306
submitted 7 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] ILikeBoobies@lemmy.ca 71 points 7 months ago* (last edited 7 months ago)

delayed indefinitely

Not just delayed

And it’s because an update broke the unreleased mod

[-] roguetrick@kbin.social 44 points 7 months ago

It's indefinite because they have dependencies that are maintained by other people that will break.

[-] neoman4426@fedia.io 19 points 7 months ago

I mean, until the update comes out it would need to be indefinite, you can't know what needs to be changed to even give an estimate until it's out. Could be anything from a simple five minute fix to starting from near the beginning, may need dependencies updated, etc

[-] CosmoNova@lemmy.world 58 points 7 months ago

Bethesda has done a great deal to discourage all modding efforts for the last couple years and they‘ll continue to do so until people stop buying their broken piece of code for an excuse of software. Which might happen sooner than later because the state of their games was always highly dependent on modders to fix everything constantly and there are fewer of them every day because of Bethesda’s incredible streak of ignorant decisions.

[-] stormesp@lemm.ee 64 points 7 months ago* (last edited 7 months ago)

Maybe read the article. I know it's too much to ask, but before saying stupid things, sometimes, it might be better to read the article.

“Before you grab the pitchforks to go after Bethesda or tell us that we’re idiots and you know how to stop the update – remember, that’s you know how to do it, not the collective. This is a collective project; we want everyone to have the past four years of work to come out and be the best mod possible for all of our followers. We want to incorporate this special mod that we’ve created for everyone.”

“The fact that Bethesda is keeping what is an old game updated is honestly a great thing – many members of the team are very excited to see this,” he notes. “On the technical front, being able to play Fallout London with the new potential engine improvements and the performance upgrades is fantastic. It’s going to mean that we can push the engine even harder than we’ve already pushed it. This is all going to be a boon.”

[-] Xanis@lemmy.world 4 points 7 months ago

Thank you for posting this. I was thinking that in a day when so many companies are pulling digital products, not pushing updates, and blaming consumers, that it was pretty damn cool of Bethesda to be updating anything outside a cash shop. Fallout 4 is (sorry everyone haha), 9 years old. Literally no one would bat an eye if they never touched the game again. Yeah, they have their own issues, though this is 100% a W and should be applauded.

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[-] bassomitron@lemmy.world 23 points 7 months ago

Skyrim is one of the best selling games in history. A huge chunk of those sales took place on consoles, where mod availability is limited. This whole concept of modders being the only thing making Bethesda's games successful is quite exaggerated, IMO.

[-] Caligvla@lemmy.dbzer0.com 25 points 7 months ago

Mods are definitely the one thing giving their games longevity, nobody would be still playing Skyrim or Fallout 4 nowadays if it wasn't for the plethora of mods. In fact I feel kind of sorry for people playing on console, because the vanilla experience is just mediocre as fuck.

[-] bassomitron@lemmy.world 13 points 7 months ago* (last edited 7 months ago)

I won't deny that mods extend their longevity. I'm just saying that there are plenty of gamers who are content with the vanilla games. Hell, Skyrim was an immediate success at launch, long before much of its mods came into existence. Same with Fallout 3 and 4. I'd argue the open world sandbox-esque design of the games are the main thing that give them longevity for the majority of players, similar to how tons of people still casually play any of the GTA games (and not just their online mode). Hell, most of the time when I see random social media posts for FO4, it's the vanilla game with people just showing off their crazy settlement builds.

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[-] thudge_mcgerk@kbin.social 8 points 7 months ago* (last edited 7 months ago)

A huge chunk of those sales took place on consoles

Well it has been released on every major console since the 360/PS3 era. So a major chunk is console sales.

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[-] Blackmist@feddit.uk 39 points 7 months ago

I suppose the advantage of setting it in the UK is that you don't need to model the ghouls. You can just go to Stoke-on-Trent and film the locals.

[-] EnderMB@lemmy.world 13 points 7 months ago

I heard they wanted to film the wasteland parts of the Fallout show in Stoke, but they cancelled those plans when they got there and realised they'd have to spend millions on improvements.

