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Long Resting
(sh.itjust.works)
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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It's been said already in this thread, but I'll echo my experience too.
At first I was leaning into the sense of urgency and tried to play immersively. I was managing my resources, planning ahead, limiting short rests and conserving spell slots, often taking on fights with my whole team already bloodied.
Mechanically, this was very enjoyable to me, both the sense of pressing on through straining circumstances and the added challenge and resource management.
As others have said, though, BG3 anchors an absolute TON of story and companion events to Long Rests, and I consequently missed out on an incredible amount of content, some of which seem to have permanently locked me out of progressing certain companion relationships, as well as missing out on the owlbear cub joining the camp and probably a lot more too.
I really wish there was a day/night cycle that would naturally force you to set up camp frequently in a more natural fashion, but as it is I recommend to basically take Long Rests as often as possible, especially in Act 1.
Yeah, I don't know why they didn't bring the Day/Night cycle and Fatigue mechanics from the previous games, it made resting feel much more natural. You even had inns that gave you more healing depending on the quality of room you choose. I know that the companions say they are exhausted, but they like to do so while I barely done anything and still have most of my resources available. In BG1/2 when I heard my companions complain, you bet I'm looking for a safe spot to rest, Fatigue debuffs were no joke!
Companions say they are exhausted when you're out of short rests and they're damaged, low on spells, encumbered, or (this one I'm less sure of) debuffed with certain debuffs.
Any one of the above + lack of short rests available will prompt the line, from what I've found
I don't think that is accurate, as my companions OFTEN say they are "just so tired" when I still have BOTH short rests available... I swear sometimes they say it when everyone is full health, plenty of spells and barely have started the day. I also don't remember them basically ever saying it during act 1 and most of act 2, but that was around the time Patch 1 came out... I'm wondering if they added triggers for those lines to subtly convince people to spend more time in camp to progress some of the story - something to combat the fact that a lot of people seem to be missing lots of story by resting infrequently.
That's a bummer. I like to use the entire buffalo of the long rest, and completed the goblin/druid conflict in 4 days. Part of me is tempted to go back and load an earlier save, but I'll probably just have to keep this in mind and try to rest more on my next playthrough.
I look at it like this, if I do miss something with one char, I'll see something new the next time. It's probably pretty much impossible to see everything in one run, anyway. The game usually tells you when there's urgency and waiting too long would have consequences, so that might be comforting to know.