this post was submitted on 20 Jun 2025
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[–] Almacca@aussie.zone 2 points 16 hours ago

The Strider reboot. I wouldn't have minded another one of them, but I guess I'll replay it again instead.

[–] londos@lemmy.world 6 points 22 hours ago* (last edited 22 hours ago) (3 children)

Armadillo Run

Robot Alchemic Drive (R.A.D.)

The Saboteur

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[–] gabbath@lemmy.world 5 points 22 hours ago* (last edited 22 hours ago)

The Void by Ice-Pick Lodge, the makers of Pathologic.

This game taught me that actions have consequences and that I should be more humble and think twice about the environment before exploiting it like I'm playing a game.

Yes, it's that kind of game.

[–] Wolf@lemmy.today 4 points 21 hours ago

Fahrenheit/ Indigo Prophecy, an early David Cage/ Quantic Dream game from the same people who made Heavy Rain, Beyond: Two Souls, and Detroit: Become Human

I haven't played it in forever so I'm not sure how well it holds up (if at all) and I also have a love/hate relationship with it.

It has one of the single worst/ cheap levels of any game I have ever played*, and in the very last level the story really shits the bed. On the other hand it was doing things at the time that I still haven't seen in other games. (I haven't gotten around to playing his other games so he might be doing similar things in them). In terms of attempting to evolve the way stories are told in games it was truly groundbreaking and unique for its time.

I still have fond memories of playing it despite it's flaws. I'd say it's worth playing for anyone interested in a older game that does some really interesting things from a story telling perspective and/or people who are fans of the later games and are curious to see where it started. As long as you can make it through the QTE level with your sanity intact and are prepared for the story to get stupid right at the end- it's worth a playthrough imo

*Even though I hate the level, the concept behind it is actually pretty cool. A malevolent force tries to kill the player character by throwing his apartment at him. The problem is it's a 4 1/2 minute QTE sequence that requires precise timing and you can't mess up even one time or you have to start the entire thing over from the beginning. You also have plenty of time to wonder why the force never varies it's strategy of throwing one object at a time. Good idea, terrible execution.

[–] NotProLemmy@lemmy.ml 4 points 22 hours ago

Rhythm Doctor.

[–] Pulptastic@midwest.social 3 points 20 hours ago

The Adventures of Lolo - a puzzle game on the NES. There were 1 or 2 sequels depending on how you count and they were fun too.

It’s a puzzle game with fairly simple mechanics but surprising complexity and difficulty. I beat both US versions and designed levels for a knockoff but have never met anyone in person that has heard of it.

[–] brachypelmide@lemmy.zip 4 points 22 hours ago

Didn't see Receiver 2 mentioned, so I'll give it a shoutout! Really interesting game, and as far as I know the only one with such deep shooting mechanics. Unfortunately the sale had ended a couple days ago, so it's back to its normal price, but even then I'd heavily recommend it!

[–] Noctis@lemmy.world 5 points 1 day ago

Shining Force 3. Mostly cause it's marooned on the Saturn but it's so friggin good.

[–] ouRKaoS@lemmy.today 4 points 23 hours ago (3 children)

Shadowgate / Deja Vu / The Uninvited (NES)

Uniracers (SNES)

Custom Robo (GC)

Lost Kingdoms (GC)

Baiten Kaitos (GC)

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[–] agent_nycto@lemmy.world 14 points 1 day ago (3 children)

The Thief series. I LOVED the first one especially, Thief the Dark Project. Medieval (low magic fantasy?) stealth shooter. The more valuable you pick up directly translates to what you can buy as a load out for the next level so you're encouraged to explore, though even the low level enemies can kick you ass so you have to be sneaky. Actually great stealth mechanics even for an old game. The world building is amazing, with it's own lore, culture and slang. The plot of the games are also great.

The Kingdom of Loathing is a game I've played almost non-stop since about 2003. Web based and free, it's based off of old text based games. But it's fun. Really fun. And hilarious. The currency is meat. The classes are goofy. Saucerer? Disco bandit? Seal Clubber? A lot of games deal with things like power creep or inflation, or how the heck to get people to actually help pay for it. This game solves problems like these elegantly. The user base is fun and friendly and corporative, there's always new stuff coming out to try, they do a holiday special every year, and all the pictures are crudely drawn stick figures.

