1214

This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

you are viewing a single comment's thread
view the rest of the comments
[-] M500@lemmy.ml 30 points 1 year ago

What’s the tl:dr?

The creators of the unity engine are charging people extra for games they have already created?

[-] Peekystar@kbin.social 27 points 1 year ago* (last edited 1 year ago)

From what I've heard, from January 2024, any for-profit game made in Unity that meet a certain profit and download threshold will have to pay a fee to Unity per install of said game, including those released before these changes are being introduced.

[-] WarmSoda@lemm.ee 41 points 1 year ago

Unity also said it will track installs with its own proprietary data. Speaking to Axios, Unity also confirmed that if a player deletes a game and re-installs it, that counts as two installs, and two separate fees.

From the article linked in comments here. That's unbelievable. I'm at a lose for words.

I guess they don't want anyone to use Unity at all

[-] ThePantser@lemmy.world 23 points 1 year ago

That's fucked because I delete and download games from my steam library all the time. If I need just a little more space I'll delete a few games but then probably pick them back up a little later.

[-] WarmSoda@lemm.ee 10 points 1 year ago

Exactly. I do it all the time too.

[-] ech@lemm.ee 7 points 1 year ago

In this age of gaming, it's a necessity. I don't have endless storage space for 120+GB game files that I'm not playing to sit indefinitely. What a completely fucked plan.

I wonder how that works.

Like if I released a Unity game in 2016... if I tell Unity to fuck off, would they then try to get my game off of Steam?

[-] anewbeginning@lemmy.world 17 points 1 year ago

How are post facto agreement changes working retroactively legal?

[-] Bizarroland@kbin.social 11 points 1 year ago

They're only legal until someone challenges it. Shouldn't take long before Microsoft has a nice little letter for them in the mail.

[-] Landrin201@lemmy.ml 1 points 1 year ago

Up until now companies have been getting away with this because of "user agreements." Nobody has had the money and interest to get them in court.

I don't see any possible way this survives a lawsuit, for exactly the reason you said. This is almost certainly not legal but nobody has had a reason to get precedent to say it until now.

load more comments (19 replies)
this post was submitted on 12 Sep 2023
1214 points (99.0% liked)

Game Development

2814 readers
5 users here now

Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

Community Wiki

founded 1 year ago
MODERATORS