eRac

joined 2 years ago
[–] eRac 76 points 2 months ago (2 children)

Roblox is not a game engine. It's a child labor farm. Stay well away.

There are a lot of simple tutorials for Godot. It's not hard to get into.

[–] eRac 4 points 2 months ago

His series are usually 3-4 books of varying length, often with one-offs in between installments. Stormlight, for example, is done. There will likely be a sequel series in 5-10 years, which gives plenty of time to catch up.

[–] eRac 4 points 2 months ago (1 children)

There are some excellent C&C mods available now. Here's two:

Combined Arms is a Red Alert mod that brings in GDI and Nod and does a lot of interesting things. Campaigns for all factions as they deal with the upheaval that is a second war being overlayed over the war they were fighting.

Mental Omega is a Red Alert 2 mod that reimagines the expansion pack, Yuri's Revenge. Heavy faction overhauls and a full campaign. There's also a second mod that goes on top of it that remakes the entire Red Alert 2 campaign using the improvements of Mental Omega. It tells the same story, but all of the missions have been recreated with more complex and varied design.

[–] eRac 27 points 2 months ago (4 children)

Targeting payment processors to force change within a business often leads to overreaction. That's how we got Onlyfans announcing that it was banning porn entirely. Visa, MasterCard, and PayPal become quite unreasonable when these groups start gaining traction.

This same group pushed to get Detroit: Become Human pulled because it has the player controlling a victim of abuse protecting another victim. There is zero nuance to their target choices. If they get pull with payment processors, they can go "this is a child abuse simulator!" and get something like that pulled with less public support behind them.

[–] eRac 4 points 2 months ago (1 children)

Yes. Nothing is truly incompressible. The speed of sound can be viewed as a measure of how much a material can squish on the atomic level before the next atoms move.

[–] eRac 2 points 2 months ago

My eyes hurt.

[–] eRac 7 points 2 months ago (1 children)

They are blind, not obtuse. Norton ≠ Notion.

[–] eRac 5 points 2 months ago

I saw a different article saying 7% of staff are laid off. This says 300. A studio doing exclusively work-for-hire co-development has 4000 employees‽

[–] eRac 2 points 2 months ago

You should look at a set tour for Technology Connections on YouTube.

His backdrop is a wall of cube organizers with interesting objects and artifacts from previous episodes. Each cube is backlit, some with flat colors and some with pictures.

The backlights are actually TV screens displaying an array of images that align with the edges of the cubes.

[–] eRac 2 points 2 months ago (2 children)

Is it a bad thing? I've shared location data with my sister and my now-wife for a decade. It's really handy when meeting up using transport options that aren't on precise timetables, estimating when people will be home, etc.

[–] eRac 8 points 2 months ago

Different issues. The 101% issue is that the released video is shorter than the time elapsed on the timestamps. The difference between timestamp and playback speed adds up over time to 7ish minutes iirc.

This issue is that the video is made from two clips. One cuts out at 11:58:58 and the other immediately cuts in at 12:00:00, showing a 00:01:02 gap in the timestamps. Examination of the file shows details of the source clips, indicating that the first clip continued for multiple minutes after the cut. That would make it overlap with the second clip, which is played in its entirety.

[–] eRac 4 points 2 months ago* (last edited 2 months ago)

I haven't played with 2D particles, but in 3D you can make the spawned particles not behave as if they are parented to their spawning node. It allows you to spawn them in a moving area, but not move with the area.

I can't remember the option, but it's in the inspector.

The downside for something like this is that the area outside of the spawner won't have any particles, so it will look like it just started raining anywhere you go.

You could set up particle 'tiles' that are pre-computed and start full of rain, then just toggle them on and off depending on player position.

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