this post was submitted on 06 Sep 2025
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It's an article about the future of medical gameplay. Not the full plan unfortunately but it's way more than we've had for years at least so I'll take what I can get.

TL;DR:

  • This isn't a full plan for Death of the Spaceman, only some of the changes currently in development.
  • As always, things might change in the future.
  • Currently planned:
    • Ability to imprint on multiple medical beds at once.
    • Choice where to respawn on death:
      • Last landing zone you imprinted on.
      • Last vehicle you imprinted on.
      • Last med bed you imprinted on at your or your org's base.
      • Temporary bed (POI locations like Storm Breaker).
    • Limiting factors for respawns including (but not limited to):
      • Cooldown timers.
      • Regen limits before re-registration is required.
      • Distance.
      • Disabling bed through distortion or soft death
      • More (just read the article).
    • Med bed permissions:
      • Only You
      • Everyone
      • Friends
      • Party Members
      • Org Members
    • New regeneration UI, it will include:
      • Access to game chat.
      • Info and countdown till death.
      • Available regeneration locations.
      • Option to send out rescue beacon.
  • Med beds will require MedGel to be usable from 4.3.1. More details about potential future med bed conditions can be found in the original article.
  • Only some of the rescue beacon functionality will return in 4.3.1, more fixes and work needed for a full package (no dates provided).

Edit: We also got an updated medical gameplay doc (4.3.1 version, not future plans). Not doing a TL;DR for that cause I desperately need some sleep.

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[–] Essence_of_Meh@lemmy.world 5 points 1 week ago* (last edited 1 week ago)

Sounds pretty alright so far but I'm not getting hyped until any of this is in the game - got burned too many times by now. Hopefully it'll happen sooner rather than later.

Oh, also... this is how they should communicate their plans instead of dropping changes at random, leaving people confused on what the heck is happening and forcing us to search through random discord servers and in-person meet-ups for actual info - did you know that state of engineering gameplay was discussed by Tornsten during some panel in Germany? Yet we still have no public details on the official channels.
It would prevent SO MUCH drama in the long run. Please let this be the standard going forward.