this post was submitted on 04 Aug 2025
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You fell in love with a game and it's characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish...

Which game(s) was that for you?

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[–] Semjaza@lemmynsfw.com 65 points 1 week ago (3 children)

World of Warcraft ruined Warcraft.

Capitalism ruins franchises.

[–] Quetzalcutlass@lemmy.world 13 points 1 week ago* (last edited 1 week ago)

MMOs and live service ruin lore. They'll twist the existing story into knots so that players can fight or recruit every popular character from the series, even if it makes no sense. Even if they're dead. Gotta keep those players engaged, even if it comes at the expense of the integrity of the world and writing that drew them in in the first place!

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[–] brucethemoose@lemmy.world 38 points 1 week ago* (last edited 1 week ago) (1 children)

Fallout 76?

I played it with coop mates (via game pass IIRC), all EGS fans since Oblivion, well after 76 was released and patched up, and it was just… boring. And grindy. Yet kept trying to upsell us stuff. I kinda get how some like the game with those BGS environments, but that was still a shock to me.

Starfield did nothing either. I watched YT story videos/tried the intro out of a friend's Steam library instead of buying and felt like I was looking at a AI slop Skyrim mod, both technically and in terms of writing. Again, I’m a hardcore fan going way back, warts, glitches and all.

It’s remarkable the studio has fallen so far, without basically changing anything, yet still has such a loyal following. How is that even possible?

[–] addie@feddit.uk 13 points 1 week ago (1 children)

Think you could take it back a step there.

  • Fallout 1 - exceptional world-building, fantastic game, great character writing, superbly replayable RPG. Your build is instrumental to what you can do; decisions affect the world. Held together by jank and bugs, alas, but generally superb.
  • Fallout 2 - fixes most of the jank and bugs and has a much bigger and deeper world, but not quite as well-integrated a story. Worthy sequel, though.
  • Fallout 3 - "Oblivion with guns", but has a pretty decent story, lots of interesting side quests. Seems like Bethesda misunderstood the point of the setting a bit, but very promising. Has some RPG replayability - different builds and different choices change what's available in the world.
  • Fallout New Vegas - best game in the whole series. Good plot, great sidequests, great characters, reactive world. Actually makes it seem like the Creation engine can be used for 'proper' RPGs - everything by Bethesda tended to be a mile wide and an inch deep up till then. Obsidian actually understand the setting, which is not surprising since they had a lot of original Black Isle devs in their team. Held together by jank and bugs, which I'm going to pretend was a callback to Fallout 1.
  • Fallout 4 - just what the fuck. Plot that you can barely believe is as stupid as it is. One-note, irritating characters. Dreadful writing. Gives up being an RPG in favour of crafting and base-building. "Talking" interface which was the butt of jokes at the time and an insult to the history of the series. Barely any decision is of consequence, you could save near the "final decision" point, see all the endings, and miss nothing of consequence. All of Bethesda's worst habits, given free rein.

Not going to be spending money with Bethesda again unless the reviews turn up exceptional. After F4, I was expecting nothing from 76, and was not surprised. Was expecting nothing from Starfield, and was not surprised. Am expecting Elder Scrolls 5 to be a bag of shite as well - am whatever the complete opposite of 'hyped' is for it.

[–] brucethemoose@lemmy.world 8 points 1 week ago* (last edited 1 week ago) (1 children)

I think the rose tinted glasses effect is strong. Fallout 4 wasn’t that bad and had some neat characters and sidequests. I played heavily modded NV too, and while great, has plenty of missed beats and slow quests.

Also, making a (mostly) top down, tight text game is very different than producing a voice acted, sprawling 3D world. It’s like trying to compare the writing quality of a novel vs a 2 part blockbuster movie.

Not that I disagree with the decline, but I think that’s putting it too strong and ignoring huge differences.


For me the technical and artistic of aspects are factors too. Starfield would’ve been unreal if it came out in 2012… but look at its contemporaries. CP2077? KCD2? Even ME Andromeda utterly trounces it in artistic creativity, animation quality, graphics, scripting, performance, HDR quality, combat, even some voice acting; I could go on and on. And it’s basically the same premise.

