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submitted 1 year ago by heimy@lemm.ee to c/gaming@beehaw.org
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[-] Butterbee@beehaw.org 23 points 1 year ago

So.. what happened here? The publishing director at Larian said that they "must launch with feature parity" and that they would be unable to remove the splitscreen for series S. Then Phil Spencer says "No, that's not a thing. You can totally do it." But only after a big delay has already caused some media buzz around one of, if not the, biggest game launches of the year. And now they can remove the splitscreen from series s.

So was it a misunderstanding on Larian's part? Or did they themselves not want to launch without feature parity? I don't see a world where they wanted to delay launching the product so late behind the other platforms.

Or is Phil Spencer being disingenuous by claiming a requirement to the devs, but then walking it back in public spaces?

[-] UngodlyAudrey@beehaw.org 18 points 1 year ago

It really sounds like the latter. If it were a misunderstanding, Xbox would have clarified the situation back when the story started getting traction.

[-] Omegamanthethird@beehaw.org 9 points 1 year ago

I thought feature parity was always the expectation for the Series series. This is both interesting and once again making me regret getting the SS. I wish they had just made a digital SX like Playstation did the PS5.

[-] XTornado@lemmy.ml 3 points 1 year ago

I mean the only reason to get the SS is and was the much cheaper price, being digital only was part of it but not the only thing or main thing as at the end is less powerful.

A digital version like the PS5 would have been much more expensive, like removing the disc reader it's not like much saving. So at the end I doubt a lot of people that got the SS would have got it if this model was a thing tbh.

[-] PenguinTD@lemmy.ca 6 points 1 year ago* (last edited 1 year ago)

I think it's for the best of everyone to have this decision made. Larian can get a boost of sales, series S owner that didn't need split screen can play, and MS set precedent that feature parity is negotiable.

[-] stopthatgirl7@kbin.social 2 points 1 year ago

Completely agreed, especially on the last point. There was a risk of the S holding future current-gen games back if they had to run on parity with the X, and now devs know there’s wiggle room. This is very good news.

[-] Hdcase@beehaw.org 4 points 1 year ago* (last edited 1 year ago)

Phil Spencer, be disingenuous? Well, I never!

[-] scrubbles@poptalk.scrubbles.tech 16 points 1 year ago

Honestly good. As much as I like the compatibility with older generations we're starting to hit the limit, where if we keep forcing devs to support old hardware it's going to hold the new generation back

[-] Domiku@beehaw.org 32 points 1 year ago

Just a quick correction: Series S is current-gen. You might be thinking of the One S, which is understandable because Microsoft has a monkey coming up with their product names.

[-] scrubbles@poptalk.scrubbles.tech 10 points 1 year ago

Yup, did mess those two up, thanks for the correction. They really do have the most confusing names. Maybe they were going for a samsung-esque naming convention? But even they did 1, 1S, 2, 2S

[-] Domiku@beehaw.org 6 points 1 year ago

I think you’re giving them too much credit 😂

Your original point remains valid though. MS needs to allow devs to adjust games more for the XSX/XSS difference

[-] jordanlund@lemmy.one 4 points 1 year ago

You're not wrong, but the other fact is the current gen Series S is less capable than the last gen Xbox One X, with less RAM and much slower RAM.

To the point where the Series S can't run backwards compatible titles with Xbox One X enhancements.

[-] sylverstream@lemmy.nz 7 points 1 year ago

That's awesome news. As an XSX owner I was worried about the news that the XSS could hold back games because of the feature parity requirement.

[-] oscarlavi@lemmynsfw.com 5 points 1 year ago

That's great news! I have an Xbox and a PC, so now I can coop with my wife, she's been dying to play it

this post was submitted on 24 Aug 2023
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