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[-] csolisr@communities.azkware.net 65 points 9 months ago

And not just any paywall, a NINETY-NINE CANADIAN DOLLARS PER MONTH ONE. Granted the first month is a single dollar, but still, that's a grand total of C$1090 A YEAR.

[-] csolisr@communities.azkware.net 88 points 11 months ago

About the only benefit I can personally see from this is the ability to fully integrate F-Droid as an app store in my device, with proper automatic background updates, and without requiring root solutions that void my work's security measures for mobile devices. On the other hand, I can see Huawei, Amazon, and Epic jumping to the fray with their own app stores and system services, and maybe Google Play being far more lenient with subscription services like Spotify's in their own App Store. Altogether, I personally loathe Epic's approach, but appreciate the consequences of their lawsuit.

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A four-hour system interruption in September at the Veterans Affairs Medical Center in Kansas City, Missouri has been attributed to a cat jumping on a technician's keyboard.

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submitted 1 year ago* (last edited 1 year ago) by csolisr@communities.azkware.net to c/fediseer@lemmy.dbzer0.com

So, I recently requested to add my single-tenant instance to the Fediseer catalog. I entered my community and user name in the website, and out of caution I chose to use the Mastodon proxy to receive the confirmation message. Over 24 hours later, the API code has not arrived. And when I try to request it again, I get the following error:

There was an api error: You have already claimed this instance as this admin. Please use the PATCH method to reset your API key.

Problem is, the PATCH method requires my API key which, as discussed above, never arrived at all! Is there some mechanism for the instance claim to time out after a certain period so I can try again, or am I officially out of luck?

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cross-posted from: https://lemm.ee/post/8388296

https://archive.ph/gdSqI

While Kim Jong Un is touring the land, state-controlled media is currently working to convince everyday Russians that instead of looking to the West, they should start emulating North Korea.

What can you forbid to North Koreans? To drink Coca-Cola? They don’t have it anyway! To watch Hollywood movies? They don’t have them anyway! You’ll turn off their Internet? They don’t have it anyway! You won’t import IPhones? They don’t have them anyway! You will forbid them to travel to Europe and America? They aren’t traveling anyway! There is no way to get to them.”

Everything going ok, Russia? 😂🤣😂

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After the controversy that arose from the donation to Conamaq of a stolen vehicle in Chile, the director of the Vehicle Search Group (GBV), Hugo Bustos, revealed to this medium that there are at least 12 cars with reports of theft in Chilean territory that were donated to the governments of Evo Morales and Luis Arce.

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For those that didn't catch the last Direct, Super Mario Wonder has announced that it will feature two different kinds of online multiplayer, both very different to local multiplayer - one where you can see "ghosts" of other players currently online on a given level, which can't interact with you directly but can give you specific aids (such as reviving you when you lose a life, setting a checkpoint for you to revive, or handing you an item); and another where you can make rooms with your friends... but still can't interact directly with them, only allowing for speedrun-styled races. Sure it's a letdown to not be able to properly interact with other players online in the same way that you can do offline, but the problem is that the alternative has already been attempted... and the results are catastrophic.

Remember Super Mario Maker 2? It included a mode where players could join an online room, whether with friends or strangers, to play courses among themselves. It's also infamous for the constant slowdowns that players experienced during the courses. Why was this happening, you may wonder? Well, because the players needed to synchronize their state between each other, and since the game was not designed with modern network tools in mind such as rollback (which would probably be too heavy for the Switch), the only way to ensure everyone was on the same lane was to wait for everyone to receive the input data from all other players. And in a game with up to four players at a time, things are absolutely going to get messy.

And that's why the current online implementation of Super Mario Wonder is a decent compromise. If players are ghosts that can't interfere directly in the state of other players, that means that no synchronization of data is required, and a ghost can lag behind real-time as much as the network forces it to without needing to pause the game of all other users of the lobby. Sure, it's a shame that Nintendo still doesn't use rollback in the year of our lord 2023, but let's face it, the Switch was not the best of class back on release date, and nowadays even a smartphone has more memory and processor speed. That means that implementing rollback netcode into the game would require major gameplay sacrifices (such as capping the frame rate and the amount of items on screen, for example) in order to fit the limited capabilities of the Switch. If the choice was between having limited interaction between players and running at half the speed in the worst case scenario, I think Nintendo chose right.