[–] Wolf@lemmy.today 3 points 20 hours ago (1 children)

The Kingdom of Loathing

I can't believe that game is still around lol. It was probably 2009 or so when I logged in last. I had ascended 3 times and figured I had pretty much seen all there is to see. So cool to see they are still around and doing well. I guess I'm going to have to playthrough it at least one more time :)

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[–] Mesophar@pawb.social 4 points 22 hours ago (2 children)

Half-Life, Thief, and the original Sims games (City, Ant, etc) were my original gaming go-tos!

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[–] Hossenfeffer@feddit.uk 4 points 22 hours ago (2 children)

Disco bandit checking in! You got any meat paste?

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[–] callouscomic@lemm.ee 4 points 23 hours ago* (last edited 23 hours ago)

I rarely see any Ys game referenced. It's gotten a bit bigger, but still a super underrated series.

The Saboteur by Pandemic as well.

Field Commander on PSP.

The original Overlord game (with the minions).

[–] meekah@lemmy.world 3 points 21 hours ago* (last edited 21 hours ago)

Patricks parabox. The ultimate sokoban IMO

[–] Hossenfeffer@feddit.uk 3 points 22 hours ago* (last edited 22 hours ago)

Revenge of the Mutant Camels - highlight 1: "Ninety-foot high, neutronium shielded, laser-spitting, death camels". Hightlight 2: Almost 40 years after its first release, in 2021 Jeff Minter fixed a bug on collision detection in the Commodore 64 version.
Impossible Mission - highlight: "Another visitor. Stay a while... stay forever!"
Deuteros - highlight: the way the game world unfolded and opened up
Syndicate - highlight: abusing the Persuadertron
Shadow Hearts - highlight: the Judgement Ring

[–] HakunaHafada@lemmy.dbzer0.com 5 points 1 day ago (3 children)

Perfect Dark. I didn't have a sibling to play with, so I am eternally grateful to Rare for making computer-controlled bots in the multiplayer mode.

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[–] mic_check_one_two@lemmy.dbzer0.com 8 points 1 day ago (2 children)

Legend of Legaia. It’s a JRPG from the PS1 golden era, but it had a relatively small launch and basically zero marketing. It was completely overshadowed by other games like FFVII and Legend of Dragoon. It has a sort of cult classic following now. The story starts off as a fairly basic “world is awful, kid gets a magic weapon to beat the big evil thing” type of plot, but has a surprising amount of twists and turns.

The combat system is interesting, and hasn’t really been replicated since. You string together a series of small attacks, to make larger super combos.

Fair warning, the US release is significantly harder than the JP and EU versions. For some reason, the devs multiplied all the enemy stats by 1.25, and slashed their exp/gold drop rates by 50% for the US release. So you need to grind twice as long to be properly geared/leveled, and the grinding is 25% more difficult.

[–] f4f4f4f4f4f4f4f4@sopuli.xyz 2 points 16 hours ago

I got to meet Legaia's creator Hidenori Shibao. He also created Lennus ("Paladin's Quest" that I enjoyed on SNES in my youth) and its sequel.

[–] BlameTheAntifa@lemmy.world 3 points 1 day ago (1 children)

When videogame rentals were a thing, developers often intentionally made games unreasonably hard to spur repeat rentals or purchases. My money is on that.

Even the EU version is dozens of hours long for a casual play through. The game is surprisingly long for only being one disc; They didn’t use a bunch of pre-rendered cutscenes like many of the bigger games did. Those pre-rendered cutscenes take up a lot of disc space, and are why games like Legend of Dragoon and FFVII have multiple discs.

[–] SLVRDRGN@lemmy.world 4 points 1 day ago (2 children)

GUNZ The Duel - man that was just so much fun. Online guns and swords gladiator style battles in the most neat stages. I remember an old mansion with broken staircases and balconies, a train station with freight cargo all over the place, an actual roman colosseum, a beach with a grounded ship ashore.

Some people could do this thing called K-style or butterfly style where you slash your sword against walls or other objects which made you lift off the ground, and switch between your gun to shoot as you do so - it was a neat trick which I learned but definitely did not master.

So much fun though.

[–] Soggy@lemmy.world 1 points 15 hours ago

Butterfly made my wrists fall off. Worth it.

