this post was submitted on 23 Feb 2025
626 points (99.4% liked)

Games

38185 readers
1635 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here and here.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] fartsparkles@lemmy.world 47 points 2 months ago (5 children)

They need to. Strong rumours that Bethesda has tasked a studio to remake Oblivion in a different engine.

[–] ArchmageAzor@lemmy.world 44 points 2 months ago (1 children)

Let's see who can do it better, BGS or unpaid indie devs.

My money is not on BGS.

[–] Cypher45@lemmy.dbzer0.com 1 points 1 month ago

I heard the official remake is being made by the same people who made the Metal Gear Solid 3 remake that's about to be released soon.

[–] DudeDudenson 15 points 2 months ago (1 children)

Frankly Bethesda would do very well with remastering all their previous tes games, including the first two.

I would really like to play Morrowind with the option of a modern UI instead of dragging windows around and clicking stuff

[–] HipsterTenZero@dormi.zone 11 points 2 months ago* (last edited 2 months ago) (1 children)

A remaster for the first two wouldn't be enough, I figure. I played daggerfall unity and it just does not hold up. A full on remake would be interesting, but they'd have to go hard, and reconceptualize a lot.

[–] grue@lemmy.world 4 points 2 months ago (1 children)

I feel like at this point, remaking Daggerfall would need to involve replacing the procedural generation with generative AI.

[–] HipsterTenZero@dormi.zone 7 points 2 months ago (1 children)

Nah, they could just make it smaller instead of filling it with slop

[–] chonglibloodsport@lemmy.world 4 points 2 months ago

Without the gargantuan 3-dimensional death maze dungeons it’s not really going to appeal to the hardcore Daggerfall fans.

[–] Krik@lemmy.dbzer0.com 8 points 2 months ago (2 children)

A different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.

[–] fartsparkles@lemmy.world 5 points 2 months ago (1 children)

Yeah an ex Virtuos developer said they had been working on a remake in UE5 for Bethesda. Can’t find the reference but it was a big rumour a while ago.

[–] ms_lane@lemmy.world 2 points 2 months ago

Both and Neither.

It's the same as the GTA remasters, it's still Gamebryo running the game, but UE5 will be handling the rendering.

[–] Essence_of_Meh@lemmy.world 3 points 2 months ago

Even if they do, I feel like both projects will have different enough approach to things to avoid making the other obsolete. Maybe... possibly.

I'll certainly take the unofficial remake over the Bethesda one due to lower requirements and lack of Creation Club. That, and I'm just more interested in the fan interpretation of Cyrodiil to be honest.

[–] Venicon@lemmy.world 3 points 2 months ago

I really hope so! It seems like such a no brainer, get a studio to remake the bulk of it and keep creative control. I came into TES world in Skyrim and would love to go back through them but I’m a snob for a modern looking game now.