this post was submitted on 16 Oct 2025
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Star Citizen

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Alpha 4.3.2 is Live (robertsspaceindustries.com)
submitted 2 days ago* (last edited 2 days ago) by Essence_of_Meh@lemmy.world to c/starcitizen@lemmy.world
 

Patch notes

  • Yormandi Encounter
  • Structural Salvage Update
  • Economy Balance Changes
  • Frontier Fighters Finale
  • Wikelo Updates
  • Additional Gameplay Updates
    • PVP Missions will now be in their own tab on the contract manager
    • Updated “Sweep and Clear” missions to only display mission locations in the player's local planetary system
    • Place from Inventory has been disabled in 4.3.2 due to issues with the placed items vanishing. This will return once properly resolved.
  • New ships
    • Anvil Paladin
    • Esperia Stinger
    • Grey's Market Shiv
  • Aegis Reclaimer Updates
  • Nova gatling and Scorpius turret added to shops
  • Weapons
    • FPS Weapon Balancing
    • Balance update for FPS tractor beams
    • Updated the following weapons to have consistent SCU sizes (these were inconsistent outliers): Volt LMG, FS9, P4AR, P6LR, F55, Arclight, Ravager
    • New weapons
      • Killshot Rifle
      • Pulverizer LMG
      • Behring Binoculars

Bug FixesVehicles & Ships

  • Cargo & Storage
    • Fixed an issue where freight and cargo stored aboard vehicles would disappear after storing and retrieving the vehicle
    • Resolved cargo transfer failures when vehicles were not properly aligned parallel with the cargo transfer box at ATC loading zones
    • Mission inventories for Hauling Contracts should now be accessible to players and not block freight elevators
    • Fixed items placed on the Greycat MTC storage rack becoming unable to be picked back up
  • Ship Systems
    • Corrected landing gear max speed limitation, which was incorrectly capping speeds at 10m/s instead of the intended 10-30m/s range
    • Fixed the RSI Constellation's docked Merlin disappearing during server authority transitions
    • Resolved issue preventing players from routing Quantum Travel back to their ship via Starmap
  • Ship-Specific Fixes
    • Fixed the Anvil Asgard's top missile turret being too easily destroyed
    • Corrected asymmetric engine exhaust trail VFX on all RSI Apollo variants
    • Fixed doors on the Aegis Retaliator's front and rear modules being unable to open from inside the vehicle
    • Resolved KRIG L-21 Wolf bespoke weapons displaying as "item_name" on ship MFDs
    • Corrected the name of the Mirai Guardian Black Magic Halloween livery
    • Fixed an issue causing the MISC Prospector On-screen warnings to display twice
    • Fixed the prisoner bay pod missing from the ANVL Hawk

Missions

  • Mission Progression
    • Fixed the second wave failing to spawn during UGF missions, preventing completion
    • Resolved Eliminate All missions not completing after all hostile AI were eliminated
    • Fixed Search and Destroy mission ping markers not updating after pinging empty locations
    • Corrected Medical Rescue contracts not ending after successfully healing the rescued player on a medical bed
  • Mission Issues
    • Resolved CODE 30031 network errors occurring when accepting Medical Beacons
    • Fixed excessive Guard AI spawning at lawful UGF locations
    • Quantum Beacons should now be present for Service Beacon Medical Assistance missions

UI & Interface

  • Fixed Corbel Armor arms blocking VLM and Comms from displaying on mobiGlas
  • Corrected ORC-mkX Core Armor series being mislabeled as Light Armor in inventory descriptions (should be Medium)
  • Fixed players being unable to open the Game Options Menu (ESC) if it was left open when they died and respawned
  • Resolved issue where the option to file charges against another player who killed you would not appear

Locations & Environment

  • Fixed Executive Hangars experiencing scenario-side stalling issues in Pyro
  • Added missing sound effects to elevator doors throughout various locations
  • Corrected see-through textures and incomplete art on executive hangar crates
  • Fixed missing main light source in the Crossroads of Crime Arena Commander map
  • The Maintenance Garage door at the Stormbreaker locations should now open correctly when a player inserts the Maintenance Keycard
  • Players should now be able to use all location ladders to climb up and exit the top

Gameplay Systems

  • Inventory & Items
    • Resolved excessive delays in inventory system when the pending moves queue became stuck
    • Fixed items randomly returning to their original inventory when attempting to drop, transfer, or equip them
  • Combat & Physics
    • Fixed NPC animations breaking and playing multiple hit reactions simultaneously when taking damage and dying
    • Resolved projectiles not registering when fired through water from either direction
    • Fixed medical bed Tier 1 maximum respawn distance being incorrectly calculated
    • Fixed an issue where a player gets a crimestat for defending themselves in FPS combat, even though the attackers locked and fired missiles at them from a ship

AI & NPCs

  • Fixed Ninetails faction members spawning without their proper loadouts and equipment

Arena Commander

  • Corrected player BPM (heartrate) not decreasing after respawning in Gun Rush, Team Elimination, and Single Weapon Elimination modes
  • Fixed Kill Collector FPS mode rewarding all players instead of only the top 3 finishers
  • Resolved players with the Halloween Badge loading into Single Weapon Elimination without a body, showing only a glowing skeleton head

Long Term Persistence

  • Fixed Pristine Medals not persisting between game patches

Technical Updates

  • Fixed 8 Client Crashes
  • Fixed 4 Server Crashes
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