240

It could even be a youtube video or movie that you don't think anyone reading this has heard of besides you.

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[-] Kolanaki@yiffit.net 4 points 11 months ago* (last edited 11 months ago)

Crusader: No Remorse and No Regret.

Given the amount of videos on these games you'd think they were super popular and well known, but when they were brand new nobody knew about 'em. To this day, I rarely find anyone who actually played them when they were first launched on an actual DOS computer and not through GOG and DOSBox.

Even today, it's rare that I run into people who know how awesome they are. They had it all; bitchin' graphics, insane action, amazing FMV with actual acting and costumes... Other than the controls, they still hold up today.

[-] Gimpydude@lemmynsfw.com 4 points 11 months ago

Santa Paravia en Fiumaccio. It was a tex based strategy game on the TRS 80 written in basic. You played a feudal lord and tried to grow your empire. Each turn was a year. It was a text only game, but I'm pretty sure they had a graphics version at one point. When I say graphics, it was the upper half of the ASCII character set mapped over to block characters. This was in the 70's.

[-] Pneuma@lemmy.ca 4 points 11 months ago

There was this PC FMV game back in the early 90's where there's this woman doing all kinds of things that gets herself killed and all you do is flip the right switches at the right time and enter 3 digit codes.

One of the earlier games I had on a CD-ROM. Back then it wasn't a disc tray. You eject an entire disc jewelcase-like thing and put your cd inside the case and shove it back in like a floppy disk.

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[-] solitaire@infosec.pub 4 points 11 months ago

The Wizard, the Witch, and the Wild One - A D&D podcast. It's cast should be pretty familiar if you're into other D&D podcasts - Brennan Lee Mulligan is the DM, Aabria Iyengar, Erika Ishii and Lou Wilson are players - but it doesn't seem to have many listeners.

It strikes a nice balance between scripted narrative performances and actual play. It's edited and scored with a light touch that stops it dragging like the raw sessions of something like Critical Role, but preserving the authentic character breaking reactions as the dice takes it somewhere interesting. The players don't seem to be in on a "script", anymore so than the normal sort of out of session discussions you might have in a narrative heavy game at home, but the DM does a very good job of keeping it focused. It's also thankfully not another billion player table, three is much more comfortable.

The vibe is excellent. From cozy slices of life to drama that plays on your heartstrings as three childhood friends reconnect and go on an adventure. Its trailer conveys the tone pretty well honestly: https://www.youtube.com/watch?v=5q9et3Othu4

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[-] lastunusedusername2@sh.itjust.works 4 points 11 months ago

When I was a kid I saw this stop motion animation on tv about a little kid afraid to go to bed. This crescent-moon headed bird man comes and steals his eyes. It ends with the boy, blind, stumbling around in the dark.

It was awesome.

[-] Salix@sh.itjust.works 4 points 11 months ago* (last edited 11 months ago)

Alter Aeon is a fun MUD with multiclassing. I love my wizard / cleric / thief

They also have a nice wiki

[-] simtel20@lemmy.world 4 points 11 months ago

Back in the heyday of flash videos and before youtube, there was a clerks spoof featuring marvel comics heroes that I remember as being enjoyable, clever, and ultimately just a good tribute/ripoff of the source material. I have no idea how to find that again.

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[-] swordsmanluke@programming.dev 4 points 11 months ago

Most obscure videogames I ever played:

  1. A 3D, first person pacman clone that I played on a 286 MS DOS laptop in the nineties. I don't remember its name and I've never seen it since.

  2. A programming game from the early 2000s called something like Fleet Commander. (But none of the many games named something like Fleet Commander that I can currently find online are it.) This game had a VB-inspired, event driven programming language. You used it to command fighters, bombers and fleet command ships. Each ship had its own AI script it would execute.

[-] elephantium@lemmy.world 4 points 11 months ago* (last edited 11 months ago)

Fleet Command! I've played it. Fun little tactical naval game. I think it was originally released as Jane's Fleet Command.

I don't remember anything about VB scripting, though.

