34
submitted 1 year ago* (last edited 1 year ago) by Rentlar@lemmy.ca to c/citiesskylines@lemmy.ml

The game is coming out in a few days, show of hands who is excited to play it right as it comes out, even if game performance is reportedly sluggish?

Moreover, what new feature in C:S2 are you most excited about?

top 50 comments
sorted by: hot top controversial new old
[-] MrNesser@lemmy.world 12 points 1 year ago

Trepidation and caution as the system requirements are quite high

[-] Rentlar@lemmy.ca 5 points 1 year ago

Hoping that it will at least be playable on my system.

[-] MrNesser@lemmy.world 6 points 1 year ago

I'm sure my system will run it just not at what capacity.

I'm probably looking at upgrading my rug to next gen just to play this

[-] Rentlar@lemmy.ca 5 points 1 year ago

I too will need to source the finest quality gaming rug as well to have a good experience with this game.

[-] Rentlar@lemmy.ca 4 points 1 year ago

Update: City Planner Plays luckily provides a benchmark on hardware popular with Steam users: https://www.youtube.com/watch?v=wyNiXYC9eoM

[-] max@feddit.nl 8 points 1 year ago

Excited, really excited. But also quite scared of how it will turn out. I was also really excited for Kerbal Space Program 2, and while they’re getting around to improving it, it was a ridiculous call by the publisher to release it in the state it was in. Fingers crossed for C:S2

[-] Rentlar@lemmy.ca 4 points 1 year ago

Well I've been happy about hearing what to expect from this game, and they pretty much appear to deliver what they promised. Judging from reviews it sounds like the game is feature complete but very unoptimized. Yes performance a major issue, game breaking for many, but this will be fixed in time. If you're getting it try City Planner Plays' recommended settings from his benchmarking video around 17 minutes. Most importantly turn off Vsync.

[-] PrivateNoob@sopuli.xyz 8 points 1 year ago

I'm pretty excited but I'm really disappointed that bike lanes aren't in the base game tho.

[-] wintermutehal@lemmy.world 8 points 1 year ago

I’m out of the loop and thought this thread was about Counter Strike 2, had a good laugh thinking of that game adding bike lanes

[-] Rentlar@lemmy.ca 6 points 1 year ago

Hahahaha true, I'll try to remember to clarify that when posting outside of Cities Skylines communities.

[-] wintermutehal@lemmy.world 4 points 1 year ago

I blew past the community, not on you!

[-] TehBamski@lemmy.world 6 points 1 year ago
[-] Microw@lemm.ee 5 points 1 year ago

Bikes won't be a thing at release, they want to add them later on

[-] TehBamski@lemmy.world 5 points 1 year ago

I honestly would have preferred they delayed the game to better optimize it and include bike assets and the bike system(s).

[-] PrivateNoob@sopuli.xyz 7 points 1 year ago

I think bikes will be a DLC addon, just like in C:S 1 and it's purposeful. They never planned to add it in the base game I guess.

[-] PrivateNoob@sopuli.xyz 3 points 1 year ago

Yeah... https://www.reddit.com/r/CitiesSkylines/comments/148fghj/cs2_will_not_have_bicycles_at_launch/

Nvm if it's gonna be included in one of the first DLCs, I'm content then. My plan was already to make a "historic" european city, so I wasn't planning to use bike lanes at the start tho.

[-] Rentlar@lemmy.ca 5 points 1 year ago

That's fair, people are going to have to wait to make their own Rotterdam.

[-] safesyrup@feddit.ch 8 points 1 year ago

Excited, yeah. But i‘m really not expecting much since the performance is supposed to be pretty bad. Alls speculation though, we‘ll see on release day.

load more comments (1 replies)
[-] Microw@lemm.ee 8 points 1 year ago

I've been watching some youtube videos ever since the embargo fell, which means that they can try everything and say everything they want. It looks like a great game, but no idea how well it will run on my PC.

[-] Rentlar@lemmy.ca 4 points 1 year ago

I've no idea how well it will run for me either.

[-] eatham@aussie.zone 3 points 1 year ago

See city planner plays video on performance for a better idea

[-] jet@hackertalks.com 7 points 1 year ago

The thing Im most interested in is the traffic agency, how organic the traffic acts in the city. I guess I like the game more as a traffic simulator, then as a city simulator.

[-] Rentlar@lemmy.ca 6 points 1 year ago

Hahaha the game is worth the C$60 I paid if the citizens don't try to crowd one lane over the entire length of a highway.

[-] jet@hackertalks.com 4 points 1 year ago* (last edited 1 year ago)

Is that actually fixed? All I could find was somebody talking about the traffic AI and that it occasionally recalculates its route. But is it second by second, is it only when traffic is stopped? Like these are the important traffic effects I want to know about.

I don't want to have a six-lane highway, with only a single lane being used.

[-] Cethin@lemmy.zip 5 points 1 year ago

I've watched a lot of the game so far. Yeah, it's pretty much fixed. I think there more agents now than the first game, but traffic is significantly better. It's almost a non-issue it seems if you're somewhat reasonable with road designs.

[-] Ciryamo@feddit.de 7 points 1 year ago

Gonna try it on Gamepass, keep playing modded CS1 and get it on Steam in a year or two when there's more content and it's on sale.

[-] Rentlar@lemmy.ca 4 points 1 year ago* (last edited 1 year ago)

This makes a good case for Gamepass for those who want to just try it out, and also for cloud streaming for those who don't have access to mid-tier gaming computers or better. (As much as I am against getting either subscription for myself)

[-] bighi@lemmy.world 7 points 1 year ago* (last edited 1 year ago)

I was super excited. For the last two year i was always checking if there was news of a CS2. When they announced it I called my wife. I scheduled my vacation to start on the game’s release date.

