[-] Xaphanos@lemmy.world 4 points 3 hours ago

It looks a little like a Skyfall.

[-] Xaphanos@lemmy.world 1 points 1 day ago

No... Tell me more.

[-] Xaphanos@lemmy.world 12 points 1 day ago

Two very niche board games from the 70s: "Snit's Revenge" "Lie, Cheat, and Steal"

And an old Avalon Hill wargame: "Wooden Ships and Iron Men"

[-] Xaphanos@lemmy.world 19 points 1 week ago

I really like this one. It takes us right up to the threshold of prison time. Icing on the cake would be a courtroom video, but I don't really need it. We all know how it goes.

[-] Xaphanos@lemmy.world 37 points 2 weeks ago

My father's death was one of the best things that happened to me.

[-] Xaphanos@lemmy.world 35 points 1 month ago

Punk is all about not giving a fuck what anyone else thinks. Even other punks. I respect this punk.

[-] Xaphanos@lemmy.world 60 points 3 months ago

My current job.

Many SQL servers use scripts that run as domain administrator. With the password hard coded in.

Several of the various servers are very old. W2K, 2003, 2008. SQL server, too.

Several of the users run reports via rdp to the SQL server - logging in as domain admin.

Codebase is a mashup of various dev tools: .net, asp, Java, etc.

Fax server software vendor has been out of business for a decade. Server hardware is 20 years old. Telecom for fax is a channelized PRI carrying POTS - and multiport modem cards.

About a 3rd of the ethernet runs in the office have failed.

Office pcs are static IP. Boss says that's more secure.

We process money to/from the Fed.

[-] Xaphanos@lemmy.world 54 points 4 months ago

I get fundraising texts occasionally. I don't know why. But the one that came on the heels of the conviction had a section of fine print declaring what the money was for. It included a "recount challenge fund". This is in the open.

[-] Xaphanos@lemmy.world 78 points 5 months ago

Also, a live performance in front of a hostile audience has special challenges.

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submitted 7 months ago by Xaphanos@lemmy.world to c/privacy@lemmy.ml
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Just heard the interview on NPR. Worth a read.

[-] Xaphanos@lemmy.world 49 points 9 months ago

When my father died, people we never heard of turned up at his wake. Some told stories of a man we did not know. Two refrigerator-sized mobsters in suits showed up, sat 15 minutes then left - never saying a word. And the half-sister we never knew of. His wallet had half a dozen credit cards - all with different names. It's safe to say we barely knew him.

My mom is still alive. She's almost as mysterious. Her youth was in an abusive household - so she doesn't talk about her family. We have gotten some more hints of how bad it was only recently.

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submitted 1 year ago by Xaphanos@lemmy.world to c/dnd@lemmy.world

This kind of post seems like a good way for new folks to get acquainted and more settled in to Lemmy.

I'm old. 60 this year. My first game was in 1977. In high school, I was the DM for the D&D club - and ran all-night games for friends. Some are still very close. One of those is "F". His wife is "J". They have a 15yo daughter "S", and a 12yo son, "G". I have a 13 yo son, "M". My sister (50yo and a professional writer), is "E". That's 6 players.

Our last campaign had them defeat the King of Werewolves by freeing the Tarrasque from a city inspired by "Salt-in-Wounds". There was some direct divine intervention to increase the Epicality level. There were effectively no real rules, as no one was willing to learn any. Collaborative storytelling more than "a game". The real audience was the three kids, the adults are in for the storytelling and wacky fun.

We are just starting a new campaign based on the largest ruleset I could get them to agree to actually read and understand: 1976 OD&D (A bit of Chainmail, 3 books, plus Greyhawk). They are all starting at level 1.

  • F: Human Fighter
  • J: Halfling Thief
  • E: Halfling Magic-User
  • G: Human Magic-User
  • M: Human Cleric
  • S: Halfling Thief

And my son has recently persuaded the girl-next-door "C" (14) to join. She has never played before. Also a Halfling Thief. That's seven now, 4 are young teens.

They start in a mid-sized town of Halflings and Humans, surrounded by tame countryside. Backstories include family heritage, links to each other, and description of their motivations. "C" went in DEEP with a story about being exiled to this backwater land. They are looking to establish themselves as the local famous adventurers. They do not suspect that thier quiet breadbasket-of-the-empire shire has a hidden reserve of Dark Evil growing in hidden places.

I'm going with "The Hobbit" usage of thief: "Burglar wants a good job, plenty of Excitement and reasonable Reward". Clever adventurers with no great fighting skill and no magic. Robin Hood -style thievery. Sessions will be reverse Scooby-Do; A simple mundane problem slowly turns into a Dark Magic Mystery that is resolved to leave only more questions. Puzzles, traps, jump scares, mysterious and misleading NPCs, and mild combat for pacing.

House rules:

  • RULE ZERO: Have fun. If you're not enjoying the game, speak up.
  • Rule of Cool: This is a fantasy game - make it fantastic!
  • Rule of Respect: Respect the game and the players. Don't be disruptive. Know the important rules. Pay attention. Read the table.
  • All character alignments are GOOD. "Chaotic" is only relative: I do not want antisocial behavior. Disrespect for unjust and unneeded laws is one thing, stabbing your buddy in the back is RIGHT OUT!
  • Your hit points are MAX for the first die. For many of the monsters, too.
  • Know your to-hit roll, or you MISS. Know your damage roll, or it's ZERO. Know your spell requirements, or it FAILS. Know your hide-in-shadows roll, or it FAILS. Track your remaining HP. Keep count of your inventory. Get it?
  • We will not use experience points. Characters will level up for major milestones. In particular, when the entire party works together in a cooperative way to overcome a serious challenge. (In effect, we will play at level 1 until it's not as much fun, then "graduate".)
  • Zero HP = Down and Unconscious and Dying. The injured will lose 1 HP per round until -9, then DIE. Immediate application of first aid will hold the victim at death's door until a more permanent solution is applied.
  • Combat order & Initiative = Dexterity order. (Highest DEX characters act first.)

Magic

  • Level 1 Clerics have spells like Level 2 Clerics in the rules book. Other shifts to smooth out the table. M has the details.
  • Level 1 Magic-Users have spells like Level 2 Magic-Users in the rules book. All levels are similarly shifted. In other words, delete the top row and shift the table up.
  • First level characters ("Mediums") have TWO first level spells per day. 2nd level M-Us (called "Seers") have three first-level spells and one 2nd level spell per day.
  • A "spell slot" is a spell memorized at the beginning of the day. Be sure to mark your memorized spell on your sheet. A memorized spell can be cast without the spell book and without delay. Non-memorized spells need to be read from the book. It takes one round to open the book to the correct spell, and another to read it. One spell slot for first level.
  • All spells for the level are available. Number able to cast per day rises with level. Yes, you need a spell book. Yes, material components, too.
  • Scrolls are single-use. And most will have a title on the top. (Sometimes it is a lie.)
  • A drop of potion will determine its function. However, poison takes effect with just that drop. You get a saving throw.

What do you all think?

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Xaphanos

joined 1 year ago