I'll make a list of some good ones to start with.
This let's you move thing around in the hand crafting que.
Hide the minimap if it's preventing entity data from being shown. Very useful.
These four just move various items into their own crafting category so they don't clutter up the the menu. This is very important if you have many mods that add items.
Makes it so tier 3 belts move at exactly twice the speed of tier 2 belts, and tier 1 at half the speed of tier 2. This let's you use splitters easier.
These three just make things look nicer.
Enhances the day/night cycle. Very customizable.
Auto repairs items that are in your inventory using repair packs.
Makes fuel inserters actually useful
Visual improvement. Makes the map easier to read.
These two make handling fluids much nicer and simpler.
Let's mods include ingame tutorials on how to use them. Sometimes, it's almost impossible to understand what's going on without it.
Makes it so you can navigate your base easier.
Adds important details to item descriptions that you would otherwise have to look up online to find.