And then the performance news got out. I cancelled my preorder and bought Baldur’s Gate 3 instead.

[-] Rentlar@lemmy.ca 4 points 1 year ago

Your position is understandable, even if your story sounds a little exaggerated to me.

[-] Zzgashi@lemmy.world 7 points 1 year ago

I've got plenty of unfinished good games to work on now. I'll get it when it's cheaper and a little more fleshed out.

[-] TehBamski@lemmy.world 7 points 1 year ago* (last edited 1 year ago)

I'm expecting to have to wait up to 4 months before the game is optimized. As others in the comment section have mentioned, System Requirements are quite high. Off the Steam game page: "Recommended: Processor: Intel® Core™ i5-12600K | AMD® Ryzen™ 7 5800X -- Graphics: Nvidia® GeForce™ RTX 3080 (10 GB) | AMD® Radeon™ RX 6800 XT (16 GB)"

I have a GTX 3060 and Ryzen 5 5600, but even I am worried that it's not going to run well at medium settings across the board. The biggest leading cause of concern is how much more area there is to build on. That just means that there will be more to render. Time will tell in the end.

Now I don't think I'm alone in feeling this way, but I feel like in this industry release environment of AA and AAA games. I'm expecting to be a bit disappointed with what we get at launch. Even after day 1 patch. I hope I'm wrong of course. But I'm just trying to manage my expectations.

[-] Rentlar@lemmy.ca 4 points 1 year ago

I understand where you are coming from. I figure that by the time the game releases on console, CO will have a handle on performance so likely a few months as you say.

I will say that they are expected to deliver on the promised features at least. So many times with major studio game releases, there are fancy trailers with plenty of cinematic sequences with many promises of what will be in the game that don't pan out for a long time after release if at all. CO has been clear what CS:2 will be to begin with, and made the trailers with in-game footage which is both impressive and transparent.

[-] Etterra@lemmy.world 6 points 1 year ago

I'm holding it for a huge sale. It's a Paradox game, so we'll have to see how much of what should be included content gets locked up as DLC.

[-] acceptable_pumpkin@lemmy.world 6 points 1 year ago

I’m personally excited, but I am tired of all the doom and gloom talk. Performance will improve, and the mod changes may actually integrate better than steam. We’ll have to wait and see for sure, but I have more faith in CO than, say Blizzard or EA.

[-] Rentlar@lemmy.ca 5 points 1 year ago

City Planner Plays did a benchmarking video he recommended:

  • Turn off Vsync to avoid the worst stuttering
  • Disable Dynamic resolution to have things look not terrible at low settings for a minimal performance improvement
  • Turn off fog, volumetrics and depth of field
  • Turn LoD to low

and the game should at least run without major stuttering even at 50k population, and generally 30k to 100k would only be about a 15-20% difference in framerate apparently. So for my PC with a 6GB card I should at least be able to run this game until I get a big city.

[-] Lag@lemmy.world 5 points 1 year ago

I'll be sick at home during those exact days.

[-] rbos@lemmy.ca 5 points 1 year ago
[-] Rentlar@lemmy.ca 5 points 1 year ago

Yes it should be. I've now fixed it.

[-] rbos@lemmy.ca 7 points 1 year ago

Cool. Out of context, I was thinking it could be confused with Counterstrike 2.

[-] irasponsible@beehaw.org 5 points 1 year ago

To solve confusion, Counter-Strike will be referred to as C-S2, and Cities Skylines will be C:S2. Any other games with an acronym CS2 will have to pick another punctuation mark, such as C/S2.

[-] bestusername@aussie.zone 5 points 1 year ago* (last edited 1 year ago)

Excited, but I'm patient, I don't like paying good money to a beta tester and it'll also take some time for the ~~Workshop~~ mod library to grow.

I'll probably wait for a sale.

[-] alianne@lemmy.world 8 points 1 year ago

You mentioned the Workshop, so I wanted to drop this forum post here in case you weren't aware of the recent news. C:S2 will not have mods available on the Steam Workshop. Mods will be available through Paradox Mods - although not at launch - which will allow for cross-platform mods (yay!) but means you'll need to use Paradox's platform if you want them (not as yay).

[-] bestusername@aussie.zone 7 points 1 year ago

What does that actually mean from a player perspective?

Mods will simply be available in game and not via the workshop?

[-] Montagge@kbin.social 7 points 1 year ago

I believe so, and if it's like the Stellaris mod system it's pretty good

[-] Appoxo@lemmy.dbzer0.com 5 points 1 year ago

Patiently waiting.

[-] Seraph@kbin.social 5 points 1 year ago

Excited it's coming out now so I can play a good game in a year or two.

[-] Rentlar@lemmy.ca 5 points 1 year ago

Absolutely. On one hand I understand people who say they are disappointed about a visually poor performing game release like a lot of AAA games, but on the other I'm pretty sure announcing a year's delay will ruin people's expectations further for other things they wanted to be added to make up for the extra year's time. CO will keep on working to optimize performance and add DLC, they have shown to listen to community feedback to guide their improvements to the game. If you are expecting a fully mature and polished game experience, waiting a year or two may be the play.

load more comments
view more: next ›
this post was submitted on 21 Oct 2023
34 points (88.6% liked)

Cities: Skylines

1206 readers
1 users here now

An unofficial sublemmy for the game Cities: Skylines.

founded 2 years ago