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For those that didn't catch the last Direct, Super Mario Wonder has announced that it will feature two different kinds of online multiplayer, both very different to local multiplayer - one where you can see "ghosts" of other players currently online on a given level, which can't interact with you directly but can give you specific aids (such as reviving you when you lose a life, setting a checkpoint for you to revive, or handing you an item); and another where you can make rooms with your friends... but still can't interact directly with them, only allowing for speedrun-styled races. Sure it's a letdown to not be able to properly interact with other players online in the same way that you can do offline, but the problem is that the alternative has already been attempted... and the results are catastrophic.

Remember Super Mario Maker 2? It included a mode where players could join an online room, whether with friends or strangers, to play courses among themselves. It's also infamous for the constant slowdowns that players experienced during the courses. Why was this happening, you may wonder? Well, because the players needed to synchronize their state between each other, and since the game was not designed with modern network tools in mind such as rollback (which would probably be too heavy for the Switch), the only way to ensure everyone was on the same lane was to wait for everyone to receive the input data from all other players. And in a game with up to four players at a time, things are absolutely going to get messy.

And that's why the current online implementation of Super Mario Wonder is a decent compromise. If players are ghosts that can't interfere directly in the state of other players, that means that no synchronization of data is required, and a ghost can lag behind real-time as much as the network forces it to without needing to pause the game of all other users of the lobby. Sure, it's a shame that Nintendo still doesn't use rollback in the year of our lord 2023, but let's face it, the Switch was not the best of class back on release date, and nowadays even a smartphone has more memory and processor speed. That means that implementing rollback netcode into the game would require major gameplay sacrifices (such as capping the frame rate and the amount of items on screen, for example) in order to fit the limited capabilities of the Switch. If the choice was between having limited interaction between players and running at half the speed in the worst case scenario, I think Nintendo chose right.

And that's why I have no friends, because when I propose "walking to my house to tell me" as an alternate method of communication, they throw their hands to the air and say "that's it, you're too much of a hassle"

And that's why I'm happy to see that the lock on modifying the Nvidia BIOS for their old graphics cards has finally been decrypted. That means that Nouveau will have a much easier route to make their open-source drivers work properly on the 10xx and 20xx cards, so we don't have to rely on the tainted crumbs that Nvidia offered here. (Then again, I eventually moved to a 6600 specifically to no longer have to deal with this kind of shenanigans)

Oh and don't forget the cheeky suckers that explicitly named their nutritional supplement company Soylent Nutrition, Inc.

Not AAA devs, they're doing what they can. The problem is with the AAA CEOs

Which is exactly why Reddit went after alternate clients and their mobile website is so crippled. They need to sell that sweet sweet user metadata to advertisers

The problem being, the other companies that could provide an alternative to their products are about as harmful (Nestlé, Mondelez, Johnson and Johnson, etcetera). At this point, we should start learning how to grow our own food and make our own soap

Firefox and Safari are the sole exception to the monoculture that is the Blink engine. Most developers just use whatever comes in the latest Chromium and call it a day - for them accommodating for less than 20% of the market when they can simply join the 80% is wasting time in the long tail of the Pareto rule. Which is why I loathe Google having so much de facto power on the W3C.

My old person trait is that when I purchase a printer, I should be able to use whatever is the cheapest compatible ink without the printer treating me like I'm smuggling unicorn blood out of Narnia

[-] csolisr@communities.azkware.net 210 points 1 year ago

Hello to the Fediverse! Hopefully you can also enjoy the rest of the sites such as Kbin, Pixelfed, Peertube, Owncast and Misskey - there's plenty to choose from!

view more: next ›

csolisr

joined 1 year ago