this post was submitted on 26 Feb 2025
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Virtual Reality

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In an exciting development for virtual reality enthusiasts, Valve is reportedly gearing up to release its new standalone, wireless VR headset, codenamed Deckard, by the end of 2025.

Priced at $1,200 for the full bundle, the Valve Deckard VR headset promises to deliver an unparalleled VR experience, even if it means selling at a loss. The news comes from reputable sources, including Gabe Follower, a well-known Valve insider, who shared detailed insights on the upcoming product.

Valve’s commitment to quality is evident in the Deckard VR headset’s design and features. The device will include in-house games or demos that are already completed, ensuring users have content to explore right out of the box. The company aims to provide the best possible experience without cutting any corners, which is reflected in the premium price point.

One of the standout features of the Valve Deckard VR headset is its ability to play flat-screen games from the Steam Deck in VR mode on a large virtual screen, without needing a PC. This feature is expected to bridge the gap between traditional gaming and virtual reality, offering a versatile experience for gamers.

The Deckard will run on a modified version of SteamOS, specifically optimized for virtual reality. This integration suggests a seamless experience for users already familiar with Valve’s ecosystem.

The information about the Deckard VR headset’s release and features comes from multiple confirmed sources, including Gabe Follower, who has a track record of accurate Valve-related leaks.

In a recent post, Gabe Follower detailed the expected release timeline, price, and key features of the Deckard. Additionally, leaked models of the controllers were discovered in a SteamVR update, further corroborating the development of this new VR headset.

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[–] MyOpinion@lemm.ee 20 points 3 weeks ago

To finally be free of Meta is going to be such a joy.

[–] independantiste@sh.itjust.works 12 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I think I'm willing to pay this price IF: they commit to updates and expand on features to keep up with headsets like Metas or the vision pro in terms of capabilities (movies, virtual monitor, meetings etc). And second if: the specs are very good, especially the FOV and resolution

VR hardware is still expensive and a relatively niche market, so high prices are to be expected. Especially if the headset isn't subsidized by user data.

[–] MyOpinion@lemm.ee 8 points 3 weeks ago (1 children)

Valve does not bring out headset rapidly. If that is what you are looking for you will not find it from them.

[–] independantiste@sh.itjust.works 3 points 3 weeks ago (1 children)
[–] MyOpinion@lemm.ee 6 points 3 weeks ago (1 children)

I that case they update steam software all the time so it should be the same.

[–] independantiste@sh.itjust.works 4 points 3 weeks ago

And they have a good track record with the deck

[–] Octorine@midwest.social 11 points 3 weeks ago

Did they just take Gabe follower's tweet and pad it out into an article? I don't see any actual reporting here.

[–] poVoq@slrpnk.net 6 points 3 weeks ago (1 children)

I still believe this is misleading and the quoted $1200 is likely including a mini-pc running SteamOS, which makes the price much more reasonable. But lets see.

[–] DoucheBagMcSwag@lemmy.dbzer0.com 4 points 3 weeks ago (2 children)

Yeah this will be a VR focused gaming PC you can strap to your face. This price is expected

[–] AnUnusualRelic@lemmy.world 2 points 3 weeks ago

I'd like the same, connected to my pc instead and cheaper.

[–] poVoq@slrpnk.net 1 points 3 weeks ago (1 children)

No, I think it will be a seperate (optional) box that can stream to the headset wirelessly.

[–] DoucheBagMcSwag@lemmy.dbzer0.com 1 points 3 weeks ago (1 children)

Shit so actual wireless PCVR will be essentially Steam Link?

[–] poVoq@slrpnk.net 1 points 3 weeks ago (1 children)

I am just speculating, but I think yes.

[–] Octorine@midwest.social 1 points 3 weeks ago (1 children)

They also might go with a compute puck. That would allow them to offer a cheaper option which streams from your PC and a more expensive one that works by itself.

[–] poVoq@slrpnk.net 1 points 3 weeks ago* (last edited 3 weeks ago)

Yes that would be another option, but then they can't sell the box as a stand-alone steam machine for 2D games and to people that already have a Meta Quest headset, which makes the compute puck option unlikely IMHO.

[–] BallShapedMan@lemmy.world 5 points 3 weeks ago (1 children)

I'm excited for this! My Vive Pro 2 got me into VR and it's shortcomings got me out of VR. I'd like to get back in with a really great headset and no Meta

[–] SkyezOpen@lemmy.world 2 points 3 weeks ago (1 children)

The index is still very solid but sadly still 1k.

[–] BallShapedMan@lemmy.world 1 points 3 weeks ago (1 children)

At only 90hz I decided to go with the Viva Pro 2 since it could do 120hz. It's buggy (far too buggy for the price) and the lenses are terrible.

I haven't tried an Index but 90hz just feels bad on normal displays, I can't imagine I'll like it in VR.

[–] SkyezOpen@lemmy.world 3 points 3 weeks ago (1 children)

The index has selectable refresh rates of 90, 120, and 144.

[–] BallShapedMan@lemmy.world 1 points 3 weeks ago

Well crap...

[–] djidane535@sh.itjust.works 5 points 3 weeks ago (4 children)

I just hope it will be possible to connect it to a PC (wired or wireless), and that we won’t have SteamOS-exclusive titles. I don’t know if I will upgrade directly, but I won’t be against upgrading from my Valve Index (especially if I can only change the headset first, and then the controllers at a later, just as I did from my HTC Vive).

