I will continue to wait until games go on discount
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For the GTA delay, if it is so they can release a less bug filled finished product instead of the usual AAA strategy as of late of throwing whatever out and maybe kinda patching it later on, then good on them for doing it how it should be done. I probably won't buy it either way since I haven't cared for the ton of any of the GTA games since San Andreas personally, but for the people that will it is a good thing.
As for the price of games in general. I'm not opposed to theoretically paying $80, or even more, for a game I deem worth that kind of money. Never have been. The issue is 99% of the time the games in question aren't worth that kind of money. As an example, I am a Hitman fan. Over the course of the varies releases since 2016 to what is now just called Hitman: World of Assassination, I have spent well over $100 for maps and content. And I don't regret it because the end result is a huge game that I have gotten untold hours of enjoyment out of over the last ~9 years.
The AAA players have simply started to price themselves out of their own market, and smaller players have started to fill the void they left behind.
I’ve only bought one $80 game thus far (And that was during a 30% steam sale so only $55) and from my years of experience of buying games, I can confidently say that my enjoyment in games goes down as price goes up.
Although weirdly all of the $80 games that released so far have been pretty bad so that’s strange.
Just like other aspects of commerce, we’ll see what the market does. I hate to say it that way, but that’s simply how it works. Look at what’s happening to McDonalds right now. They’ve been raising prices for years, now tariffs have made things even worse, and people have responded accordingly and go to McDonalds less. Ball is in their court.
Another good example is the recent news about Beyoncé no longer filling major concert venues. I know there’s a lot of factors going on in these situations, but the truth at the core of it is that prices finally went up to a point where a not insignificant portion of her audience noped out of the transaction. Simple commerce.
That's basically what I've been saying ever since the switch 2 announcement, I'm glad I can just copy the Sources from this article to support my intuition. Thank you, Superjoost!
What AAA title is worth $80? The most time I spend gaming is in a 10 year old shooter, and an indie survival game. Both of which I bought for <$20.
KCD2 Is pretty damn amazing.
One you can spend at least 40 enjoyable hours on, I’d say
I have 170 games in my backlog and the summer sale is coming. I ain't spending 80 bucks on one video game.
I made a rule that I can't spend over $10 on a game until I've played through my entire backlog. I haven't bought a game over $10 in 10 years and I've spent $6k on Steam since I started using it.
Nintendo fans gonna ~~beg daddy for another round of the belt~~ appreciate Nintendo’s innovation
And Microsoft and the other "tRiPlE A" and "QuAdRuPlE A" publishers think they can ride on daddy Ninty's coattails.
The difference being that Nintendo makes unbelievable amounts of money because Nintendo fanboys won’t stop opening up their wallets. Microsoft doesn’t have that kind of loyalty or revenue (and you can bet Sony is going to join the club before the year is out).
I'm sure "fanboys" is true to some extent but their target audience is children and casual gamers.
There are so many people that don't play games beyond Mario kart, animal crossing, party games, etc
Over 60,000 people replied, and the results (shown below) suggest 86 percent of Switch buyers are men, with only 11 percent being identified as women.
Looking at the age of buyers, 43 percent fell into the 25-34 age group, while 20 percent slotted into the 19-24 category.
It’s driven by men 20-35
I'm not surprised over 80% were men. That aligns squarely with video gaming as a whole, as a mostly male dominated marked. But at the same time, I couldn't help but notice that Nintendo forgot to ask this men between 20 and 40 years old whether they had children or were married. Just to put an anecdote out there, me and my cousins are all video game fans. We account as the ones who buy the most games in our family, but the entire family plays. I buy games for nieces and nephews. My cousins buy games and consoles for their own kids and for his wife. This is a big oversight to confound who buys the games with who is playing said games.
I’m going to say that Nintendo likely knows how to conduct their player surveys and will take these numbers as by and large correct unless you’ve got some other information not yet brought up
I pirate games first before buying. Too many games become shit past the return window on Steam. I buy every game I like.
You can return games after the 2h return window. Its just that under 2h is an automated refund
Don't pre order games. Don't buy games at full price. Support indie devs.
Do buy great indie games at full price to support indie devs even more (stardew, Balatro, dead cells, hollow knight, terraria, rimworld….)
But it still spooked Wall Street, as parent company Take-Two Interactive Software Inc.’s shares plummeted as much as 10% following the news.
I think our economy might be predicated entirely on stupid.
Also, $80 is a lot when typical people's buying power is decreasing. I think like half of americans can't tank a $500 surprise bill, and they want people to blow nearly 20% of that on a video game? Fuck off, capitalists.
We (the gaming community) say this every time, but microtransactions and lootboxes have spread like viruses because gamers are buying them.
I hate predatory pricing on principle, but whale votes count for a lot more.
Those systems are literally designed to be psychologically addictive and prey on those weakest to such tactics. It's not stupidity; it's literal brain washing via Pavlovian response.
Basic human psychology has been weaponized against us, and they've been getting better at it faster than we're getting better at resisting it, for decades.
The amount of options isn’t the issue.
For most 25-40€ games I buy, i can get a great experience for the next 30-50 hours.
Indie games absolutely crush the statistics, where some sub-15€ roguelikes have such insane replayability, that i’ve clocked over a thousand hours into a couple. Not to mention how incredibly creative, unique, and story rich some of them are.
Meanwhile, what used to be 60€, and is now 80€+, is some “cinematic” 20fps on console slop, that you can barely get 5 hours of real gameplay out of. I don’t wanna sit there and watch a movie with an occasional A button press. Or even worse, play something like the Assassins Creed reboot, that had 500 hours of gameplay, 490 of which is just useless collectibles around the map.
Measuring games by hours has become an increasing less useful metric to me because I already have my grinding games that I can endlessly replay. When buying new games, I'd rather get something I'll really enjoy for a short playthrough than a long epic JRPG I can't bring myself to actually set aside time for - even though I do really love JRPGs.
It sucks that waiting for a sale might only bring down to the original $50 new full price it used to be.
Just have to wait longer I guess.¯\_(ツ)_/¯
The amount of games on the PC is way to large to be buying right away.
!patientgamers@sh.itjust.works
There are so many options out there that asking for $80, or whatever the equivalent is, is just ridiculous. I really hope people stand up against this bulshit.