this post was submitted on 26 Jun 2025
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[–] DeathByBigSad@sh.itjust.works 16 points 15 hours ago (3 children)

FTL with Multiverse Mod

Its essentially FTL 2.0

FTL is already underrated. And most people who do play just stops playing because it can get boring quickly. But Multiverse essentially bring more life to the game. Make the game like 50 times more fun.

[–] vxx@lemmy.world 1 points 1 hour ago

I don't think it really helps when everbody calls it FTL instead of Faster Than Light. How would anyone be able to learn about the game when nobody calls it by its name?

[–] FooBarrington@lemmy.world 1 points 3 hours ago

Yes, this so much!

The installation guide is not good, and it's annoying on Fedora since it's blocked by SELinux, but it's worth it for the amazing experience. Such a good expansion for an amazing game.

I want a game that has the primary gameplay loop of FTL, but with a choose your path role playing game like Fallout behind it instead of a roguelike.

As Yahtzee Croshaw says, it has the most Star Trek "Target their weapons systems! Damage control to the engine room! Transfer power to the shields!" effect, but I kinda wish you were more able to choose where you want to explore, have a little more agency in quests...

Most quests in FTL follow the format of:

A space thing is happening! Do you:

  • Send in a crewmate to help (50/50 chance of succeeding and getting a reward, or failing and taking damage/losing a crewmate)
  • With them luck and fly away (guaranteed nothing happens)
  • (blue text) use special equipment (guaranteed chance of a nice reward, if you have the equipment/resource/type of crew aboard)

So you don't have a lot of agency in the kinds of quests you want to explore. A lot of beginner quests happen to you a lot (how many times have we all done the giant alien spiders one) and in a lot of cases you don't have the blue text options available, so you get to choose "do nothing" or flip a coin. And then you have to face the ship at the end, which a lot of the builds that are kicking ass up to that point just can't face the end boss.

I want a longer term roleplaying game under these primary mechanics.