drspod

joined 3 years ago
[–] drspod@lemmy.ml 3 points 4 hours ago

Sitting on this rn: 🥚

[–] drspod@lemmy.ml 4 points 4 hours ago

It's a cargo-cult for stock price manipulation.

[–] drspod@lemmy.ml 37 points 4 hours ago (5 children)

Yes, but this particular abusive feature is a result of misguided legislation, not profit-seeking.

[–] drspod@lemmy.ml 12 points 4 hours ago

Not bad but a little too short

This was my dating profile when I met my wife

[–] drspod@lemmy.ml 1 points 2 days ago

Under new rules rolling out over the coming months, a small number of users will be required to leave some of their moderator posts so that they aren’t moderating more than five subreddits with 100,000 monthly visitors.

Good. We could do with a similar rule here on lemmy. I know there's probably a lack of people to fill all the needed moderator positions, but I'm pretty sick of seeing the same people moderating the majority of communities that I visit.

It becomes especially apparent when someone gets banned from one community and the powermod bans them from every other community that they moderate. It's rare that someone actually deserves that type of scorched-earth response.

[–] drspod@lemmy.ml 3 points 2 days ago (1 children)

I never met one on reddit who wasn’t just getting off on the power trip.

The ones who don't, you never meet.

[–] drspod@lemmy.ml 6 points 3 days ago

It's also the nature of the accidents. There are human-causes of accidents that we understand because we are human. We can punish irresponsible drivers more harshly than those who just had a freak accident.

Automated systems on the other hand will fail in completely unexpected non-human ways. We will look at the circumstances of a collision and say something like "it was completely clear [to a human] that the pedestrian was crossing the road, how could the car not see them?" and this will fuel a contempt of the automated car for being incompetent in ways which should disqualify it from driving, as an incompetent human would be, even if the car has a fraction of the accident rate.

We can drive defensively by predicting the mistakes or bad behaviours of other (human) drivers. But when there are drivers on the road that are completely unpredictable and make mistakes in unexpected ways, it makes all of us less safe, and less able to drive safely.

[–] drspod@lemmy.ml 2 points 3 days ago

all that invested money vanishes

Well it's mostly going directly to the hardware vendors (Nvidia) and infrastructure providers (Amazon AWS, Microsoft Azure, Google Cloud et al.).

[–] drspod@lemmy.ml 7 points 4 days ago

It gives the impression of a print made from an engraving.

[–] drspod@lemmy.ml 3 points 4 days ago

The usual problems with parsing ls don’t happen here because Nu’s ls builtin returns properly typed data.

Isn't that the point that the previous commenter was making by linking that answer? I read their comment as "here is why you should use Nu shell instead of parsing ls output."

 

HighYield x SemiAnalysis deep-dive into AI Datacenters, Gigawatt Megaclusters and the Hyperscaler race to AGI. How AI Datacenters Eat the World.

 
 

Images can be downloaded from here: https://www.debian.org/distrib/

 

From the video description:

The Deepest Games are DUMB. How is it possible that this generation of game developers, who are clearly articulate and educated, be so obsessed with the idea of creating deep meaningful games, and yet consistently produce games that are shallow and automated? Also, why does it seem impossible for the depth of the games of the past to be re-created? There clearly isn't any technological barrier, so what is the problem?

One of the major problems that I discuss in today's video is the obsession modern developers have with making smart games and being perceived as these masters of human psychology and technology. Where this stems from is hard to know for sure, but there is clearly a trend of developers being able to find the areas of their game that contain the potential for depth, and then systematically eliminating them. Ironically a lot of these areas are labeled as "outdated" but what I think developers and reviewers really mean to say is dumb. No one would argue pixel art is outdated. No one would argue that Mario 3 and their favorite Super Nintendo games are outdated. What they mean is that these games are presenting the player true punishment and no smartly devised system to go around the punishment.

 

From the video description:

The Deepest Games are DUMB. How is it possible that this generation of game developers, who are clearly articulate and educated, be so obsessed with the idea of creating deep meaningful games, and yet consistently produce games that are shallow and automated? Also, why does it seem impossible for the depth of the games of the past to be re-created? There clearly isn't any technological barrier, so what is the problem?

One of the major problems that I discuss in today's video is the obsession modern developers have with making smart games and being perceived as these masters of human psychology and technology. Where this stems from is hard to know for sure, but there is clearly a trend of developers being able to find the areas of their game that contain the potential for depth, and then systematically eliminating them. Ironically a lot of these areas are labeled as "outdated" but what I think developers and reviewers really mean to say is dumb. No one would argue pixel art is outdated. No one would argue that Mario 3 and their favorite Super Nintendo games are outdated. What they mean is that these games are presenting the player true punishment and no smartly devised system to go around the punishment.

 

Amazing collection of props and costumes!

 

Amazing collection of props and costumes!

114
submitted 5 months ago* (last edited 5 months ago) by drspod@lemmy.ml to c/programming@programming.dev
 

Edit 2025-04-09 16:42Z - article was updated with a tenth package (Prettier - Code)

A set of ten VSCode extensions on Microsoft's Visual Studio Code Marketplace pose as legitimate development tools while infecting users with the XMRig cryptominer for Monero.

ExtensionTotal researcher Yuval Ronen has uncovered ten VSCode extensions published on Microsoft's portal on April 4, 2025.

The package names are:

  1. Prettier - Code for VSCode (by prettier) - 486K installs
  2. Discord Rich Presence for VS Code (by Mark H) - 189K installs
  3. Rojo – Roblox Studio Sync (by evaera) - 117K installs
  4. Solidity Compiler (by VSCode Developer) - 1.3K installs
  5. Claude AI (by Mark H)
  6. Golang Compiler (by Mark H)
  7. ChatGPT Agent for VSCode (by Mark H)
  8. HTML Obfuscator (by Mark H)
  9. Python Obfuscator for VSCode (by Mark H)
  10. Rust Compiler for VSCode (by Mark H)
13
submitted 5 months ago* (last edited 5 months ago) by drspod@lemmy.ml to c/cybersecurity@sh.itjust.works
 

Edit 2025-04-09 16:42Z - article was updated with a tenth package (Prettier - Code)

A set of ten VSCode extensions on Microsoft's Visual Studio Code Marketplace pose as legitimate development tools while infecting users with the XMRig cryptominer for Monero.

ExtensionTotal researcher Yuval Ronen has uncovered ten VSCode extensions published on Microsoft's portal on April 4, 2025.

The package names are:

  1. Prettier - Code for VSCode (by prettier) - 486K installs
  2. Discord Rich Presence for VS Code (by Mark H) - 189K installs
  3. Rojo – Roblox Studio Sync (by evaera) - 117K installs
  4. Solidity Compiler (by VSCode Developer) - 1.3K installs
  5. Claude AI (by Mark H)
  6. Golang Compiler (by Mark H)
  7. ChatGPT Agent for VSCode (by Mark H)
  8. HTML Obfuscator (by Mark H)
  9. Python Obfuscator for VSCode (by Mark H)
  10. Rust Compiler for VSCode (by Mark H)
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