this post was submitted on 15 Jul 2025
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From the linked GameSpot article:

"8BitDo has revealed the successor to its popular Pro 2 Bluetooth Controller. Officially called the Pro 3 Bluetooth Gamepad, the upcoming controller retains the form factor of the Pro 2 while implementing some of the enhanced features found in the Ultimate 2 Bluetooth, such as TMR joysticks and trigger locks. It also has a few entirely new features not found on other 8BitDo controllers, including swappable magnetic face buttons and an extra pair of arcade-inspired ball-top stick caps.

The 8BitDo Pro 3 Bluetooth Gamepad is available to preorder now at Amazon for $70 ahead of its August 12 release. It comes in three retro-themed colors: G Classic, Gray, and a shade of purple that pays homage to the Nintendo GameCube. All three models come with matching charging docks and a set ball-top arcade stick toppers that can be swapped in for the traditional rubberized caps. Out of the box, the Pro 3 is compatible with Switch 2, Switch, PC, Android, Apple devices, and Steam Deck."

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[–] BunScientist@lemmy.zip 4 points 1 day ago* (last edited 1 day ago)

The internal battery feels like such a downgrade...

[–] missingno@fedia.io 27 points 2 days ago (1 children)

I love my Pro 2, best pad I've ever had, but I love it enough that I have no real need to spend $70 on an upgrade. This sounds excellent for anyone who doesn't already have one though.

Not sure I get the point of removing the face buttons though. You shouldn't need to physically rearrange them in order to remap them. I just use the Pro 2's profile switcher button to swap layouts, and I see that button is still present, so I don't see why I would want to do it the hard way.

[–] ISolox@lemmy.world 9 points 2 days ago (1 children)

As someone who switches between PC using an Xbox layout and a Switch, I like the idea of swappable buttons, assuming it doesn't cause any issues physically with the controller in the long run.

[–] missingno@fedia.io 1 points 2 days ago (2 children)

But you can just do that in software already.

[–] ISolox@lemmy.world 5 points 2 days ago

It's more for people who look at the controller buttons while playing. I've had people use my controllers and get really confused when B is actually A and so on.

[–] DanWolfstone@leminal.space 4 points 2 days ago

Personally I would find this incredibly helpful when I'm playing games with someone who's might need to look at the buttons. Especially if they aren't much of a gamer.

I've tried rearranging the buttons on my pro 2 but They're all unique shapes and can't be swapped 😔

[–] Blisterexe@lemmy.zip 11 points 3 days ago* (last edited 3 days ago) (1 children)

I'll ask their support about what exactly they mean by steamos support (fully rebindable in steam, or just "the buttons work") and edit my comment to show the answer.

[–] NuXCOM_90Percent@lemmy.zip 12 points 3 days ago (2 children)

Ultimate 2 is fully bindable in Steam (even gyro if you do directinput over bluetooth).

Valve gonna Valve but there isn't a reason to assume a regression on that. But, like everything, don't preorder things.

[–] LiveLM@lemmy.zip 2 points 2 days ago

Ultimate 2 also does Gyro over the 2.4 dongle (At least in the Wireless version).
Update the firmware of the controller and the dongle and hold B when turning on.

[–] Toribor@corndog.social 1 points 2 days ago (2 children)

I have an Ultimate 2 and I haven't been able to figure out how to do that so I can't remap the back buttons with Steam input.

What's the trick?

[–] dualpad@lemmy.zip 4 points 2 days ago* (last edited 2 days ago) (1 children)

Right now has to be the 8bitdo Ultimate 2 wireless. Not the bluetooth switch one. Need to update the dongle and controller to the latest beta firmware and launch it in dinput mode by turning it on while holding the B button. Then all the extra buttons can be mapped along with using gyro with analog triggers, which couldn't be done before.

There is a bug that needs to be fixed where rumble can cause the controller to stop working in game, so for now need to use it with rumble off until that is fixed. But, everything else works when it comes to binding through Steam Input.

[–] idogoodjob@lemmy.world 1 points 2 days ago* (last edited 2 days ago)

Is Dinput mode limited to Bluetooth only or can it be used on the 2.4ghz as well?

