this case it's to locate something, maybe they want to spend a luck point, flash of genius, or other similar ability.

[-] nocturne213@lemm.ee 7 points 1 year ago

Sometimes I ask for perception checks when there is nothing to notice out of the ordinary just to see them squirm.

[-] funktion@lemm.ee 2 points 1 year ago

My old DM would do this.

He would also sometimes hand players little notes: often full of info that their character would know but had to be kept secret from other players.

But sometimes, the note would be empty aside from a request for the player to not say anything.

The level of tension when the DM hands out a note to everyone but you is... something.

[-] Flambo@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

Better still, use passive scores since this is what they're for. If you want your players to make active checks, give them a narrative reason.

But I'm also of the opinion that the more you run your D&D like you'd run anything Powered by the Apocalypse, the better it becomes.

[-] Thrashy@lemmy.world 8 points 1 year ago

One of the reasons why, as a DM, I like the Passive Perception mechanic in 5e. It takes some of the thrill of a roll away from the players, but it gives me the tools to resolve these sorts of situations without tempting the players to metagame.

[-] teft@startrek.website 13 points 1 year ago

This is how you get to the underdark as a dwarf.

[-] 123@lemm.ee 9 points 1 year ago

Anytime I see Survival Check Failed, I have shovel hotkeyed to 3 and get it out to start digging.

[-] Etterra@lemmy.world 7 points 1 year ago

But can you wield it like an axe yet? I'm not buying it at full price if I can't play an undertaker-turned-fighter.

[-] Wowiejr@lemmy.world 7 points 1 year ago

That gives me an idea for a necromancer who has a “staff” that is really a shovel for unearthing his servitors.

[-] Molecular0079@lemmy.world 5 points 1 year ago

What the hell?! I didn't know about this either! I guess it makes sense from a realism standpoint, but damn, that's good to know that its possible in game as well.

[-] Souyo@lemmy.world 4 points 1 year ago

Can shovel(the quazit) dig or find chests? I'm curious "beefy".

[-] Doublepluskirk@startrek.website 6 points 1 year ago

No. Shovel is only interested in murderizing, and I love her for it.

[-] Angry_Maple@sh.itjust.works 1 points 1 year ago

I haven't been able to play much yet, but I've been able to dig up a chest. I also had the option to dig up a grave, but I didn't go for it.

[-] harald_im_netz@feddit.de 4 points 1 year ago

Today I learned Thanks, I'm deep in Act 3.

[-] caseyweederman@lemmy.ca 4 points 1 year ago

What's the TTP on that thing?

[-] Hillock@kbin.social 1 points 1 year ago

You can also summon scratch and he will find it for you. Apparently he even finds chests that don't have a visible survival check. But I can't confirm that because I never have him summoned.

this post was submitted on 02 Oct 2023
169 points (98.8% liked)

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