Yet Starfield feels like modded Skyrim, looks only superficially better, and runs at like a tenth the speed.

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[–] skribe@aussie.zone 30 points 1 week ago* (last edited 1 week ago) (1 children)
[–] Novamdomum@fedia.io 8 points 1 week ago

Surprised this didn't come up sooner to be honest.

[–] Bronzebeard@lemmy.zip 18 points 1 week ago

Apex Legends ruined the possibility of getting a Titanfall3

[–] B0NK3RS@lemmy.world 18 points 1 week ago (12 children)

I wouldn't go as far as ruined but Halo ~~4~~/5/Infinite all suck.

[–] PalmTreeIsBestTree@lemmy.world 12 points 1 week ago (5 children)

Everything after 3 is poorly written fan fiction to me. It still is one of my favorite franchises of all time, but it’s never going to be the same again. Halo Wars 2 was all right though.

[–] Zahille7@lemmy.world 8 points 1 week ago* (last edited 1 week ago) (1 children)
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[–] psx_crab@lemmy.zip 17 points 1 week ago* (last edited 1 week ago) (8 children)

Halo 4, kinda suck tbh. This is coming from someone who play the MMC so i basically marathon it and is able to compare it back to back, and it peaked at Reach. The gun play is wonky and no dual wield, Covenant somehow become the bad guy again after the event in 3, and none of the one that help human defeat Gravemind came back as an ally.

But it doesn't ruin the franchise for me though, to me canonically there's only 5 Halo game. The rest is fan fic.

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[–] it_depends_man@lemmy.world 16 points 1 week ago (14 children)

I think mass effect is a clear contender, the ending to mass effect 2 was a bit meh, and then it really hit the fan with mass effect 3 and for those who didn't get message, they also made mass effect andromeda.

[–] brucethemoose@lemmy.world 13 points 1 week ago* (last edited 1 week ago) (1 children)

Hear me out.

I liked Andromeda's concept. I liked some of the side quests and characters, with the SAM & Ryder relationship being particularly interesting to me. FemRyder's VA was good.

The gunplay was the best of the franchise, even better than the excellent ME3MP which I dumped tons of hours into. It looked fantastic and ran well.

…But yeah, the story felt like a first draft, part 1. Which is, reportedly, exactly what it was.

[–] it_depends_man@lemmy.world 12 points 1 week ago* (last edited 1 week ago) (2 children)

The concept makes a lot of sense and was really really cool.

I saw a playthrough and I had 3-4 problems:

  • everyone seems to be better at colonizing on their own, separate from the home base, whose literal only purpose is to colonize.
  • (mechanically the whole colonization thing is trivialized by mary sue story progression and deus ex machina devices)
  • all the new aliens are once again roughly 2m tall humanoids
  • the ending felt... very "we need setpieces" and "absolutely make it a parade of every minor character we talked to"

ME1 even had Rachni, as non-humanoid npcs, could have something like that...

(And obviously most parts of the art departments did their job well. Hilarious but not game breaking bugs were the exception to the rule. It's 99% a direction and writing problem.)

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[–] Quetzalcutlass@lemmy.world 15 points 1 week ago (1 children)

StarCraft and Brood War were amazing, but the writing quality took a nosedive in the sequel. StarCraft 2 felt like poorly written fanfiction that didn't understand the existing characters or their motivations at all.

[–] BreadstickNinja@lemmy.world 9 points 1 week ago (2 children)

Completely agree. The whole tone and setting changed. SC:BW went for gritty realism. Obviously, there's a suspension of disbelief when you've got psionic aliens, but it felt like three scrappy factions barely surviving in the endless dark of space.

SC2 went full Warcraft. Ancient gods, portals to other worlds, all the same kitschy fantasy elements that are fine in the campy context of WC but really clashed with the established character of the SC universe. I get that they wanted to raise the stakes in the sequel, but I really disagreed with how they went about it.

And Kerrigan should have stayed evil. That's my "Han shot first" of the franchise.