[–] FunnyUsername@lemmy.world 4 points 1 day ago

this game was such janky fun!

wall climbing with the swords was so awesome and i loved that the devs didn't patch it they just embraced it

[–] JakoJakoJako13@lemmy.world 11 points 1 day ago (4 children)

Tactics Ogre. I see people drop Final Fantasy Tactics as the greatest tactics game of all time. Then you always see Fire Emblem, Advance Wars, and Disgaea after. People sleep on Tactics Ogre. It's a mechanically superior game to all of the mentioned. It's story is equally as good as FFT. I think the graphics are better. It's a challenging game from the start. FFT was created with the Tactics Ogre director and lead artist to be a more accessible version of TO. People see 90s golden era Final Fantasy and automatically put FFT on a pedestal. TO is like Undertaker stalking AJ Styles ready to obliterate whatever is in its way.

[–] whelk@retrolemmy.com 1 points 16 hours ago

Fight it out!

[–] megane_kun@lemmy.zip 3 points 1 day ago

I've played Tactics Ogre after I've read some accounts of it being described as FFT's spiritual successor, but I must admit I never finished it--not because of the gameplay which is suprisingly deep for its time, but because of my own perfectionism. I didn't let myself just play the game without any guides or overthinking, instead went full "I want the perfect gamesave".|

But yes! what you said is true. FFT is a more accessible successor to Tactics Ogre.

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[–] SSNs4evr@leminal.space 1 points 20 hours ago

Warzone 2100.

[–] Krudler@lemmy.world 4 points 1 day ago (1 children)

Squarez Deluxe.

I've been on a one-man promotion spree of that game for almost 20 years

It is now freeware, it's available on DOSBox, and it is the best shape-packing game ever made - you cannot even debate me once you try it.

[–] ouRKaoS@lemmy.today 3 points 23 hours ago

Holy shit, memory unlocked! I think I bought that game from Office Depot for like $2 on clearance when I was buying school supplies.

Now I'm going to have to go perform some sorcery to see if I can get it on my steam deck and baffle a couple buddies!

[–] Metju@lemmy.world 6 points 1 day ago (2 children)

Kinda cheating, since this game (hell, entire series; linking my fave entry) has kind of a cult following in Central/Eastern Europe.

Gothic II

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[–] megane_kun@lemmy.zip 3 points 1 day ago

Hellnight/Dark Messiah

It's a relatively obscure PS1 game in the horror genre.

The main thing that made it relatively unique among the horror game of the PS1 era is its lack of action mechanics. It’s essentially a horror dungeon crawler without action mechanics. You can run away or sneak past the invincible enemy, or if you gain a companion, the enemy kills your companion allowing you to run away when caught.

Game mechanics and ending spoilers

Essentially, your companion is your extra life. Different companions also have different abilities. Different endings result from who your companion is, or not having any at the game ending.

Its mechanics is more akin to Clock Tower—first person point and click at certain rooms, while being a first-person dungeon crawler in most other areas.

From the wiki article:

The game uses a first-person perspective, very similar to first-person shooter games, only without any means of combat. Throughout the game, players must travel through different areas of The Mesh and beyond, and must solve puzzles to progress to the surface. The player encounters only one type of enemy, and that is the mutating monster called The Hybrid. The only possible way for players to survive is to run away. Any close contact with the enemy will result in the deaths of their companion (and finally themselves). Once the companions are attacked, they are killed off permanently.

It is pretty different from the other horror games from the PS1 era, which made it relatively disappointing for those expecting it to be similar to the likes of Resident Evil or even Silent Hill.

[–] Mwa@thelemmy.club 2 points 1 day ago* (last edited 1 day ago)

SCP:SL(SCP: Secret Laboratory Yes Steam Only

Edit:Fix Link and Grammer

::: spoiler Description/Opinion of the game a multiplayer Game uses SCP stories, and inspired by SCP:CB(SCP: Containment Breach)/SCP:CB multiplayer, you play as chaos,Mtf,scps,d-bois and scientists. in this game it takes place in SITE-02, you can set nukes, etc.
The goal is you must survive. the group that survives (Foundation,Chaos,scp) will win. it also relies on community hosted servers.(the devs also host one)
it takes place in a non-cannon site-02.
its pretty fun to play ,and very good for VC, it feels designed for it. :::

[–] stringere@sh.itjust.works 2 points 1 day ago

“Hide and go fuck yourself.“

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