Edit: nevermind, just saw the other comment below mine that mentions it working in both connection modes

[–] NuXCOM_90Percent@lemmy.zip 3 points 2 days ago
  1. Update the firmware of the controller and dongle (technically the dongle isn't necessary if you are using bluetooth). I did this in a VM because Linux
  2. Fully power down the controller. Switch to the connectivity mode you want
  3. Hold the Circle/B button and power on the controller to enable directinput mode
  4. Update Steam to the Beta branch
  5. Open Steam's controller remapper
  6. Regardless of connectivity, you should have mappable L4/R4/BackPaddles. If you are using bluetooth you will also have the gyro
[–] Toribor@corndog.social 7 points 2 days ago (1 children)

Their controllers are amazing but the naming convention is so bad.

[–] piyuv@lemmy.world 1 points 10 hours ago

Better than Sony. I still don’t know whether its XMF or WMF or WMH…5000

[–] CosmoNova@lemmy.world 5 points 2 days ago* (last edited 2 days ago) (1 children)

How do their gamepads compare to the DualSense? They‘re in the same price range after all.

[–] dualpad@lemmy.zip 1 points 1 day ago

Unless you need the touchpad and resistance triggers I've come to prefer the Ultimate 2 wireless over the dualsense.

Has TMR sticks, extra bumper buttons, back buttons, and charging dock. Got firmware update to allow the extra buttons to be remappable through Steam Input too.

Don't see myself considering a PlayStation controller on the PC unless future versions start coming with hall effect or TMR sticks, and even then with them charging double the price for paddle buttons it is a hard sell over third party controller options on the PC.

[–] SlartyBartFast@sh.itjust.works 3 points 2 days ago (2 children)

But bluetooth though, why not 2.4ghz? My 8bitdo has 2.4ghz

[–] villainy@lemmy.world 1 points 2 days ago (1 children)

It does do 2.4GHz. There's a dongle stored in the charging base.

I love that word, dongle

[–] crank0271@lemmy.world 1 points 2 days ago

You'll have to wait for the 8BitDo Pro 3 Plus, I guess.

[–] atrielienz@lemmy.world 5 points 2 days ago* (last edited 2 days ago)

I find this annoying. I have three different 8bitdo controllers hanging around my house. I have the original 8bitdo sn30 pro, the pro plus, and the pro 2. After I bought the pro 2 they came out with the Xbox variant. The difference between the pro 2 regular and the pro 2 Xbox variant? The additional rear buttons on the Xbox variant work and are mappable in steam os. Where the ones on the original pro 2 are not. Do both of these controllers have the ultimate software? Yes. But unfortunately one of them doesn't contain the hardware to make those physical buttons work as physically and programbaly different than the other buttons on the controller.

I can buy this. I could buy the Xbox variant pro 2. But I don't want to have to keep buying essentially the same controller to get functionality it should have had in the first place.

[–] lordnikon@lemmy.world 7 points 3 days ago

I love everything about the ultimate pro 2 but the ergo. Sn30pro2 is my go to but miss the dock and back buttons. So this might be what I have been looking for

[–] altphoto@lemmy.today 4 points 2 days ago (1 children)

How about a generic board so we can build diy consoles like in the old times?

[–] altphoto@lemmy.today 0 points 2 days ago

Or this one:

Or these:

Finally my Switch can match my xBox.

[–] SkunkWorkz@lemmy.world 3 points 2 days ago

Are the features on par with the official Nintendo controller or do they miss HD rumble like every other third party controller.

[–] ISolox@lemmy.world 4 points 2 days ago (1 children)

As much as I like 8bitdo, I constantly had issues with my Pro 2. Hopefully this one is better.

[–] SuperSpruce@lemmy.zip 1 points 2 days ago

Similar story here with my SN30 Pro+. It was great the first year then the Bluetooth stopped working consistently, then the wired mode also stopped working consistently a year later.

[–] mintiefresh@piefed.social 6 points 3 days ago

Ooooh that swappable face buttons is a nice touch.

[–] tomalley8342@lemmy.world 5 points 3 days ago (5 children)

Very nice of them to add hall effect triggers for improved longevity so that you can trash it even sooner than the Pro 2 once the non-replaceable battery dies out.

