this post was submitted on 22 Apr 2025
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Oblivion Remasterd Deluxe Edition is reminding us all of the fall of gaming.

That ~~smile~~ horse armor. That damned ~~smile~~ horse armor.

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[–] Slab_Bulkhead@lemmy.world 46 points 2 days ago (9 children)
[–] DoucheBagMcSwag@lemmy.dbzer0.com 8 points 1 day ago (1 children)

Mods are not supported "officially" but check NexusMods and then get back with me

[–] Slab_Bulkhead@lemmy.world 3 points 20 hours ago

THEIR BREAKING THE EULA!? TODD! TODD THEY DIDN'T READ THE EULA!!!

[–] jaark@infosec.pub 51 points 2 days ago (1 children)

Are you implying by that that mods are being prevented from operating? The second line implies the opposite .. "If you are experiencing gameplay issues while playing with mods, it's recommended you first try uninstalling your mods"

'Supported' could means that Bethesda will basically ignore any problem reports or support requests whilst mods (which are completely out of their control) are installed - seems reasonable to me.

[–] shiroininja@lemmy.world 22 points 2 days ago (2 children)

This. When have developers actually put in support for mods, except for paid bullshit like the content store?

[–] Dragonstaff@leminal.space 11 points 22 hours ago

BG3 has a built in mod manager and (free) mod library.

[–] Bartsbigbugbag@lemmy.ml 3 points 2 days ago (2 children)

I mean, every previous ES game has had the modloader as part of the launcher, allowing you to enable or disable mods as well as change their load order from there directly.

[–] UpperBroccoli@lemmy.blahaj.zone 1 points 8 hours ago

Nope, only Morrowind. Arena and Daggerfall had no mod support at all, nor was a construction set delivered with them.

[–] shiroininja@lemmy.world 7 points 2 days ago (3 children)

What? I remember always remember having to use an external mod manager for ES games to work with load order. I’m pretty sure Skyrim didn’t have that at launch because I required the mod manager when I first started modding it. But steam workshop wasn’t even much of a thing then

[–] Kolanaki@pawb.social 9 points 1 day ago* (last edited 1 day ago)

Literally the "data" option on the launcher for Morrowind, the OG Oblivion, Fallout 3, Fallout: NV, and Skyrim... The order can also be manually adjusted by just moving the loaded files higher or lower on the screen (or manually editing the ini file that controls load order).

Only FO4 and Starfield are missing this, opting instead to have the Creation Store UI replacing it with such poor implementation I haven't been able to manually install mods on either. They're the only two I absolutely need a mod manager to manage my mods with.

[–] Guitar@lemmy.world 10 points 2 days ago

I'm pretty sure Skyrim didn't get official mod support on the main menu until 2017 with Creation Club.

[–] Bartsbigbugbag@lemmy.ml 1 points 1 day ago

What the other dude said

[–] Kolanaki@pawb.social 21 points 1 day ago* (last edited 1 day ago)

Says mods are not supported, but then goes on to suggesting you uninstall mods if you're experiencing an issue with them.

Sounds less like the game itself can't be modded, and more like they can't provide support for issues stemming from mods. Which has literally always been the case.

[–] BuboScandiacus@mander.xyz 12 points 2 days ago (1 children)

Wtf happened to bethesda

Who will make the game then ? It’s like firing their entire dev team

[–] p03locke@lemmy.dbzer0.com 4 points 1 day ago (1 children)

Wtf happened to bethesda

Todd

[–] BuboScandiacus@mander.xyz 3 points 1 day ago

Or in german: Tod

[–] shiroininja@lemmy.world 8 points 2 days ago (4 children)

But no game officially supports mods, at first. Like 99% of mods for games are made without the developer’s assistance or blessing. That’s part of being a mod developer, figuring out how to do shit. I honestly want developer’s hands off of the community

[–] entwine413@lemm.ee 16 points 2 days ago (2 children)

That's absolutely not true anymore. Many games support mods now, and Steam Workshop is a thing.

[–] bob_lemon@feddit.org 1 points 14 hours ago (1 children)

There's a semantic difference between "supporting mods" and "provide support for modded installations". The former is fairly common and is what steam workshop is about and is what you are talking about.

The latter is basically unheard of (for what I hope are obvious reasons).

The OP is a bit ambiguous about which of the two or is.

