So you need a shit tonne of mods to make this AAA game enjoyable?
The absolute state of AAA gaming nowadays.
I played the game 40+h without any mods and had a lot of fun. It is very much enjoyable without mods. Can mods make the game better? Yes, sure Are the mods needed to have fun with the game? Absolutely not.
First Bethsda game you've played? They make a great frame, but half-ass the interior lol.
Sounds about right
Blame Skyrim
Which one? ;-)
Considering the main quest is like 10 hours long and then the game tells you to just wander around I'd say yes.
That's the entire point of Bethesda games, and has been for 20 years.
So you need to remove entire gameplay segments in order to make this crap somewhat enjoyable? Jesus.
Someone yesterday said they don't buy Bethesda games because they're good at launch, instead they buy them because the modding community is so prolific.
Paying $60-70 for a game that requires teams of unpaid volunteers to make it playable after launch.
I bet Bethesda LOVES that guy.
This is why I bought it really. I never expected it to be good. But always enjoy what the community can do.
But doesn't the mods take time? So buying it on a sale later would be better because it is cheaper then and has more content/the content you want?
Mods exist now and have since day one. They've already made the game much better, but you are right they arent great yet cause they dont have the GECK. I do like to have a sort of "vanilla" playthrough before super mods. I didn't clarify that.
I've had 130 hours of fun, still tons to do, and have no idea what temples are. I think I already got my money's worth.
If temples are needlessly tedious I wouldn't hesitate to mod them out.
How did you get around how empty the game is? I played a few hours but it is just so empty. Being in a city just means either quick travelling or walking through 100s of meters without any interesting npc or anything at all. I felt skyrim did it much better.
I am waiting for official mod support to make it into a real game. There are so many awesome mods and I've tried a few but I'm too lazy to manually install them. Also I'm so not going to go through the storyline amount 9 times...
Factorio has a mod manager built in. It can browse, download, install mods all right there. It even syncs mods to save files and checks for updates. Factorio mods have better support than most games do. I really wish some other developers would put that kind of effort into mods. Just think of what, say, Minecraft could be if it had that.
Are you new to Bethesda games or it has just been a while? 🙂
I remember starting Skyrim for the first time and making it as far as the character selection screen (well, after spending a few hours fixing the no-voices bug) at which point I went wtf is this crap and went looking for mods.
Seriously fuck those temples. It already takes two minutes to walk from the ship, and now I gotta spend two minutes floating around in zero G?
TWO HUNDRED AND FORTY TIMES?
Two hundred and forty times?
Two hundred and forty times?
Without spoilers, there are 24 temples, and to max out what you get from them you need to complete each one ten times
bruh
~ psb
omg. I'm just 15 hours in, haven't discovered temples yet, but that seems unconscionable. Like, MMO levels of grind. I mean, I've happily put hundreds of hours into each TES-offline, FO-offline, Deus Ex, CP2077, BG3. I don't mind repetitive if the mechanic is fun.
MMO grind is for when you expect your customers to spend hundreds of hours just hanging out with their friends and you need to find something for them to do. It doesn't have to be fun or rewarding, just distracting. Maybe TESO and FO76 have distorted their priorities.
The “puzzle” is that when you enter the temple, it goes zero-g and a spinny thing in the middle pops up. You have to float to a thing that looks like a spinning top, and once you float through it, another one appears. You float through a dozen of them or so and then you get a space power. Such a colossal failure of game design that this was acceptable to have as any puzzle, but the audacity to make it literally the same puzzle at every other temple completely boggles my mind.
240 times. Sometimes a dude appears when you leave the temple, and he’ll shoot at you. There are better puzzles on the kids menu at Denny’s.
The number isn't really the issue. The issue is that every single one is exactly the same. Skyrim had like 80? words of power but they were fun because you had to beat a boss or clear a dungeon or do a quest. In Skyrim you got at least some personal touch to getting those words.
In Starfield it's always the same 1-2 minute walk from ship to temple and then float around in a small room until the central thing opens and then you get teleported outside the temple where you kill 1 guy that 90% of the time spawns directly in front of you. If it was as many times as in Skyrim it would still be mind numbingly boring, because there's nothing interesting about them.
Nine times.
watches number go up on computer screen
Grace!
To 100% it, yes. It has to be done ever several new game cycles so you'll also have to go through the other shit multiple times too. I don't think anyone is expected to do that though. The new game plus stuff undermines the outpost system though. It'll be gone your next cycle, so just don't bother I guess? The ideal meta progression would be to rush through the main story and complete all the temples on your cycle then move on.
I saw a bit of those on stream and thought maybe the time affected the quality of the result.. but no. It's just filler shit to get your space dragon speech spell or whatever. Then the enemies are all bullet sponges. It all seemed very transparent and very familiar.
My experience with starfield is "ughh this is annoying, ughh this part sucks, oooh thats kinda cool" and then I check my save file and have over 130 hours. So basically my typical Bethesda experience. 10/10 would do again.
This just sounds like abuse
Stockholm syndrome 😄
This also shocked me when playing Starfield, I basically just completed one of the faction quests and basically just spent time building and stealing ships and my playtime is more than 100 hours. WTF.
I like starfield overall but it definietly is a weaker game than skyrim
FULLY agreed.
Huh, I haven't come across a single one of these temples so far and I'm almost 90 hours in. I guess I need to give the main quest more attention.
Truly living the sandbox dream there.
You need to visit temples to get powers. They're like words of power in skyrim.
Are these powers worth prioritizing the main quest over whatever ADHD direction I head next?
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