10 years ago I wrote a report on scope creep and used Star Citizen as the subject. I'm glad I never gave this project even a penny.
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That's amazing that 10 years ago it was obvious... and here we are...
Anyone who knew Chris Roberts previous projects knew it was going to go this way. That man doesn't know the meaning of scope.
Amazing things happen when you get 100x more funding than expected
Yeah, he realized that the hook was worth more than the actual game. Why finish a game that could tank, when you could promote hopes and dreams forever?
Why finish a game that could tank, when you could promote hopes and dreams forever?
Sounds a lot like organized ~~crime~~ religion.
Humanity will have warp-capable spacecraft before Star Citizen gets a release candidate.
Still may be released before gta6
This has to be some psychology loophole they stumbled upon. It's like religion or something.
It's like religion or something.
Well yeah, people putting money to buy several ships (instead of only 45$ for the basic game package) are buying into a dream. The dream of the perfect space sim, a sim where you can be anything you want. That dream has been growing since Elite in 84 and the X-wing games in the 90. So yeah, kinda religion for the space sim nerds.
Im certain they will deliver, no idea when, but they will achieve it so that’s cool for future gamers. If earth still exists that will be awesome as I will probably be near retirement and will have a shit ton of time to play.
PS: I only own a medium ship that I bought from the kickstarter funding back in 2010-ish ? I wanted it to be my flying space home.
It's coming soon! You'll see! It will come riding on the clouds with fire. And the backers will meet it in the air, and it will take them to be with it in the stars forever.
All that being said, it's a pretty fun game, kinda cool that it's always evolving, and I'm not upset that I paid $45 to enjoy the gameplay I've had. The people who regularly play it seem a little skeezy, though, so that part kinda sucks...
They should just call it live service instead of early access.
The problem is that a live service game has to be a "complete" game, even at launch; ie. playing any one "season" on its own should be a satisfactory experience for a player. Star Citizen is nowhere near being a completed product.
Box missions still bugged? Flying out the aircraft? Not completing? Dying while running?
I played a few years ago and refunded because even basic gameplay loops were bugged to non functional. It didn't feel pretty fun. Ended up playing No Man's Sky which was functional and fun.
In the limited time I've played, I noticed no bugs. I'm the kind of "player" who tries to break the game or at least the experience. The last time I hopped on was about a year ago, I played for about 2 hours, and everything was flawless.
What I didn't love is how. much. fucking. time. is. wasted. sitting. on. a. ship. Soooooooooo sloooooooooowwwwwwwww.
If more of the ship mechanics they've proposed (sabotage, engineering, repairs) make it into the game, I'll likely sing a different tune.
For the most part, the game feels like a very very interactive waiting room before the actual gameplay loads.
Personal note: I'm annoyed to no end that you can drink soda cans, crush them, and throw them, but no one ever reacts when you hit them with one and no one trips on them. My priorities are peculiar but consistent.
Release date pushed back another 6 months to add can-tripping mechanics
That's my takeaway of the game. I kickstarted like 80 dollars almost a decade ago, still to this day the only thing ever. I got a ship and access to a pretty mind blowing tech demo. So far i probably played like 60hours per year, and it's time to download it again. I just think it's very fun and one of a kind. It can be super janky, and i don't think people should spend as much money as they do on this "game" that may or may not ever see the light of the day. people spend hundrets of dollars on call of duty skins and they then take them away with the new game that is always around the corner. There are nft games that cost 300million dollars too, and they are not games at all, just asset flips and blatent scams.
man im in the wrong business.
guys, i'm making a new game with samurais, lasers, pizza, and master chief might be in it who knows. i just need 500 million dollars and you can play it probably.
Bro stop teasing and just tell me where to send my savings
$800 million doesn't even seem that high at this stage (I had assumed they broke a billion by now).
Whatever this ends up being when it's all said and done is never going to justify the production costs. If you developed a helmet that could trigger the hardest orgasm your body can muster at the push of a button, it would not justify $800 million.
That’s your example for 800mil…?
Their username is calculator boobs, what did you expect?
The Duke Nukem 4ever of the new generation
But Duke Nukem Forever was released. Star Citizen is more like Beyond Good & Evil 2.
It'll release same day as gta6 and no one will notice, it'll miss its marketing cycle and they'll need another 500M to make up for bad timing
Can we get elon to fund this? Might distract him from politics for a while and stop him breaking something else
Honestly not a bad idea. He could slap SpaceX on half the ships, and the timelines of star citizen releasing are about the same as SpaceX getting to Mars
Roberts probably hasn't finished taking a shit in his life. I just know he holds in a turd for later.
I think $800m may be enough to place it as the biggest scam in gaming industry history.