[–] entwine413@lemm.ee 1 points 4 hours ago

OP is only ambiguous because you don't understand what 'supporting' means in this context. Supporting mods has never meant providing customer support to make them work.

It's always meant that modders didn't have to find exploits to change the game.

[–] shiroininja@lemmy.world 6 points 2 days ago (1 children)

Steam workshop isn’t mod support. It’s a place to get mods. Mods work without developer support, always have, always will.

[–] warm@kbin.earth 4 points 2 days ago (1 children)

But no game officially supports mods

If no game officially supports mods, why would an entire SDK to implement them exist?? Loads of games officially support mods through Steam Workshop alone.

[–] DeathsEmbrace@lemm.ee 3 points 1 day ago (1 children)

Officially none go out of their way except for maybe Ark. You will get mod capacity but not a care or officially supported mods. Make a little sense? Kind of like we the developers don't maintain or create the mods and they have nothing to do with us officially.

[–] entwine413@lemm.ee 1 points 4 hours ago

That's not what supporting means in this context.

It means that the devs made the game so mods could be used with it instead of modders needing to find exploits to make mods work.

[–] skulblaka@sh.itjust.works 12 points 2 days ago

This is definitely untrue and the reason some games have 18,000 mods and some games have 0 is almost entirely down to developer cooperation.

Sometimes if a game is using an existing engine that is known to be moddable, you can get a community built off of some pre-existing knowledge and kind of strike out on your own to build a mod. In most cases if the devs didn't build the game with mod support in mind you're not getting any mods.

[–] whotookkarl@lemmy.world 6 points 2 days ago (1 children)

I'm fairly sure Bethesda released Skyrim, Oblivion, and Morrowind with officially supported mod toolkits shipping on day one. The reason their games have official mod tools is to make it much easier to work with which leads to the huge number of mods in their games compared to other games, and contributes to the longevity of their games.

[–] Gullible@sh.itjust.works 4 points 2 days ago

I recall there being a period before a mod toolkit where sanic, bonesaw dragons, and alternative mudcrabs were all that was on tap. Like 4, 5 months of “bonesaw is ready” feels right.

[–] Yoga@lemmy.ca 0 points 2 days ago (1 children)

Tmodloader is basically official for Terraria at this point, no?

[–] tyler@programming.dev 1 points 1 day ago

If it was then you would get steam achievements with them, like stardew.

[–] Gullible@sh.itjust.works 5 points 2 days ago* (last edited 1 day ago) (2 children)

Made in unreal engine so fewer bugs, in the very least.

Edit: I was wrong. Infinite leveling, duplication, and teleportation are still on the menu.

[–] FooBarrington@lemmy.world 13 points 2 days ago

Nope! AFAIK Unreal is only used for rendering, not logic. So you'll get the bugs from Bethesdas engine with the performance of Unreal 5.

[–] drasglaf@sh.itjust.works 5 points 2 days ago (1 children)

Why in the world would they shoot themselves in the foot like that?

[–] skulblaka@sh.itjust.works 10 points 2 days ago (1 children)

Because they don't make money from mods and this was an obvious cash grab from the beginning. If Bethesda had any good ideas they'd be making a game out of them. They don't, so instead they're reselling you the same game they already sold you 19 years ago with a fresh coat of paint on it. A million people will buy it anyway because nostalgia, Bethesda gets their money, and whatever happens afterward is not their concern.

[–] Exec@pawb.social 1 points 2 days ago* (last edited 2 days ago)

I saw a rumour that somehow they're building Unreal Engine 5 for graphics on top of the old Gamebryo engine the original release used so they can keep the original game logic.

[–] gamermanh@lemmy.dbzer0.com 4 points 2 days ago (1 children)

Ah, so it's going to flop hard, at least by Beth standards

They scared a lot of us away with Shitfield, if I can't fix it with mods then I'm not gonna bother even pirating that shite

[–] p03locke@lemmy.dbzer0.com 4 points 1 day ago

Starfield? Try Fallout 76.

Hell, Fallout 4 was still not a great game, but at least it was functional and had a story. As soon as they announced that there was zero NPCs in Fallout 76, I knew that they COMPLETELY lost the plot, and the point of any of their previous RPGs.

[–] HipsterTenZero@dormi.zone 2 points 2 days ago (1 children)

???

What's even the point, then?