this post was submitted on 27 Aug 2025
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No Man's Sky
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It's crazy to read all the features that creeped into Star Citizen that caused it to delay release into the next 50 years, but is effortlessly added into NMS on a smaller dev team within a few years
As a Star Citizen player, I'm all for other games stepping up with some real competition.
I can't wait to hop back in to No Mans Sky and check out this update.
That being said, this isn't an update that has implemented all of what makes Star Citizen stand out. We still don't have hundreds of players able to congregate on a single ship. AI pathing/tactics in NMS is very basic. We don't have cities/interiors on the scale that Star Citizen has. A single planet doesn't have much of a variance to their biomes (no mixes of tundra/desert, forest, high altitude, low altitude, wetland etc.). We're mostly limited to just Cave, Surface, and Underwater biomes.
I'm hoping that we start to see more complex planets with the work being done on Light No Fire. I'm definitely looking forward to future updates on this game.
Hey, hey, hey. Planet surfaces can have up to two biomes now.
......there are things that make Star Citizen stand out? Like, in a positive way? They must have done some real work on that game since launch.
And Elite Dangerous has had fans wanting walkable ship interiors for a decade or so. NMS 'here you go and craft your own ship to boot' ! There's been rather a lot of cross-pollination between the two, but this round goes to NMS by landslide, assuming it works as advertised, and sight unseen I'll assume so given past efforts. NMS, the game that keeps giving.
And they're still wanting, because last time I looked E:D still hasn't got 'em. Very specific sections of your fleet carrier, yes. Very specific sections of space stations, yes. Your normal ship, no.
If you have VR you can float around your ship's cockpit (including leaving old Ichabod sitting in the pilot's seat, sans his head) but nothing is rendered outside of this and the details are pretty sparse, nor can anything in there be interacted with. But to be fair, I'm not sure what gameplay purpose this would actually serve given how E:D is structured.