[–] poVoq@slrpnk.net 10 points 3 weeks ago* (last edited 3 weeks ago)

SteamOS is just Linux. There can't be any SteamOS exclusive titles, at most there might be a requirement to dualboot Linux, but that is very unlikely as well.

[–] MyOpinion@lemm.ee 2 points 3 weeks ago (1 children)

It will be possible to connect it to the pc. That is what steam link is for.

[–] darkkite@lemmy.ml 1 points 3 weeks ago

that has compression though

[–] Octorine@midwest.social 2 points 3 weeks ago

It would be weird if they offered steam link for Quest but not for their own hardware. Stranger things have happened though.

[–] AdrianTheFrog@lemmy.world 1 points 3 weeks ago

There are already many steam-exclusive VR games, people just don't call them that because steam is the default anyways and no one even notices. It's not enforced like other exclusives are, but it doesn't need to be.

As long as you buy it through the steam store I'm sure valve doesn't care if it's on their new headset or not

[–] shadowedcross@sh.itjust.works 5 points 3 weeks ago

I have serious doubts about it coming this year, but I'd definitely happily pay the price if it's good enough.

[–] FellowEnt@sh.itjust.works 4 points 3 weeks ago (2 children)

Can't come soon enough, meta needs more competition. Glad to see they've abandoned the knuckles controllers, Touch V2 was peak design IMHO.

[–] endeavor@sopuli.xyz 5 points 3 weeks ago (1 children)

I love the knuckles, by far the only good vr controller. I say this as a vr dev.

[–] FellowEnt@sh.itjust.works 2 points 3 weeks ago (1 children)

They worked ok in valve made demos and Alyx, but otherwise my experience was broadly a shit show of trying to remap, and dealing with ghost touches/glitching. I also had to RMA twice. Cool concept but badly implemented IMHO.

[–] endeavor@sopuli.xyz 2 points 3 weeks ago

I was the worst use case with my sweaty hands and my only RMA was a result of the controller just being dirty. But after wearing gloves the knuckles work great, are intuitive, comfortable, easy to use and have hand tracking ontop of that.

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[–] PonyOfWar@pawb.social 4 points 3 weeks ago (1 children)

I'll probably go for it, but my worry with standalone headsets is always the comfort. I can't wear something like a Quest 3 for longer than an hour or so because it puts too much weight on my face, while I could wear my Valve Index all day. I hope they've found a good solution for that issue on the Deckard.

[–] Octorine@midwest.social 2 points 3 weeks ago (1 children)

I find the Quest 3 to be about the same as the index comfort wise, maybe a little better.

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[–] domi@lemmy.secnd.me 4 points 3 weeks ago (1 children)

Yes please, at this point they can have all my money if they give me a wireless VR headset that runs Linux and is powerful enough to run Half-Life Alyx.

[–] MyOpinion@lemm.ee 3 points 3 weeks ago (1 children)

This will be an amazing year for VR!

[–] Grass@sh.itjust.works 3 points 3 weeks ago (1 children)

year of the linux ~~PC~~ VR

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[–] Evil_Shrubbery@lemm.ee 2 points 3 weeks ago* (last edited 3 weeks ago) (5 children)

Nice if the hardware will be "the best" ... but "not require a PC" can potentially allow for a lot of shitty manoeuvering space. What I'm saying is I don't want an Android os between me/my screens and my PC.

[–] MyOpinion@lemm.ee 4 points 3 weeks ago (1 children)

They have their own os: steam os.

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[–] BakedCatboy@lemmy.ml 1 points 3 weeks ago (3 children)

I really hope those controllers aren't close to final - having a springy grip button that you have to hold with your finger the whole time you are holding an object in VR is gonna get real tiring compared to just having your hand gently closed around the touch sensitive surface on the index controllers. And if they don't add a back of the hand strap that lets you use the controllers with an open palm, my hands are gonna be cramping within a minute of playing beatsaber. With the index controllers, I frequently open my palms completely during songs to keep them from fatiguing.

[–] Octorine@midwest.social 2 points 3 weeks ago

Pretty sure they are close to final. It's disappointing, as they look like a big step down from the Index controllers, but it seems like seamlessly emulating a gamepad is important to them.

[–] MyOpinion@lemm.ee 1 points 3 weeks ago (1 children)

If they don’t include the strap I am sure they will be available by a 3rd party. Toggle grip is also a thing on these types of controllers.

[–] BakedCatboy@lemmy.ml 1 points 3 weeks ago* (last edited 3 weeks ago)

I guess it depends on what kind of strap it is, because a wiimote type strap is entirely different than a knuckles strap. I basically can't play beatsaber on a quest because the "strap" is more of a tether and doesn't allow you to relax your hand during play without dropping the controller. Imo a knuckles style strap should just be standard on all VR controllers.

I also find toggle grip to be super unintuitive, nothing quite beats closing your hand to grab objects and opening your hand to drop them. Hopefully there's a way to use the knuckles with this headset, because otherwise I'm probably gonna stick to the index for a little longer. Ergonomics needs to be good for something I spend many hours using, and I really think the knuckles controllers knocked it out of the park

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