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submitted 3 months ago* (last edited 3 months ago) by TheBest@midwest.social to c/rpg@ttrpg.network

I read the post rules and didn't see any other announcements of the Neopets TTRPG lmao. Remove if I broke the rules!

Anyways, this actually sounds like a lot of fun. Might lead to some creative scenarios, especially if your GM knows the deep and complex Neopets lore.

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[-] eerongal@ttrpg.network 13 points 3 months ago

Finally, a true d&d killer has arrived

[-] theangriestbird@beehaw.org 12 points 3 months ago

I read the post rules and didn’t see any other announcements of the Neopets TTRPG lmao. Remove if I broke the rules!

only one of the five mods has used Lemmy in the past year. I think you could post just about anything here and it would be safe. lol

Thanks for sharing!

[-] Lianodel@ttrpg.network 6 points 3 months ago

Somewhat off-topic:

I really enjoyed the NeoScum podcast, which is a Shadowrun actual play, but they also had a one-off side-quest in the digital world of Neopets. So I've kind of seen a Neopets RPG in practice, before this bespoke system. :P

[-] TheBest@midwest.social 4 points 3 months ago

completely relevant, good to know its already been successfully translated to other ttrpg systems.

Neopets is so goofy and fun it seems RIPE for adventures

[-] Lianodel@ttrpg.network 2 points 3 months ago

Oh yeah. The campaign already had a lot of comedy in it (the whole cast are improvisers), and the one-off was extra silly, but there was also a log of nostalgia and genuine joy.

[-] RebekahWSD@lemmy.world 2 points 3 months ago

I'm extremely confused but very interested?

[-] Dice@ttrpg.network 2 points 3 months ago

This looks like a trainwreck of video game mechanics that don't translate into RPG mechanics.

[-] TheBest@midwest.social 3 points 3 months ago

Ehhh I don't know. I hate to say it but I play neopets kind of regularly because why not, and a large portion of the game is just text descriptions, random events, going to different parts of the map and talking to everything. I think it lends itself quite well to the idea if a TTRPG. The world and **L O R E **of Neopia is setup similarly to other fantasy adventures, each with distinct districts with different attractions.

Is it going to be the go to on game night? For 99.99% of people absolutely not. Am I going to drunk DM my party of Lennys on a dark faerie quest to raid the deserted tomb of Geraptiku for some maguffin? Absofuckinglutely

[-] Dice@ttrpg.network 3 points 3 months ago

I am specificly referring to things like the battledome and retained retraining rules. The creators don't seem to understand what an RPG is and are treating it like video game mini-games are an ideal play pattern. Like are you going to want to reference some poorly designed minigame rule for Negg management?

Neopets seems like an ideal IP for something rules light, not something that is trying to be GTA on paper. I also sense that some of these designs might make the game feel unfaithful to Neopets.

Note that it's making a lot of promises for more rules, but not describing what those rules are. Which is likely a sign of the rules being very rough and needing a lot of work. Which is why I say it looks like a mess.

[-] TheBest@midwest.social 3 points 3 months ago

Great points! Yeah they definitely are gonna have to nail the execution if they go more rules heavy route, which honestly sounds like it has potential to ruin it. IMO the setting is pretty lighthearted so Im hopeful they go the rules lite route like you said.

GTA Neopets would go so hard though. Heisting Neopia Central sounds amazing lmao

this post was submitted on 01 Aug 2024
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