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[–] afansfw@lemmynsfw.com 14 points 1 week ago

Prototype 2. I loved the main character of the first one and the idea that even a monster was not as evil as human corporations. The jump to him being a main villain in 2 was too abrupt, there needed to be more story reasons to justify the change, or they shouldn’t have made him a villain at all.

[–] missingno@fedia.io 14 points 1 week ago (4 children)

Puyo Puyo Tetris. I put out a lengthy video essay about how this game is directly responsible for everything wrong with the series today, and a followup.

TL;DR: Outsold every main series game, and by an order of magnitude. Succeeded in spite of Puyo Puyo rather than because of it, did a terrible job making new players actually want to play Puyo Puyo and just led them to bounce off it and play the other game instead. But even in spite of how much I initially disliked it as a game, I thought its success could lead to bigger and better things for the series, perhaps we could finally get a main series game localized next. Never happened, instead Sega rehashed this crossover four times. Main series is dead, never coming back.

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[–] MattTheProgrammer@lemmy.world 14 points 1 week ago* (last edited 1 week ago) (2 children)

Any Splinter Cell after Chaos Theory

Also,

Assassin's Creed: Revelations

followed by Assassin's Creed: Unity

followed by Assassin's Creed: Syndicate

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[–] DrSleepless@lemmy.world 13 points 1 week ago
[–] NocturnalMorning@lemmy.world 13 points 1 week ago* (last edited 1 week ago) (4 children)

Final Fantasy Remake Part 1

They changed the story and introduced Whispers to the game, something about Fate trying to drive the story the way its supposed to be. Then they made Sephiroth the final boss of what is now known to be a trilogy (bcz money)...

My absolute favorite game got ruined bcz they decided they needed to "shake the game up". And now part 2 "Rebirth" is some multiverse bullshit.

I hate everything about this corporate BS they turned the remake into. But, I have to live with it bcz its not my game.

Best I could do is buy rebirth used from game stop so Square Enix didnt get any of my money.

Instead, I play the original from time to time, and I have to try to block out the remake changes they have made.

The franchise was so successful, that Square Enix made idiotic spinoffs and added characters to iconic scenes who weren't there. They've just completely ruined the original game with how much they've milked the franchise. Its tragic to me, and not many people care that much.

I really wanted a remake that made the changes that were necessary to play to a modern audience, clear up the confusing story points more fleshed out so they were direct, and maybe changed up a boss or two. Basically I wanted the same thing they did with Resident Evil 4 remake, but instead we got a garbage trilogy.

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[–] smeg@feddit.uk 12 points 1 week ago (3 children)

Sticker Star kind of ruined Paper Mario for me. Super Paper Mario had already gone quite weird, but in a good way - the combat was completely different but it still felt like the original and TTYD in terms of the levelling, exploration, and plot.

Sticker Star, Colour Splash, and Origami King are very linear in comparison, their lack of experience makes battles largely pointless, and the obsession with giant household objects and nameless toad NPCs is getting tedious.

The latest three games were all still enjoyable, but they're really nothing on the first three.

[–] missingno@fedia.io 8 points 1 week ago

The saddest thing about Sticker Star is that I actually think the game had very interesting ideas with its resource management-based combat, but falls apart because the player is actively disincentivized to spend those resources. There is no reward for combat, so the optimal play is to run from every encounter. And bosses have nothing going on either, just use the correct item and ypu win. So you never actually engage with the mechanics at all!

And the fix would've been so simple: EXP. Y'know, the thing RPGs normally give you as a reward for combat?

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[–] raptir@mander.xyz 12 points 1 week ago

Torchlight 3 and Infinite. I was a fan of Torchlight before there was Torchlight. I played Fate to death in college. I played Mythos during the beta. I probably put more hours into Torchlight and Torchlight 2 than I did into Diablo and Diablo 2 (and I put a lot of time into Diablo).

I actually had hope for Torchlight Frontiers. I thought it seemed like it could be what Mythos was trying to be - finally an online Torchlight game.

But then they forgot about all of that and essentially released "Torchlight 2 Mobile" but on PC.