[-] Hugh_Jeggs@lemm.ee 9 points 7 months ago

Hand out some free Special Brew and they'll do the sound effects too

[-] NaoPb@eviltoast.org 3 points 7 months ago* (last edited 7 months ago)

They could've saved time on the creation of (distopian) environments if the polluted factory towns were still there. Thanks a lot environmentalists! /s

[-] AFC1886VCC@reddthat.com 32 points 7 months ago

None of these big ambitious mods for Bethesda games ever seem to get released. It's always delay after delay. That's why I'm forever skeptical of them.

[-] Grass@sh.itjust.works 42 points 7 months ago

Like this one, a lot of them are because Bethesda pushes an update like a decade after seemily halting any further work on the game and all the base mods require updates. Trying to run a specific version is probably too involved for a lot of people especially with how janky Bethesda modding is to begin with.

[-] vaultdweller013@sh.itjust.works 4 points 7 months ago

This is also the reason New Vegas has qoute a few overhaul mods. Sure some of them are questionable cough frontier cough but the fact exist at all is kinda impressive.

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[-] GlitterInfection@lemmy.world 2 points 7 months ago

Which ultimately is good for us all despite the setback for the modders when it happens.

[-] GoodEye8@lemm.ee 21 points 7 months ago

None is a bit harsh. There's at least one that has come out and turned into a stand-alone game, Enderal. Enderal team has previously also released Nehrim for Oblivion, which was also a huge stand-alone mod. But there was also that controversial New Vegas mod that I can't remember the name of. Skyrim also got Falskaar but I haven't played it so I don't know if that counts.

They take a huge amount of time to create so I'm not at all surprised most of them don't release, but it doesn't mean none of them release. Obviously it doesn't help that Bethesda keeps meddling with their games which end up breaking mods and adding to the development. You'd think Bethesda would've figured out how to update the game without breaking mods, but nope.

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[-] SplashJackson@lemmy.ca 5 points 7 months ago

I'm still waiting for Tamriel Rebuilt for Morrowind to be completed

[-] yamanii@lemmy.world 5 points 7 months ago

You should look harder then, it's just that both London and Miami have cinematic looking trailers that explode in popularity, most projects don't have these marketing savvy people.

[-] Kolanaki@yiffit.net 23 points 7 months ago

I mean, they had announced a Skyrim Anniversary Edition style update to FO4 a while ago (before Starfield released) but it was so long ago I can understand why someone might forget they had said anything about it until the recent news with details.

[-] CaptnNMorgan@reddthat.com 5 points 7 months ago

The issue isn't anyone forgetting. The issue is Bethesda releasing a "mod breaking" update two days after the mod should have released. So if they kept the release date, anyone who tried it after that update will think the mod doesn't work. When Bethesda first announced a next gen update, everyone assumed it would have happened already

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[-] Defaced@lemmy.world 14 points 7 months ago

They're at least being professional about it, they've gone through all channels and simply don't want to disappoint anyone. The difference between this and something like tamriel rebuilt or whatever it's called is that this one is done, it's ready to go and they even say it's ready, but they don't want it to break after the next gen update. It'll come out, just have patience.

If anyone is looking for new fallout content there's always the fallout new California mod for New Vegas.

[-] shiroininja@lemmy.world 7 points 7 months ago
[-] Donut@leminal.space 35 points 7 months ago

First sentence after the title:

Fallout London, the huge fan project taking the post-apocalyptic RPG to England,

[-] Gnugit@aussie.zone 5 points 7 months ago

I think it's an overhaul mod for fallout 4 set in London.

[-] Deceptichum@sh.itjust.works 9 points 7 months ago
[-] FunderPants@lemmy.ca 43 points 7 months ago

Small city in Ontario Canada.

[-] Gnugit@aussie.zone 5 points 7 months ago

An area of land that people live on.

[-] TubeTalkerX@kbin.social 5 points 7 months ago* (last edited 7 months ago)
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[-] Glitchington@lemmy.world 6 points 7 months ago

I'm not a fan of Bethesda in the slightest anymore, and this drives it home for me. I get that they want to update their game, good on them for updating an old game. But they release broken games that need mods to become playable. If they want to keep that ecosystem they need to quit, "breaking userspace" so to speak.

[-] GlitterInfection@lemmy.world 9 points 7 months ago

Usually this doesn't break the mods that fix bugs. That's almost always data changes.

It is actually impossible for any company to maintain compatibility with mods when those mods use executable injection techniques like skse for skyrim. A recompile of their source without any changes could break compatibility in that scenario.

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this post was submitted on 14 Apr 2024
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