this post was submitted on 04 Aug 2025
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You fell in love with a game and it's characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish...

Which game(s) was that for you?

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[–] JackbyDev@programming.dev 2 points 5 days ago (1 children)

Evil Genius 2. I loved Evil Genius 1 as a kid. It was far from perfect and had a lot of bugs, but it was a blast. I'm fully aware there's a lot of rose tinted goggles going on for it in my mind. But I thought the new one would fix problems and be more enjoyable. It did improve on the first in a lot of ways, but it was so so grindy.

In EG1 you could send you minions into the world to steal money and complete missions (that gave points or loot, like stealing the Eifel Tower). I'm EG2, they kept this mechanic, but anyone you send to the world map is just gone. They cannot come back. This leads to just an annoying constant flow of recruiting more minions, training them to upgrade, and them being sent to the map forever to never return. It would perhaps be slightly better if you could increase the rate you recruit minions like the first game, but instead they always come at a constant rate and there is a button to recruit more but it's buried in a menu. So many things in this game are buried in a menu.

Another frustration, they added a feature to automatically tag enemy agents that come to your base (to be killed, captured, distracted, etc) but they're all under different research tiers. Why require the research at all? Right clicking agents and saying "tag for capture" is just pointless busy work. Even in the original you could hold control when you did it and it would flag the whole group. Not anymore. You can only tag one at a time.

There are just so many little things like this that made the game so annoying to play. I wanted to like it. But I just couldn't enjoy it. The new art style is worse, too. It keeps the spy fi aesthetic but it's much more cartoonish. The game is more diverse which is nice, the original was like all men. I also liked what they did with John Steele, the main antagonist more or less. Canonically you beat him and killed him but they pass on his mantle to new agents and train them to be like him. And they're relatively weak, but like a constant threat.

[–] Novamdomum@fedia.io 2 points 5 days ago (1 children)

Also surprised this one didn't come up sooner.

[–] JackbyDev@programming.dev 2 points 5 days ago

It was one of the few times I really got hyped about a game as an adult.

[–] PacMan@sh.itjust.works 2 points 6 days ago

Castlevania Lord of Shadow 2. Loved the first one and 2 was just bad. I wish they would have kept it as a God of War clone, with stunning visuals, game play and music

[–] Kazumara@discuss.tchncs.de 4 points 6 days ago (1 children)

Metro Exodus. Opening up the map was a mistake. The linear levels were fine, that gives you tight pacing and you always know what's next. The confined underground spaces were part of the soul of that series. I only played maybe 8 hours of Exodus and can't be bothered to play more.

[–] Alloi@lemmy.world 5 points 6 days ago

it gets pretty good as you go, but i see your point. the first two games followed the books almost perfectly as well.

[–] sugar_in_your_tea@sh.itjust.works 3 points 6 days ago (2 children)

Lords of the Realm III

1 was great, though the economy was overly complicated. 2 fixed all the issues of 1 and made combat more fun. 3 removed everything I liked and replaced it w/ a weird realtime RTS system.

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[–] S_H_K@lemmy.dbzer0.com 1 points 5 days ago

FF Cotw why in the everliving fuck put that idiot in the game. Sure you can make millions by putting CR7 in the game same as you can make 10 grand by sucking dicks for a 20 in an alleyway. I can't believe how many shit decisions they make and still have enough money to burn on it.

Loved MK 1 then 2 blew my mind 3 was good 4 blew my mind again. Then until 9 I didn't touch anything too goofy I haven't been able to play the single player much (of DA Deception and Armageddon) but didn't click anyway. MK9 was goated. Then MKX didn't liked it at all (cant handle a game with such bad animations). Loved 11 and now MK1 is like meh.

Wasn't a sequel but I used to love League until Yone and the healing meta. Sylas saved it for a while; like I love gimmick chars and a rebel to boost, sign me TF in. But all in all the BS balance the toxicity the lack of respect for my time, it was too much. Switched to WF and couldn't believe how chill it was.

[–] Emil_Zatopek1982@lemmy.world 3 points 6 days ago

I know The Division 1 flirted with seasons, but I hated TD2's season pass crap.

[–] Spoomis@toast.ooo 1 points 5 days ago

Don't play many sequel games, so it's hard to say.

[–] TotalCourage007@lemmy.world 1 points 5 days ago

My first experience with this was Last of Us. I wasn't expecting good things for part 2 after hearing things about hostile takeovers but killing off the main guy just ruined it for me.

[–] v4ld1z@lemmy.zip 2 points 6 days ago

Gonna be controversial but Monster Hunter World for me. Don't get me wrong, I liked the game a lot at first and put 100+ hours into it. But it marked the departure from the silly, cozy, slightly under-the-radar franchise to something that's just too big for my tastes. I feel like each entry is trying to top its predecessor in new mechanics, bigger maps and stuff and end up getting lost in the sauce.

I started playing on PSP with Freedom 2 and Freedom Unite and moved over to 3DS when the games came out for that. The games were never unpopular per se, especially in Japan where they've been a staple since the PSP days, but they always felt a little more niche and unknown. They felt more focused, more streamlined, tighter. All the new combat mechanics added in newer installments definitely help the fluidity of the gameplay and add a lot of fun and variety. But that's it for new additions that I'd miss when going back to older titles. These huge open-world-esque maps just don't cut it for me.

Rise would likely have been last MH that I could enjoy since it's a good mix of classic MH with good QoL features added in to make the game more modern, but even that one didn't quite catch my attention for too long.

I don't know, I feel like Monster Hunter kinda lots its charme in chasing industry trends of open world games and more realistic graphics and physics in favour of character, silliness, and focus.

[–] Semjaza@lemmynsfw.com 65 points 1 week ago (3 children)

World of Warcraft ruined Warcraft.

Capitalism ruins franchises.

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[–] brucethemoose@lemmy.world 38 points 1 week ago* (last edited 1 week ago) (3 children)

Fallout 76?

I played it with coop mates (via game pass IIRC), all EGS fans since Oblivion, well after 76 was released and patched up, and it was just… boring. And grindy. Yet kept trying to upsell us stuff. I kinda get how some like the game with those BGS environments, but that was still a shock to me.

Starfield did nothing either. I watched YT story videos/tried the intro out of a friend's Steam library instead of buying and felt like I was looking at a AI slop Skyrim mod, both technically and in terms of writing. Again, I’m a hardcore fan going way back, warts, glitches and all.

It’s remarkable the studio has fallen so far, without basically changing anything, yet still has such a loyal following. How is that even possible?

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[–] skribe@aussie.zone 30 points 1 week ago* (last edited 1 week ago) (1 children)
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