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[-] lemmie689@lemmy.sdf.org 4 points 11 months ago

I saw Repo! The Genetic Opera when it came out in 2008. It's an opera, very little dialouge, if any, I haven't watched it in a while. Paris Hilton has a main role.

https://www.themoviedb.org/movie/14353-repo-the-genetic-opera

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[-] trslim@pawb.social 4 points 11 months ago

I had this game I swear was Atlantis related, but involved you flying a tri-plane, shooting down other planes. It was very cool.

[-] fmstrat@lemmy.nowsci.com 4 points 11 months ago

The video game Star Goose that came on a floppy disk.

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[-] Karcinogen@discuss.tchncs.de 3 points 11 months ago

My "Learn to Play Didgeridoo With Gram Doe" CD. 1000028618

[-] bjoern_tantau@swg-empire.de 3 points 11 months ago* (last edited 11 months ago)

How about Wally Gubbins? A series of silly skydiving videos. My father has a ton of them on VHS. I loved it as a kid. I just looked, you can even find them on YouTube. So maybe not that obscure.

In terms of software I remember having several ad games. So, games that are basically just an ad. I had a Bifi game. Some weird game about colours where I don't remember what it was for. And a "game" about Chesterfield Cigarettes. I remember that I had to install QuickTime Player to run it. It was basically like Google Streetview when you walked into buildings with a few interactive elements put in. No idea where I got it. Might even still have the CD somewhere.

Edit: I found the Chesterfield thing: https://archive.org/details/see_you

[-] kuneho@lemmy.world 3 points 11 months ago
[-] Sim@lemmy.nz 3 points 11 months ago

In the 70s we had a cassette tape kids story about a wizard who lived in a mountain and kept all the winds in a box.

The story was about someone who went in and retrieved the winds.

It involved blowing up sections of passageways (the narrator talked of lighting the blue touchpaper), and the wizard woke up and chased the hero.

He had a walking stick so his steps were reproduced including that, and he was calling, "My wind! Somebody's stolen my wind!".

I think it was probably on the front of a magazine or something. I don't know if it's a traditional story or something written for that production but I thought it was brilliant at the time.

[-] DeadMartyr@lemmy.zip 3 points 11 months ago

One Way Heroics (Plus)

Made by a guy in Japan. Uses a custom engine and has really intricate rpg elements, super cool and I'm a huge fan. Basically you're constantly moving right because a black fog is consuming the world and if you aren't fast enough then it'll consume you too. Kind of plays like a Roguelike, but runs can have the shorter objectives, or the really long ones.

Granted it's not perfect:

  • It was made by one guy so after a certain amount of time you kinda see most things, needs mods (which doesn't exist) or more content.
  • You only get one stat per level-up, and if you get like "carryweight" five times in a row, then you kinda just got low-rolled and are weak-af
  • You can't actually determine what biomes you end up in so sometimes you just get volcano 3 times in a row and it kinda sucks, it would be nice to see biomes up ahead and chart a course
  • There's some "degen weeb" dialogue that's funny about once and then kinda weird. (Characters simp hard af for you after your run if you get SSS rank in a category they rate you in, theres some "prefixes" that give alternate dialogue to npcs, so if you get a "Naughty" Dosey/Frida/Mila then all her dialogue is degenerate af for the rest of the run)

But I still love the game, and one of my first projects I plan on is making a hexagonal-grid version of the engine that would enable the above (gameplay) issues to be fixed, something might come out of it tbh.

[-] AzureInfinity@leminal.space 3 points 11 months ago

Flying Saucer by Postlinear Entertainment, its a flight simulator(of a flying saucer) within a alien conspiracy world.

[-] 7of9@startrek.website 3 points 11 months ago

OK, I'll go all-in on this:

2000 AD Comics' Nexus, The computer game.

Made for the Commodore C128 computer (which oddly ran Microsoft Basic), it was a simple single-screen platform shooter with the twist that you could pile up the bodies of your enemies and use them as platforms.

[-] Professorozone@lemmy.world 3 points 11 months ago

Major Havoc.

Super cool arcade game c. 1988 featuring a simple line drawing type environment where the Major runs through hallways, a little like the original Prince of Persia. The controls were a cylindrical scroll wheel and a jump button. The really cool thing though was that there were pads on the floor that would trigger various effects, like a gun that shoots a star shaped bullet down the hall that you had to avoid. Many new and exciting challenges to face with every quarter. Ah, good times.

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this post was submitted on 23 Dec 2023
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