[–] brisk@aussie.zone 3 points 2 days ago* (last edited 2 days ago)

It's not replaceable? That's disappointing. I expected better of controller manufacturers since they're not space constrained.

[–] ISolox@lemmy.world 2 points 2 days ago

I can't speak for this controller specifically, but all of the 8bitdo controllers I've had seem to been fairly easy to get into and repair.

Although it's not as convient as the Pro 2, I wouldn't say it's not replaceable.

[–] Thassodar@sh.itjust.works 1 points 3 days ago (1 children)

Are you talking about the battery in the Pro 2? My understanding is they use TMR sticks that use less battery. And even if/when the battery dies I've been having no issues using it wired.

[–] tomalley8342@lemmy.world 4 points 2 days ago (2 children)

The Pro 2 was notable for having an easily replaceable battery pack which was also compatible with standard AA batteries, and now the Pro 3 will be removing this feature in favor of an internal battery. I was implying that although the Pro 3 includes a new hall effect sensor for the triggers which would marginally increase its lifespan, the Pro 3 will likely need to be thrown away sooner than a Pro 2 because of its new irreplaceable battery design.

[–] Thassodar@sh.itjust.works 2 points 2 days ago

I was thinking about my Ultimate 2 anyway, so my comment didn't matter. Maybe I'll get a Pro one, some day.

[–] Hadriscus@jlai.lu 1 points 2 days ago

You should still be able to disassemble it and solder on a new battery if you have the tools, the time and the knowledge

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[–] blackris@discuss.tchncs.de 4 points 3 days ago* (last edited 3 days ago)

I already have four of the predecessors and only use one of them 99.9 % of the time. But …

[–] IndustryStandard@lemmy.world 3 points 2 days ago (2 children)

8bitdo has the best specs hands down. But their controller shape is just.. Awful.

[–] RageAgainstTheRich@lemmy.world 12 points 2 days ago (2 children)

I thought the same about the 8bitdo pro 2, until i bought one and actually held it. Its my favorite controller i have ever had. It fits so perfect in my hands and feels high quality.

[–] daniskarma@lemmy.dbzer0.com 2 points 2 days ago

Complete different exper from myself.

I bought it and had to return it. The shape was too uncomfortable and the triggers had massive dead zones.

End up buying gamesir instead.

[–] IndustryStandard@lemmy.world 1 points 2 days ago

The quality is great but it is very small for my hands. And the hand grips have no angle to them to match my arm curve. They go almost straight down.

[–] crank0271@lemmy.world 3 points 2 days ago (1 children)

What don't you like about it? The SNES controller was one of my favorites but maybe it's just because that was my favorite generation of gaming. Is it too small and cramped? Not ergonomic enough? I personally find the Xbox controller too large, but maybe I just didn't play with one enough.

[–] NuXCOM_90Percent@lemmy.zip 3 points 3 days ago (1 children)

Not sure how I feel about this (aside from it being 8bitdo so even understanding what SKU is what is hell).

The swappable buttons remind me a lot of the framework usb c dongle "ports". In theory it sounds awesome. In practice it sounds like a LOT of engineering work going into something people will touch once when they buy it and never again. Would much rather a bigger focus on repairability so that swapping the buttons isn't a big deal WITHOUT a magnetic system and special keypuller and so forth.

I also don't think ANYONE will ever use the "arcade thumbsticks".

[–] DanWolfstone@leminal.space 1 points 2 days ago (1 children)

I'm Pretty sure the guillikit Kong 3 had magnetic buttons or mechanical ones similar to this where it was a small switch inside that you could swap out when worn out. That hasn't seemed to be that big an issue considering its just rubber on circuit board action. I could be wrong but what about this seems less repairable?

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[–] berber@feddit.org 2 points 3 days ago

still no octagonal gate :/

[–] oyzmo@lemmy.world 1 points 2 days ago

Now with buttons that can fall off! Whoohoo 😂

[–] rando@sh.itjust.works 1 points 2 days ago

Perfect timing as I needed an additional controller to play my gf 😁 preordered the non game cube looking Nintendo themed one

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