I would be surprised if it released in 2026.
Shit, if they haven't started it yet, it better not be coming out in 2026. I want at least four years of peaceful development without them rushing it and burning out the devs. I want good stories and plenty of werewolf content. And no gamebreaking bugs like Cyberpunk, whose campaign got glitched for me.
And no gamebreaking bugs
...with Bethesda? You'll have to wait for the community patch.
To be fair a game like elder scrolls might even need a whole decade of proper development to avoid gamebreaking bugs, Skyrim took 6 years and we got the civil war quest line..
If there's not plenty of werewolf content I'm sure modders will fix that. "Other" kind of content too I'm sure. :3
As much fun as werewolf penis is, I want real story development, haha. Questlines, explore the affliction, marginalized werewolf underground societies, maybe even a remote village where everyone, men/women/children are werewolves and/or other types of were creatures? I feel like there's plenty to explore aside from the yiff and relationship type stuff!
Haha yes this is fair.
maybe even a remote village where everyone, men/women/children are werewolves and/or other types of were creatures?
It was some time ago but I'm pretty sure I did a quest in The Elder Scrolls Online that had something like this... Not sure where it was but it was a good side quest with its own hidden area
The Elder Scrolls is the best series I've stopped caring about.
Hehe. ES6 may become the longest/farthest postponed game since Beyond Good and Evil 2, the later now saying it will be released in 2025... maybe 😂
Baldur's Gate 3 comes to mind. It was announced in 2002 and launched in 2023. They even had to cut all the content about black hounds.
But bg3 black hounds wasn't Larian. That was Blackisle and it got canceled. It wasn't the same game or the same studio.
Star Citizen might take the cake, I say as an original Kickstarter backer of Star Citizen.
What's the current state of that? Haven't really kept up with SC news for years mow.
Most resources have been diverted to the single player campaign for a while. (Squadron 42)
They communicate what is being done for the persistent universe (Star Citizen) but it's a slower trickle of features due to the resource allocation.
Generally, they made some really great gameplay engagements over the years but features are being prioritized based on the S42 needs. They only update on S42 once a month, but the updates have been looking like they are nearing feature completion (community speculation, not announcement) just due to them moving more toward bug fix/QA type stuff in recent months.
The next big information dump is scheduled for October at the convention that's coming up.
They've given up on giving dates because the community is very unforgiving if the dates are missed. And in software, dates are almost always missed.
They have decided to adjust all development focus on being able to stimulate the perfect realistic animation of a poop crowning out of an in-game dog's ass.
It's still moving towards completion. At a snail's pace but it's moving. To their defense they've done some really cool tech with the game engine and stuff but idk if that justifies the timeline imo.
My money is spent regardless though, so I'll zoom around in my leather interior ship whenever it does release.
The previous world record holder before BG&E2 was Duke Nukem Forever which took 14 years to develop and 9 years from the initial announcement in 2001 to the release in 2010.
Half life 2 episode 3 is supposedly still in the works and supposed to have been out in 2007. You might argue it was cancelled in 2011 when they announced half-life 3 was in development. Half life 3 has yet to be officially cancelled and leaks came out a few years ago of it being an active project.
Oh goddamnit, another creation engine game?!
a wholly new engine would almost certainly break mods or atleast make them harder to make as janky as creation engine can be it's the best engine for modding there is and bethesda games absolutely need modding and not just cause the glitches
We used to blame the Bethesda jank on their last engine, Game ryo. Safe to say that it's not the engine at this point.
Creation Engine is based on Gamebryo.
Then making a new engine won't fix the problem, because it'll just be based off creation engine.
They don't need to make one; they can use one of the many engines that already exist and can do everything their games try to do, but with far less jank. Unless they somehow manage to insert it in regardless, which I would not put past them.
Why would a company with multiple blockbuster franchises completely scrap the engine they're made in?
Because the engine is behind the standard set by decade out games
Weird that they keep hitting the ball out of the park.
imagine a bethesda game releasing with a worse modding scene than their last game. people would riot
Or they can keep using the same engine with the same issues because gamers will definitely buy their next title en-masse despite the previously mentioned issues. Eg. Starfield
To be fair, the engine has been overhauled since the original CE. So, while it’s not “new” it’s also not “the same engine.”
The engine is only half of the issue. Fallout New Vegas is far better than any other in the series. While it still has the engine bugs, it also does what it needs to and does that better games can be made than starfield with the engine stack they have. They are just design limited due to their business choices. Not solely their engine but their design is clearly lacking as well.
30 fps on a not very good looking game full of bugs
Cant wait to pirate it
I never get this stance. If it's not worth paying for even on sale it's not worth your time to play or pirate.
Disagree. It takes very little time to pirate something. Anything.
Also, there are a lot of numbers between 0 and 60 that someone may be willing to pay to play a game. But for a modern game with DLC and stuff, more like 120.
Judging by Starfield, they need all the time they can possibly get. It's gonna be a long'un.
Obviously
That puts it at “at least” 15 years after the last entry in the series
Hard to imagine it will have much of a fan base
But Bethesda could very well release a Skyrim Extra Special Edition in the interim, and fans will lap it up, no doubt. Jokes aside, there are many large fan-projects in the works which fans are looking forward to, such such as OpenMW, Skyblivion and Skywind, not to mention more "normal" mods for Skyrim itself, so I doubt the interest in the franchise is going away any time soon.
I'm pretty sure Elder Scrolls 6 never existed and was just made up to distract people from all the overreaction to Creation Club.
Wait we are expecting new consoles by 2026?
Bad title. Will be console exclusive. Not saying it will be next gen.
🤖 I'm a bot that provides automatic summaries for articles:
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A document released as part of the FTC v. Microsoft case confirms what was long expected: The Elder Scrolls VI isn’t going to launch for a few years, and it isn’t coming to PlayStation.
And much like Bethesda’s most recent games — Starfield and Redfall — it’ll be available on both PC and Xbox when it does launch.
In a statement about exclusivity attached to The Elder Scrolls VI section of the chart, which comes from an interview with Xbox head Phil Spencer in GQ, Spencer said, “In order to be on Xbox, I want us to be able to bring the full complete package of what we have.
The Elder Scrolls VI was first revealed back in 2018, though we haven’t heard much about Bethesda’s next fantasy adventure since then.
That would include Starfield, The Elder Scrolls VI, and the upcoming Indiana Jones game.
This reveal is just part of a deluge of new details that came out of the case today, including Microsoft’s plan to stream PC cloud games, Activision Blizzard’s briefing on the next Nintendo Switch, and Microsoft’s reaction to the PS5 announcement.
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