[–] theskyisfalling@lemmy.dbzer0.com 12 points 1 week ago (4 children)

Two of my favourite games of all time are Diablo 2 and Guild Wars.

Both of these games I was insanely hyped for the following games in the series and got them both on their respective releases days. Both were utterly disappointing crap when compared to their previous games and both probably contributed heavily to how I will now no longer get hyped for any game let alone buy one in their first year or two of release.

[–] Rai@lemmy.dbzer0.com 7 points 1 week ago (1 children)

I was soooooo excited for Diablo 3. I even loved it when it came out, as horrible difficult and grindy as it was. I would have kept loving it if they just expanded on that.. but nope, they took out trading and economy, the things that made item drops feel exciting for me. Without any sense of value, loot was just… boring.

I didn’t touch Diablo 4 and it sounds like I made the correct decision.

The remaster of Diablo 2 was excellent.

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[–] giddy@aussie.zone 11 points 1 week ago (3 children)

I could not get into Dawn of War 2 and 3 despite pouring thousands of hours into DoW1 and it's expansions. Why do makers of classic RTS games (looking at you EA) have to f*** with the formula?

[–] Harrk@lemmy.world 7 points 1 week ago

Was the same for me too. I remember getting DoW2 and being so disappointed. Then 3 came along… I’ve given up them making a decent game again.

Even that DoW remaster isn’t looking good. I’m holding out until I see the reviews but if they’re only going with AI upscaled textures for £30 then no thanks.

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[–] caut_R@lemmy.world 11 points 1 week ago (4 children)

I loved Battlefield.

For me it started to go downhill with BF1, although it was still a good game, it already started trying to be a movie and not the „put C4 onto jeep, plop into jeep, drive jeep to enemy, plop out if jeep, boom“ kinda jamboree that I loved. Now it was all about getting spammed with immersive animations that just broke the flow for me. At least hardcore servers were still very enjoyable for me.

Then BFV came around and with it more animation spam on top of absolute terrible visual clarity where you had to stand still for a couple seconds and scan a room to really be sure no one‘s lying on their back in a corner (obviously you‘re long dead by then). Oftentimes I got shot by a camper and even in the killcam I couldn‘t even see the guy. As if that‘s not enough, they introduced clown skins that made you wonder if that person‘s on your side or not. Now it’s not x uniform soldiers against x uniform soldiers anymore, there‘s superheroes and supervillains running around. I hardly even played this one.

Then BF2042 came and it‘s just Apex Legends hamfisted into a BF frame as far as I‘m concerned. I didn‘t even get this until they trashed it for 2 bucks and played for like 2 hours since.

BF3 was peak, BF4 was good, BF1 was alright, then a whole lotta disappointment. I‘ll never forget the 24/7 Back to Karkand Rush server in BF3, community servers rock. Good times, sad greed made it go to shit.

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[–] gonzo-rand19@moist.catsweat.com 11 points 1 week ago

I'm going to say The Last of Us 2. I loved the first one so much, and then 2 was not what I wanted or was expecting, which completely killed any love I had for it and any desire for a larger franchise.

I was hoping for an anthology series where each game focused on a different group of people in the same universe. I loved Joel and Ellie, but I wanted their story to be over and to get a look at how other people had dealt with things.

[–] WhosMansIsThis@lemmy.world 10 points 1 week ago (1 children)

Mass Effect Andromeda. I feel like I'm the only person on the internet who liked the ending of ME3 but holy shit Andromeda was fucking awful.

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[–] Coelacanth@feddit.nu 10 points 1 week ago (3 children)

Viconia and Sarevok had no reason to be in BG3 and by choosing to use WOTCs deplorably terrible supplemental product lore as canon Larian has now cemented those character portrayals forever, which was just pure character assassination.

[–] bjoern_tantau@swg-empire.de 8 points 1 week ago (2 children)

Is it possible that WOTC just utterly suck? Like even playing D&D for real at a table I always thought the wizard's stuff was kinda boring. Every time our DM did something himself it was awesome.

