this post was submitted on 25 Aug 2025
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[–] Kyle_The_G@lemmy.world 61 points 1 month ago (3 children)

With the right eldrich blast build who needs spell slots.

[–] Drathro@sh.itjust.works 11 points 1 month ago (1 children)

Booming blade can get nasty too, but requires a lot more work for spacing/movement.

[–] itslilith@lemmy.blahaj.zone 2 points 1 month ago

Booming Blade Swashbuckler, my beloved

[–] otter@lemmy.dbzer0.com 6 points 1 month ago

Coffeelock was ridiculous shenanigans.

[–] bob_lemon@feddit.org 2 points 1 month ago (1 children)

Warlock 2/ Sorcerer X needs spellslots to fuel quicken spell metamagic (for more eldritch blast)

[–] lord_ryvan@ttrpg.network 1 points 1 week ago

Well, then that's not the right build, is it?

[–] Jiggle_Physics@sh.itjust.works 27 points 1 month ago (2 children)

"And what you have are hit points, and the hope that before your hit points are empty, our spells slots have run out"

[–] UnderpantsWeevil@lemmy.world 14 points 1 month ago

Imagine playing a wizard that cares about hit points.

[–] Stamets@lemmy.world 9 points 1 month ago

Grins in zealot

[–] ArbitraryValue@sh.itjust.works 26 points 1 month ago* (last edited 1 month ago) (3 children)

Well technically the barbarian can only rage for a limited time without having to rest too (although he's a lot more dangerous without rage than a caster without spells is). Would a rogue have no limited resource other than hitpoints?

[–] makeshiftreaper@lemmy.world 41 points 1 month ago (2 children)

At levels above 17 the Barbarian can rage for a full hour straight, which is 600 rounds. That rage is out lasting the spell slots

[–] ArbitraryValue@sh.itjust.works 9 points 1 month ago (1 children)
[–] otter@lemmy.dbzer0.com 8 points 1 month ago (1 children)

Hey. One hour combat? Have you played D&D? 🤣

[–] Quetzalcutlass@lemmy.world 6 points 1 month ago (1 children)

With a full party of casters? One hour IC, a couple years OOC.

[–] otter@lemmy.dbzer0.com 3 points 1 month ago

Let's not forget new caster players. That maneuver costs decades.

[–] resting_parrot@sh.itjust.works 7 points 1 month ago

Rogue assassin archer can run away while shooting you. Being able to dash as a bonus action means they'll outrun you most of the time. Add in the sharpshooter feat, and they can ignore 1/2 and 3/4 cover. Any time they can get sneak attack means they can just do stupid amounts of damage.

[–] FordBeeblebrox@lemmy.world 3 points 1 month ago

Depends on the subclass I guess, my arcane trickster can stab kidneys forever but can’t misty step out of danger all day, cunning action dash can get you out of most spots though.

[–] Phantaminum@lemmy.zip 16 points 1 month ago* (last edited 1 month ago) (1 children)

That sounds like a really fun combat for a level 11 or less party!

[–] Shiggles@sh.itjust.works 5 points 1 month ago (2 children)

… is the joke Irressitable dance? Is it somehow unthinkable to you that a powerful barbarian might have found some way around charm spells/other single targetsave or sucks? What if they just happen to be a Berserker?

[–] Phantaminum@lemmy.zip 8 points 1 month ago (1 children)

You can certanly balance the combat, don't get me worng, but I think that a party from level 11 onwards can outmanouver a Berserker in ways he es not able to keep up. Most of the casters should fly by that point and its been a while but I think by level 11 casters already have access to some way to have the action economy on their side, like Animate object or summon animals (is that the druid's one?). In the minwhile the other party members can spam save or suck spells as you said! O guess the real breakpoint is level 13 when they have access to forcecage.

I really wish martial characters had some superhuman "spells" like your clasic super hero shockwave or those big jumps... I know monks can jump really far, but I wish most characters could!

[–] ouRKaoS@lemmy.today 9 points 1 month ago (1 children)

A D&D Barbarian with a Diablo 2 style ridiculous-ranged Leap Attack would be absolutely terrifying.

[–] Phantaminum@lemmy.zip 5 points 1 month ago (1 children)

As they should, would love to narrate that scene!

[–] otter@lemmy.dbzer0.com 3 points 1 month ago

Grog has entered the chat

[–] UnderpantsWeevil@lemmy.world 8 points 1 month ago

Is it somehow unthinkable to you that a powerful barbarian might have found some way around charm spells/other single targetsave or sucks?

Idk, did he ever learn to read?

[–] Honytawk@lemmy.zip 10 points 1 month ago (1 children)

All depends on how many times they can cast hold person.

[–] goferking0@lemmy.sdf.org 4 points 1 month ago

Ring of free action laughs

[–] Siethron@lemmy.world 10 points 1 month ago (1 children)

Bear totem barbarian bbegs are the bane of every party. Fireball? So that's 26 damage.... Halved.

[–] kryptonianCodeMonkey@lemmy.world 4 points 1 month ago (1 children)

"And halved again...." reveals Teifling horns

[–] MouseKeyboard@ttrpg.network 3 points 1 month ago (1 children)

Resistance doesn't stack, so it's only halved once.

Ah, fair point. Didn't realize. Stacking resistance has never come up at my table, so i never had reason to figure that out.

Depends on what the casters have. Stand at the edge of a tall cliff or other height. Contingent action cast Dimension Door. Barb takes the fall, you appear where he was standing last round.

[–] Sidhean@piefed.social 4 points 1 month ago

What do spell slots let you do, funny masked man?

[–] 5too@lemmy.world 2 points 1 month ago* (last edited 1 month ago) (1 children)

So I'm only familiar with D&D in a general sense... is there a reason the mage party can't just, like, levitate the barbarian? Seems like then you'd have a very angry, very sturdy BBEG balloon to dispose with as you like.

[–] SippyCup@feddit.nl 1 points 1 month ago (1 children)

Levitate only lasts ten minutes, and the target gets a con save which is one of the barbarians class saves, he only goes up 20 feet if he fails, which puts the very angry barbarian within throwing object range.

Even in the worst case the barbarian will only be levitated for a handful of rounds and the wizard will want to be using offensive spells.

[–] 5too@lemmy.world 1 points 1 month ago

Ten minutes should let them get up to all sorts of shenanigans!

But, fair point on the con save. Pesky resistance...