this post was submitted on 20 Sep 2025
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[–] mohab@piefed.social 26 points 5 days ago (4 children)

They can use Gaming Copilot's Voice Mode to get assistance with in-game tasks, ask it to recommend new games to play, check their achievements or their play history, and more.

"A major step in Xbox's journey to bring these AI-powered experiences to players is rolling out: Gaming Copilot – which provides recommendations, help, insights and more – is officially coming to Windows PC and Xbox on mobile," Microsoft said.

OK, so like what? "Jarvis, what's the solution to this puzzle?" or "Jarvis, how do I complete this quest?"

Like, is it gonna replace looking up guides?

I can see this being useful to achievement hunters instead of having to repeatedly alt-tab to see what's left, but how often does the typical player look up guides?

And what is the end goal? Essentially turning it into a cheat engine that plays the game for you?

[–] pikachus_ghost_uncle@lemmy.world 11 points 5 days ago (1 children)

Bring back clippy have it appear when you’re stuck on something “looks like you’re stuck on this puzzle. Want me to lower the difficulty for you cause you’re bad at this game?”

[–] FooBarrington@lemmy.world 6 points 5 days ago

"Looks like Savage Beastfly is wrecking yo ass. Want me to help you git gud?"

[–] Zedd_Prophecy@lemmy.world 8 points 5 days ago

This would not benefit me one iota

[–] Goodeye8@piefed.social 5 points 5 days ago (2 children)

I'm currently playing No Mans Sky and the game throws so many random items your way without any indication as to what it's used for. I have containers upon containers full of things I've never used because I have no idea where or when to use them. I could google and end up in a fandom wiki where I'll get wrong information because the page is missing information about the last X updates that have changed what the thing does. In that scenario I could absolutely see a use case for gaming AI where I don't have to waste my time getting the wrong information as the AI can instantly tell me that wrong information.

But more realistically I could also see AI being used to help people get from nothing to a meta build, because most games that have meta builds have guides only for what the meta build is and no explanation how to get to the meta build or what parts of the meta build are important. That's why you see people blindly imitating meta builds and then getting absolutely obliterated because they have no idea why the meta is meta. AI could fill in those blanks while playing the game. I guess it could even be abstracted to just helping follow the meta meta. Like for instance in CS2 if you're an average player and you have no idea how the rounds flow the AI could tell you "the opposing team has X economy, buy Y and be aware of Z", which technically isn't cheating as it's just game knowledge, but IMO it's borderline cheating.

I could come up with ideas how AI could be used by the average gamer, but all those ideas kinda expect AI to be actually useful and I'm not sold on AI being that useful.

[–] untorquer@lemmy.world 5 points 5 days ago* (last edited 5 days ago) (1 children)

I agree on the mechanics.

Game wikis and meta knowledge result from experimentation and lead to communities. Any game with a following organically develops this community and it's part of the creativity that makes a game worthwhile for long-term players.

AI would simultaneously rely on that community's knowledge base while precluding the players interactions with that community. These communities are already strained and AI adoption spells death to a games development because of this increased isolation. Veteran players and the communities are simply the best way to generate market interest in a game without a giant budget.

If a developer produces version 1.0 and this cycles through, the Dev has a hard choice about any patches that impact meta. Will the players get frustrated because it giant play the way there told it should? How will the AI understand the new stuff?

These thoughts aren't fully fleshed out but it seems to me that AI game assistant would hurt small developers, hurt gaming communities, and concentrate the market even more on those with the biggest marketing budgets.

[–] Goodeye8@piefed.social 2 points 5 days ago

With the meta point I didn't think AI would be the one figuring out the meta, I seriously doubt AI could be that intelligent.

I imagined a scenario where the veteran/hard-core crowd of any game community figures out the meta but AI consumes the steps of how we end up in such a meta and then spits out that information to the average gamer so they could follow the steps into the meta. It would affect communities because there would be less of a reason for the average gamer to partake in a community but I doubt it would be some sort of a death knell for communities or game development.

[–] kat_angstrom@lemmy.world 1 points 4 days ago

Here's where the No Man's Sky app comes in handy

"Assistant for No Man's Sky"

[–] RightHandOfIkaros@lemmy.world 2 points 5 days ago (1 children)

Probably will be pretty useful for disabled gamers. I know a quadriplegic that plays games and this would be a godsend for him.

[–] mohab@piefed.social 2 points 5 days ago

Probably, yes. I just wonder what kind of mass appeal this may have, if any.