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[–] Novamdomum@fedia.io 10 points 1 week ago (3 children)

For me Just Cause 4 is the worst one for too many reasons to list. Also, I'm still not sure about Kingdom Come: Deliverance 2, but that could have a lot to do with not being ready to play a middle aged, yolked Henry lol

(Edit: Oh and Sniper Elite 6 seems like a contender too. Although SE5 was very poorly received at the beginning until they fixed the issues and then it turned into one of the most awesome games ever so who knows...)

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[–] MyDarkestTimeline01@ani.social 9 points 1 week ago (1 children)

Dragon Age 2 ruined Dragon Age for me.

Mass Effect 3's ending soured me to anything EA until Titanfall 2 was less than $20.

I'm sure I'm forgetting a few more ones but those two stand out the most.

[–] Senseless@feddit.org 7 points 1 week ago

The asset recycling in DA2 was absolute madness. I really tried to like DA:I and finished it once but it was painful at times. Has nothing on common with Dragon Age but its name.

[–] EarlGrey@discuss.tchncs.de 9 points 1 week ago (1 children)

Oblivion.

Daggerfall was awesome and Morrowind blew me away. Going into Oblivion I had the highest hopes. Bought the Collectors Edition, took the day off....and biggest disappointment from a game ever. Granted I like Skyrim. Not as much as Daggerfall or Morrowind, but far more than Oblivion. So I guess it didn't kill the franchise for me.

Bonus popular game that actually killed the franchise for me: GTA4. I loved the Trilogy, but I could not stand IV. All the main characters annoyed the piss out of me, the driving and gun play weren't nearly as fun...I tried to play it but got burned out around 1/3rd of the way in. Tried to play GTA5 a few years ago and I felt burned out after 40 minutes.

Man, GTA IV is my favorite, and GTA V is my least favorite, and largely for the same reason: the main characters.

In IV, I really liked Niko and wanted him to succeed. I really didn't like Roman, but I could relate since everyone has that annoying cousin. I just really wanted Niko to succeed at having a second chance in LC.

In V, I hated Michael, Trevor felt shallow (more backstory could've helped), and Franklin was a disappointment (what happened to his dream of owning a business?). Maybe they're fleshed out more in GTA Online, but I never played it. Honestly, I was fine with them all dying since they all seemed like a waste of space, yet I had to play as them. Franklin was the least disappointing, but I really wanted him to have some interesting side content instead of an attempt of a story w/ his friend that ultimately went nowhere.

GTA SA is mu favorite because CJ's arc is just so good.

[–] HowlsSophie@lemmy.world 9 points 1 week ago (2 children)

Prince of Persia. First two were good, though a glitch toward the end of the second one kept me from finishing it.

The third one was an abomination. Completely different tone and vibe, completely different Prince. DNF.

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[–] brsrklf@jlai.lu 9 points 1 week ago (2 children)

I don't think it would be possible for a bad sequel to ruin a game I liked.

Metroid Other M has not ruined previous Metroids for me (its terrible Adam Malkovich depiction doesn't even register when I'm playing Fusion, since the character has barely any continuity between the two).

Okamiden did not ruin Okami, it just sucked on its own and what little story it tried to change I disregard. I'd replay Okami today in a heartbeat.

Xenoblade Chronicles 2 took a direction I hated, both in style and gameplay, and it made me want to replay XC1. I did. It's still awesome, though XC3 became my favourite.

And complete opposite of the topic : Baten Kaitos was not bad, but kind of a silly popcorn game to me. Baten Kaitos Origins did not ruin this game : it was so great and flipped the interpretation of the first game so well it made BK better.

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[–] Duamerthrax@lemmy.world 8 points 1 week ago (1 children)

Not necessarily beloved, but I hated the tone and genre shift between Jak and Daxter and Jak 2. I hated the driving sections so much, that that's where I put the game down. Looking back, I guess they wanted to make a different game, but had to make a sequel?

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[–] Derpenheim@lemmy.zip 7 points 1 week ago (6 children)

Sacred 3. It was a soulless cash grab that had nothing to do with the previous game, which is one of my absolute favourite ARPG's.

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